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| SimpleUserClient
(HTML)
(DMG)
(ZIP) Shows how to create a user client for an I/O Kit kernel driver. | Hardware & Drivers | 2008-08-27 | 
| WhackedTV
(HTML)
(DMG)
(ZIP) A Cocoa version of the venerable HackTV sample code, demonstrating usage of the Sequence Grabber API's | QuickTime | 2008-05-09 | 
| QTAudioContextInsert
(HTML)
(DMG)
(ZIP) Demonstrates use of Audio Context Insert APIs to perform custom processing on QuickTime's audio stream. | QuickTime | 2008-01-21 | 
| CAPlayThrough
(HTML)
(DMG)
(ZIP) Illustrates how to use the HAL's Audio Output Unit (AUHAL) for device input and the Default Output Audio Unit for output.
 | Core Audio | 2007-08-22 | 
| AudioQueueTools
(HTML)
(DMG)
(ZIP) Demonstrates usage of the AudioQueue API | Core Audio | 2007-06-08 | 
| RecordAudioToFile
(HTML)
(DMG)
(ZIP) Demonstrates recording audio to an AAC file using Core Audio | Carbon, Core Audio, Games, Performance | 2007-02-27 | 
| QTExtractAndConvertToAIFF
(HTML)
(DMG)
(ZIP) Demonstrates using MovieAudioExtraction and an AudioConverter to extract and convert audio to a AIFF file. | QuickTime | 2006-11-08 | 
| QTExtractAndConvertToMovieFile
(HTML)
(DMG)
(ZIP) Demonstrates using MovieAudioExtraction and an AudioConverter to extract and convert audio to a QuickTime movie file. | QuickTime | 2006-11-08 | 
| TremoloUnit
(HTML)
(DMG)
(ZIP) Audio unit sample demonstrating how to build an effect unit with a generic view. | Carbon, Cocoa, Core Audio | 2006-10-26 | 
| SimplePlayThru
(HTML)
(DMG)
(ZIP) Use the HAL's Audio Output Unit (AUHAL) for device input and output on a single device (play-thru) | Carbon, Core Audio, Hardware & Drivers | 2006-10-25 | 
| AudioQueueTest
(HTML)
(DMG)
(ZIP) Demonstrates AudioQueue, an audio playback API introduced in Mac OS X 10.5 | Carbon, Core Audio | 2006-08-01 | 
| AudioDeviceNotify
(HTML)
(DMG)
(ZIP) Demonstrates how to enumerate audio devices attached to the system and how to handle device notifications | Carbon, Cocoa, Core Audio | 2006-04-21 | 
| ExtractMovieAudioToAIFF
(HTML)
(DMG)
(ZIP) Demonstrates how to extract audio from QuickTime Movies and write the data to an AIFF file. | Cocoa, QuickTime | 2006-03-31 | 
| SillyFrequencyLevels
(HTML)
(DMG)
(ZIP) Demonstrates how to obtain audio frequency levels from a Movie using SetMovieAudioFrequencyMeteringNumBands and GetMovieAudioFrequencyLevels APIs. | QuickTime | 2006-01-25 | 
| SimpleAudioExtraction
(HTML)
(DMG)
(ZIP) Demonstrates the QuickTime 7.0 Movie Audio Extraction APIs | QuickTime | 2006-01-03 | 
| AudioCDSample
(HTML)
(DMG)
(ZIP) Demonstrates how to discover audio CDs and access the TOC information presented by the CD-DA filesystem. | Hardware & Drivers | 2005-10-04 | 
| QTAudioExtractionPanel
(HTML)
(DMG)
(ZIP) Enhances the QTKitPlayer to add an Audio Channel Mapping and Extraction panel | Core Audio, QuickTime | 2005-06-27 | 
| FilterDemo
(HTML)
(DMG)
(ZIP) Demonstrates how to write a filter AudioUnit with a custom Cocoa User Interface. | Core Audio | 2005-06-01 | 
| OpenALExample
(HTML)
(DMG)
(ZIP) Basic example showing OpenAL usage in a 2D OpenGL environment | Games | 2005-06-01 | 
| SampleUSBAudioPlugin
(HTML)
(DMG)
(ZIP) USB audio plugin that performs a lowpass filtering operation on audio streamed through an audio USB Device. | Hardware & Drivers | 2005-03-07 | 
| dist_fft
(HTML)
(DMG)
(ZIP) Gigaelement FFTs on Apple G5 clusters | Performance | 2004-08-23 | 
| MoreIsBetter
(HTML)
(DMG)
(ZIP) Library providing indispensable wrapers and workarounds for many areas of Mac OS programming. | Carbon | 2003-10-27 | 
| SimpleSpeechRecExample
(HTML)
(DMG)
(ZIP) Demonstrates how to use the Speech Recognition Manager in a simple application. | Carbon | 2003-03-26 | 
| VelEng FFT
(HTML)
(DMG)
(ZIP) G4 Velocity Engine implementation of Fast Fourier Transform (FFT) and associated convolution/correlation routines. | Carbon, Games, Hardware & Drivers, Performance | 2003-01-14 |