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Leopard Reference Library: QuickTime
Wired movies are movies scripted to make calculations and take actions in response to events such as user actions, display of a particular sample, or the passage of real time. Sprites are scriptable objects that can be animated at runtime and made interactive. Other QuickTime media, such as Flash and text, can also be scripted or made interactive.

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addflashactions (HTML) (DMG) (ZIP)
Adds a few wired actions to a movie that has a flash track.
Sample Code 2003-02-25
addflashactions.win (HTML) (DMG) (ZIP)
Adds a few wired actions to a movie that has a flash track.
Sample Code 2003-02-25
addhtactions (HTML) (DMG) (ZIP)
Adds two go-to-URL actions to parts of the text track.
Sample Code 2003-02-25
addhtactions.win (HTML) (DMG) (ZIP)
Adds two go-to-URL actions to parts of the text track.
Sample Code 2003-02-25
DesktopSprites (HTML) (DMG) (ZIP)
Shows how to use the QuickTime Sprite Toolbox APIs to create and animate sprites in a window.
Sample Code 2003-02-25
DesktopSprites.win (HTML) (DMG) (ZIP)
Shows how to use the QuickTime Sprite Toolbox APIs to create and animate sprites in a window.
Sample Code 2003-02-25
qtactiontargets (HTML) (DMG) (ZIP)
Shows how to work with wired action targets.
Sample Code 2003-02-25
qtactiontargets.win (HTML) (DMG) (ZIP)
Shows how to work with wired action targets.
Sample Code 2003-02-25
qtsprites (HTML) (DMG) (ZIP)
Shows how to create a sprite track that contains three sprites: a space ship, an icon, and a world.
Sample Code 2003-02-25
qtsprites.win (HTML) (DMG) (ZIP)
Shows how to create a sprite track that contains three sprites: a space ship, an icon, and a world.
Sample Code 2003-02-25
qtspritesplus (HTML) (DMG) (ZIP)
Shows how to use video overrides and tween tracks with sprite movies.
Sample Code 2003-02-25
qtspritesplus.win (HTML) (DMG) (ZIP)
Shows how to use video overrides and tween tracks with sprite movies.
Sample Code 2003-02-25
qtwiredactions (HTML) (DMG) (ZIP)
Shows how to attach wired actions to text tracks and make sprites bounce and collide.
Sample Code 2003-02-25
qtwiredactions.win (HTML) (DMG) (ZIP)
Shows how to attach wired actions to text tracks and make sprites bounce and collide.
Sample Code 2003-02-25
qtwiredsprites (HTML) (DMG) (ZIP)
Creates a wired sprite movie with one sprite track that contains two penguins and four buttons.
Sample Code 2003-02-25
qtwiredsprites.win (HTML) (DMG) (ZIP)
Creates a wired sprite movie with one sprite track that contains two penguins and four buttons.
Sample Code 2003-02-25
qtwiredspritesjr (HTML) (DMG) (ZIP)
Shows how to build a set of sprite "buttons" to control the playback of a linear QuickTime movie.
Sample Code 2003-02-25
qtwiredspritesjr.win (HTML) (DMG) (ZIP)
Shows how to build a set of sprite "buttons" to control the playback of a linear QuickTime movie.
Sample Code 2003-02-25
watchme (HTML) (DMG) (ZIP)
Uses the WatchMe.mov movie from the QuickTime SDK to convert relative URLs to absolute URLs.
Sample Code 2003-02-25
watchme.win (HTML) (DMG) (ZIP)
Uses the WatchMe.mov movie from the QuickTime SDK to convert relative URLs to absolute URLs.
Sample Code 2003-02-25
WiredSprites (HTML) (DMG) (ZIP)
Demonstrates creating a wired sprite movie containing one sprite track.
Sample Code 2003-02-25
WiredSprites.win (HTML) (DMG) (ZIP)
Creates a QuickTime movie containing wired sprites.
Sample Code 2003-02-25
WiredSpritesJava (HTML) (DMG) (ZIP)
Creates a QuickTime movie containing wired sprites.
Sample Code 2003-02-25
MovieSprites (HTML) (DMG) (ZIP)
Testing for mouse clicks on a sprite. Part of "An Introduction to QuickTime."
Sample Code 2003-01-14
Interactive Movies (HTML) (PDF)
Explains how to construct interactive movies using QuickTime wired sprites and sprite animation.
Guides 2002-10-01
Intercepting QuickTime Wired Actions (HTML)
QA1095: Demonstrates how to intercept wired actions in a movie controller action filter function.
Technical Q&As 2001-11-14