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| QuickTime Topics | 
| A multiplatform technology for creating, processing, and playing sound content. |  | C APIs for creating, delivering, and playing multimedia in Carbon applications. |  | Classes for creating and playing multimedia in Cocoa applications. | 
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| Resources for compressing and decompressing various media. |  | Guidance in creating reliable and intuitively usable multimedia programs. |  | The structure of QuickTime movies and movie files. | 
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| QuickTime C APIs for creating multimedia, interactive games. |  | QuickTime technologies for high-level graphics support. |  | Resources for supporting QuickTime multimedia capabilities in devices. | 
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| Techniques for importing and exporting images and multimedia formats. |  | QuickTime browser plug-in support for delivering multimedia from servers. |  | Java classes for creating cross-platform multimedia applications. | 
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| Components that interpret and manipulate media types such as audio and video. |  | Fundamental movie operations. |  | Resources for creating movie, track, and media structures. | 
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| Support for advanced movie work such as track-level editing. |  | Support for creating QuickTime components such as codecs and reassemblers. |  | Guidance for Windows programmers using QuickTime. | 
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| Support for adding skins around QuickTime movies. |  | Use of scripting languages to interact with QuickTime. |  | APIs and other support for real-time streaming and video on demand. | 
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| Support for components that transport data between movies and specific devices. |  | Real-time effects, filters, and transitions for images, movies, and applications. |  | The creation and viewing of photographically captured panoramas. | 
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| Use of scripts and scriptable objects for making movies interactive. |  |  |  |  | 
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| View legacy documents, including technologies, features, products, APIs, and programming techniques that are no longer supported or have been superseded. |