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QuickTime Topics
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A multiplatform technology for creating, processing, and playing sound content.
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C APIs for creating, delivering, and playing multimedia in Carbon applications.
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Classes for creating and playing multimedia in Cocoa applications.
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Resources for compressing and decompressing various media.
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Guidance in creating reliable and intuitively usable multimedia programs.
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The structure of QuickTime movies and movie files.
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QuickTime C APIs for creating multimedia, interactive games.
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QuickTime technologies for high-level graphics support.
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Resources for supporting QuickTime multimedia capabilities in devices.
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Techniques for importing and exporting images and multimedia formats.
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QuickTime browser plug-in support for delivering multimedia from servers.
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Java classes for creating cross-platform multimedia applications.
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Components that interpret and manipulate media types such as audio and video.
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Fundamental movie operations.
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Resources for creating movie, track, and media structures.
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Support for advanced movie work such as track-level editing.
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Support for creating QuickTime components such as codecs and reassemblers.
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Guidance for Windows programmers using QuickTime.
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Support for adding skins around QuickTime movies.
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Use of scripting languages to interact with QuickTime.
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APIs and other support for real-time streaming and video on demand.
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Support for components that transport data between movies and specific devices.
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Real-time effects, filters, and transitions for images, movies, and applications.
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The creation and viewing of photographically captured panoramas.
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Use of scripts and scriptable objects for making movies interactive.
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View legacy documents, including technologies, features, products, APIs, and programming techniques that are no longer supported or have been superseded.
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