Version: 1.2

Posted: 2007-11-05

Build Requirements: Mac OS X 10.4.4 and Xcode 2.4

Runtime Requirements: Mac OS X 10.4.4

View Source Code:

Download Sample (“GLSLShowpieceLite.zip”, 2.30M)
Download Sample (“GLSLShowpieceLite.dmg”, 2.57M)



Description

Here one will see the encapsulated workflow involved in using GLSL shaders from within a Cocoa application. Furthermore, this project demonstrates the algorithmic workflow invovled in using Image I/O and vImage APIs to load and manipulate an image for use as an OpenGL texture. Additionally, using this project, one can see how to use OpenGL read pixels, Image I/O, and vImage to print the contents of an OpenGL view.

Document Revision History

Date Notes
2007-11-05vImage Framework is now used for manipulating textures Image I/O is now used to manipulate textures
2007-05-21Using GLSL from a Cocoa application

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