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Leopard Reference Library: QuickTime
These design guidelines offer fundamental rules and tips to help developers make sound decisions when designing QuickTime programs.

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Building Universal QuickTime Components for Mac OS X (HTML) (日本語 HTML)
TN2012: Discusses the changes necessary to build Universal Mach-O QuickTime Components for Mac OS X.
Technical Notes 2005-07-21
ChooseMovieClock and Video Output Components (HTML) (日本語 HTML)
TN2052: Discusses the ChooseMovieClock API introduced in QuickTime 6.
Technical Notes 2002-05-07
Creating Sample Descriptor Atoms for a Non-Mac Device (HTML)
QTPC06: Lists a reference for information on QuickTime atoms and their formats.
Technical Q&As 1995-08-01
Full Screen changes in QuickTime 6.1 and 6.3 (HTML) (日本語 HTML)
TN2068: Changes made to the QuickTime Full Screen API with the release of QuickTime6.1 and QuickTime6.3
Technical Notes 2003-06-19
Is QuickTime thread-safe? (HTML)
QA1088: Discusses thread-safety and reentrancy of the QuickTime library on both Mac & Windows.
Technical Q&As 2006-02-14
QuickTime 4.0.3 (HTML) (日本語 HTML)
TN1183: Changes between the final release of QuickTime 4 and the update release of QuickTime 4.0.3.
Technical Notes 1999-10-01
QuickTime and Carbon Events (HTML)
QA1090: Discusses how to ensure smooth movie playback when using Carbon Events in an application.
Technical Q&As 2001-10-26
Specifying Chunk Sizes (HTML)
QTPC08: Discusses the meaning of a QuickTime movie atom's chunk value.
Technical Q&As 1995-08-01
Thread-safe programming in QuickTime (HTML)
TN2125: Discusses how to use QuickTime from background threads for applications and component developers.
Technical Notes 2007-09-14
Where do QuickTime extension files reside on Windows systems? (HTML)
QTW100: Describes where to locate QuickTime extension files on Windows systems.
Technical Q&As 2007-07-30