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Leopard Reference Library: Audio
Mac OS X offers game developers state-of-the-art 2D and 3D audio. Core Audio provides native multichannel audio in a manner scalable for future high-resolution formats. The Audio Unit API provides a plug-in architecture for both DSP and for MIDI-based virtual instruments. MIDI services allow for multiport MIDI capability.

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Core Audio Glossary (HTML) (PDF)
Defines general digital audio terms as well as terms specific to Apple's Core Audio technology.
Reference 2008-07-07
RecordAudioToFile (HTML) (DMG) (ZIP)
Demonstrates recording audio to an AAC file using Core Audio
Sample Code 2007-02-27
Core Audio Overview (HTML) (PDF)
Provides an overview of Core Audio and its programming interfaces.
Guides 2007-01-08
OpenALExample (HTML) (DMG) (ZIP)
Basic example showing OpenAL usage in a 2D OpenGL environment
Sample Code 2005-06-01
Avoiding Pauses When Looping Audio files with QuickTime (HTML)
QA1371: Demonstrates how to avoid pauses when looping audio files with QuickTime
Technical Q&As 2004-09-08
Using the 3DMixer Audio Unit (HTML)
TN2112: Discusses how to use Core Audio's 3DMixer version 2.0
Technical Notes 2004-06-14
VelEng FFT (HTML) (DMG) (ZIP)
G4 Velocity Engine implementation of Fast Fourier Transform (FFT) and associated convolution/correlation routines.
Sample Code 2003-01-14