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OpenGL Filter Basics Cocoa
(HTML)
(DMG)
(ZIP)
How to use Objective-C and MVC design patterns in installing and utilizing filters in an OpenGL rendering pipeline
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2008-02-06
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GeekGameBoard
(HTML)
(DMG)
(ZIP)
Shows how to use Core Animation for the user interface of a board or card game.
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2007-12-19
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GLSL Showpiece Lite
(HTML)
(DMG)
(ZIP)
Using GLSL from a Cocoa application
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2007-11-05
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PBORenderToVertexArray
(HTML)
(DMG)
(ZIP)
This sample demonstrates render-to-vertex-array using FBO, PBO, and VBO.
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2006-10-02
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FBOBunnies
(HTML)
(DMG)
(ZIP)
Demonstrates how to use framebuffer objects (FBO)
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2006-09-18
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Fractal Performance
(HTML)
(DMG)
(ZIP)
Three fractal applications that show various bottlenecks and how they can be fixed.
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2006-04-17
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VideoViewer
(HTML)
(DMG)
(ZIP)
Simple example of video rendering using QuickTime visual contexts, OpenGL, Core Video and Core Image.
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2005-08-01
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QuartzCache
(HTML)
(DMG)
(ZIP)
Demonstrates several caching techniques using CGBitmapContext, CGImageRef re-use, CGLayerRefs, CGImageSource.
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2005-06-01
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Worm
(HTML)
(DMG)
(ZIP)
NSView performance demonstration. Uses a periodic timer to get best performance with Coalesced Update feature.
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2005-06-01
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BlitNoVBL
(HTML)
(DMG)
(ZIP)
Shows how to draw directly to the screen without syncing to the VBL of the monitor.
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2003-01-14
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BlitVBL
(HTML)
(DMG)
(ZIP)
Shows how to have Mac OS X try its best to sync to the VBL for you.
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2003-01-14
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