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Version: 1.2 Posted: 2007-11-05 Build Requirements: Mac OS X 10.4.4 and Xcode 2.4 Runtime Requirements: Mac OS X 10.4.4 Download Sample (GLSLShowpieceLite.zip, 2.30M) |
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DescriptionHere one will see the encapsulated workflow involved in using GLSL shaders from within a Cocoa application. Furthermore, this project demonstrates the algorithmic workflow invovled in using Image I/O and vImage APIs to load and manipulate an image for use as an OpenGL texture. Additionally, using this project, one can see how to use OpenGL read pixels, Image I/O, and vImage to print the contents of an OpenGL view. Document Revision History
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