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Leopard Reference Library: QuickTime
The QuickTime API provides a high-level, cross-platform tool set for incorporating video, sound, graphics, text, interactivity, and music into games. Interactive QuickTime movies can also provide a lightweight cross-platform package for delivering small games. Depending on your application, any part of the QuickTime API may be useful in developing games. QuickTime can also be combined with other graphics technologies used in games, such as Quartz and OpenGL.

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QuickTime Overview (HTML) (PDF)
Introduces the main concepts and services of QuickTime.
Guides 2005-08-11
Carbon GLSnapshot (HTML) (DMG) (ZIP)
Demonstrates the use of OpenGL with Quicktime to capture OpenGL content.
Sample Code 2003-07-07
Avoiding Pauses When Looping Audio files with QuickTime (HTML)
QA1371: Demonstrates how to avoid pauses when looping audio files with QuickTime
Technical Q&As 2004-09-08