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Version: 1.0 Posted: 2007-08-30 Build Requirements: Mac OS X 10.4, Xcode 2.4 Runtime Requirements: Mac OS X 10.4, QuickTime 7 Download Sample (OpenGLScreenCapture.zip, 97.0K) |
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DescriptionDemonstrates how to capture the screen on Mac OS X using OpenGL. The sample shows how to grab frames using asynchronous texture fetching, a technique which is more complicated but offers better performance than synchronous capture using glReadPixels. When performing asynchronous texture fetching, the resulting capture is saved to a movie file. Compression of the actual frames for the destination movie file is performed simultaneously with the capture but on a separate thread for better performance. Document Revision History
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