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OpenGL Filter Basics Cocoa
(HTML)
(DMG)
(ZIP)
How to use Objective-C and MVC design patterns in installing and utilizing filters in an OpenGL rendering pipeline
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2008-02-06
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GeekGameBoard
(HTML)
(DMG)
(ZIP)
Shows how to use Core Animation for the user interface of a board or card game.
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2007-12-19
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Cocoa OpenGL
(HTML)
(DMG)
(ZIP)
Demonstrates using Cocoa with OpenGL, including window setup and event handling.
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2007-10-22
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MassiveImage
(HTML)
(DMG)
(ZIP)
Shows how to use a CGDataProvider to save a very large image with Image IO
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2007-09-27
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vDSP Examples
(HTML)
(DMG)
(ZIP)
vDSP sample code
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2007-05-10
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FBOBunnies
(HTML)
(DMG)
(ZIP)
Demonstrates how to use framebuffer objects (FBO)
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2006-09-18
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VideoViewer
(HTML)
(DMG)
(ZIP)
Simple example of video rendering using QuickTime visual contexts, OpenGL, Core Video and Core Image.
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2005-08-01
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QuartzCache
(HTML)
(DMG)
(ZIP)
Demonstrates several caching techniques using CGBitmapContext, CGImageRef re-use, CGLayerRefs, CGImageSource.
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2005-06-01
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QuartzLines
(HTML)
(DMG)
(ZIP)
Drawing Lines using Quartz's CGPath & CGContextStrokeLineSegments functions.
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2005-06-01
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icon cache demo
(HTML)
(DMG)
(ZIP)
Demonstrates the use of an icon cache to limit the search for icon resource to one resource file.
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2003-01-30
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BlitNoVBL
(HTML)
(DMG)
(ZIP)
Shows how to draw directly to the screen without syncing to the VBL of the monitor.
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2003-01-14
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BlitVBL
(HTML)
(DMG)
(ZIP)
Shows how to have Mac OS X try its best to sync to the VBL for you.
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2003-01-14
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VelEng FFT
(HTML)
(DMG)
(ZIP)
G4 Velocity Engine implementation of Fast Fourier Transform (FFT) and associated convolution/correlation routines.
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2003-01-14
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