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Leopard Sample Code: Performance
Mac OS X application developers can measure, evaluate, and optimize graphics performance with tools such as Quartz Debug and OpenGL Profiler, technology features such as multiprocessing, and APIs such as the vImage framework.

View all Graphics & Imaging Sample Code.
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OpenGL Filter Basics Cocoa (HTML) (DMG) (ZIP)
How to use Objective-C and MVC design patterns in installing and utilizing filters in an OpenGL rendering pipeline
2008-02-06
GeekGameBoard (HTML) (DMG) (ZIP)
Shows how to use Core Animation for the user interface of a board or card game.
2007-12-19
Cocoa OpenGL (HTML) (DMG) (ZIP)
Demonstrates using Cocoa with OpenGL, including window setup and event handling.
2007-10-22
MassiveImage (HTML) (DMG) (ZIP)
Shows how to use a CGDataProvider to save a very large image with Image IO
2007-09-27
vDSP Examples (HTML) (DMG) (ZIP)
vDSP sample code
2007-05-10
FBOBunnies (HTML) (DMG) (ZIP)
Demonstrates how to use framebuffer objects (FBO)
2006-09-18
VideoViewer (HTML) (DMG) (ZIP)
Simple example of video rendering using QuickTime visual contexts, OpenGL, Core Video and Core Image.
2005-08-01
QuartzCache (HTML) (DMG) (ZIP)
Demonstrates several caching techniques using CGBitmapContext, CGImageRef re-use, CGLayerRefs, CGImageSource.
2005-06-01
QuartzLines (HTML) (DMG) (ZIP)
Drawing Lines using Quartz's CGPath & CGContextStrokeLineSegments functions.
2005-06-01
icon cache demo (HTML) (DMG) (ZIP)
Demonstrates the use of an icon cache to limit the search for icon resource to one resource file.
2003-01-30
BlitNoVBL (HTML) (DMG) (ZIP)
Shows how to draw directly to the screen without syncing to the VBL of the monitor.
2003-01-14
BlitVBL (HTML) (DMG) (ZIP)
Shows how to have Mac OS X try its best to sync to the VBL for you.
2003-01-14
VelEng FFT (HTML) (DMG) (ZIP)
G4 Velocity Engine implementation of Fast Fourier Transform (FFT) and associated convolution/correlation routines.
2003-01-14