| Sort by Title
 | Sorted by Date
 | 
| OpenGL Filter Basics Cocoa
(HTML)
(DMG)
(ZIP) How to use Objective-C and MVC design patterns in installing and utilizing filters in an OpenGL rendering pipeline | 2008-02-06 | 
| GeekGameBoard
(HTML)
(DMG)
(ZIP) Shows how to use Core Animation for the user interface of a board or card game. | 2007-12-19 | 
| Cocoa OpenGL
(HTML)
(DMG)
(ZIP) Demonstrates using Cocoa with OpenGL, including window setup and event handling. | 2007-10-22 | 
| MassiveImage
(HTML)
(DMG)
(ZIP) Shows how to use a CGDataProvider to save a very large image with Image IO | 2007-09-27 | 
| vDSP Examples
(HTML)
(DMG)
(ZIP) vDSP sample code | 2007-05-10 | 
| FBOBunnies
(HTML)
(DMG)
(ZIP) Demonstrates how to use framebuffer objects (FBO)  | 2006-09-18 | 
| VideoViewer
(HTML)
(DMG)
(ZIP) Simple example of video rendering using QuickTime visual contexts, OpenGL, Core Video and Core Image. | 2005-08-01 | 
| QuartzCache
(HTML)
(DMG)
(ZIP) Demonstrates several caching techniques using CGBitmapContext, CGImageRef re-use, CGLayerRefs, CGImageSource. | 2005-06-01 | 
| QuartzLines
(HTML)
(DMG)
(ZIP) Drawing Lines using Quartz's CGPath & CGContextStrokeLineSegments functions. | 2005-06-01 | 
| icon cache demo
(HTML)
(DMG)
(ZIP) Demonstrates the use of an icon cache to limit the search for icon resource to one resource file. | 2003-01-30 | 
| BlitNoVBL
(HTML)
(DMG)
(ZIP) Shows how to draw directly to the screen without syncing to the VBL of the monitor. | 2003-01-14 | 
| BlitVBL
(HTML)
(DMG)
(ZIP) Shows how to have Mac OS X try its best to sync to the VBL for you. | 2003-01-14 | 
| VelEng FFT
(HTML)
(DMG)
(ZIP) G4 Velocity Engine implementation of Fast Fourier Transform (FFT) and associated convolution/correlation routines. | 2003-01-14 |