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Version: 1.0 Posted: 2007-10-22 Build Requirements: Xcode 2.4 Runtime Requirements: Mac OS X Tiger v. 10.4.x Download Sample (CocoaGL.zip, 467.6K) |
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DescriptionIf you are new to OpenGL, OpenGL on Mac OS X or ready to move up from GLUT, this sample will show you how to create a window as the destination for drawing and handle all the basic events needed for interactivity within the Cocoa event model. Also included is a texture class for strings, showing how to use an NSImage to write a string into and then texture from for high quality font rendering. This sample goes on to show a trackball like camera system. Document Revision History
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