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Leopard Sample Code: Games
Cocoa is an object-oriented application environment designed specifically for developing Mac OS X native applications. The Cocoa frameworks support rapid development and high productivity, and include a full-featured set of classes designed to create robust and powerful Mac OS X applications. Cocoa provides developers starting new Mac OS X games the fastest way to full-featured, extensible, and maintainable implementations. Games from UNIX and other platforms can also be brought to Mac OS X quickly by using Cocoa to build state-of-the-art Aqua user interfaces while retaining most existing core code.

View all Cocoa Sample Code.
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CALayerEssentials (HTML) (DMG) (ZIP)
Demonstrates the basics of setting up various Core Animation layers
2008-09-30
CubePuzzle (HTML) (DMG) (ZIP)
Models a Rubik's Cube using Cocoa and OpenGL
2003-04-21
GeekGameBoard (HTML) (DMG) (ZIP)
Shows how to use Core Animation for the user interface of a board or card game.
2007-12-19
MassiveImage (HTML) (DMG) (ZIP)
Shows how to use a CGDataProvider to save a very large image with Image IO
2007-09-27
NSGLImage (HTML) (DMG) (ZIP)
Deprecated - Demonstrates how to texture in OpenGL with an NSImage and/or NSBitmapImageRep
2004-12-01
OpenALExample (HTML) (DMG) (ZIP)
Basic example showing OpenAL usage in a 2D OpenGL environment
2005-06-01
OpenGL Filter Basics Cocoa (HTML) (DMG) (ZIP)
How to use Objective-C and MVC design patterns in installing and utilizing filters in an OpenGL rendering pipeline
2008-02-06
VertexPerformanceDemo (HTML) (DMG) (ZIP)
Vertex optimization demo for WWDC Session 214
2005-06-01
VideoHardwareInfo (HTML) (DMG) (ZIP)
Query VRAM, Quartz Extreme support, OpenGL extensions and renderer, GLSL version and support.
2007-05-14