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| SIMD Primer
(HTML)
(DMG)
(ZIP) Introduction to using SIMD/SSE | High Performance Computing, Intel-Based Macs, Vector Engines | 2008-06-06 | 
| URL CacheInfo
(HTML)
(DMG)
(ZIP) Demonstrates resource caching behavior using the Cocoa URL loading system. | Cocoa | 2008-06-05 | 
| OpenGL Filter Basics Cocoa
(HTML)
(DMG)
(ZIP) How to use Objective-C and MVC design patterns in installing and utilizing filters in an OpenGL rendering pipeline | Graphics & Imaging | 2008-02-06 | 
| GeekGameBoard
(HTML)
(DMG)
(ZIP) Shows how to use Core Animation for the user interface of a board or card game. | Graphics & Imaging | 2007-12-19 | 
| Cocoa OpenGL
(HTML)
(DMG)
(ZIP) Demonstrates using Cocoa with OpenGL, including window setup and event handling. | Graphics & Imaging | 2007-10-22 | 
| MassiveImage
(HTML)
(DMG)
(ZIP) Shows how to use a CGDataProvider to save a very large image with Image IO | Graphics & Imaging | 2007-09-27 | 
| vDSP Examples
(HTML)
(DMG)
(ZIP) vDSP sample code | Graphics & Imaging, High Performance Computing, Tools, Vector Engines | 2007-05-10 | 
| MultiprecisionFP
(HTML)
(DMG)
(ZIP) How to utilize the gmp and arprec multiprecision floating point packages on Mac OS X | High Performance Computing | 2007-03-26 | 
| RecordAudioToFile
(HTML)
(DMG)
(ZIP) Demonstrates recording audio to an AAC file using Core Audio | Audio | 2007-02-27 | 
| FBOBunnies
(HTML)
(DMG)
(ZIP) Demonstrates how to use framebuffer objects (FBO)  | Graphics & Imaging | 2006-09-18 | 
| Test64BitMultiprec
(HTML)
(DMG)
(ZIP) Implements (PPC) A*Y+B where A & B are arrays of 64-bit words and Y is a 64-bit integer | High Performance Computing, Tools, Vector Engines | 2006-06-09 | 
| Fractal Performance
(HTML)
(DMG)
(ZIP) Three fractal applications that show various bottlenecks and how they can be fixed. | Java | 2006-04-17 | 
| JavaSplashScreen
(HTML)
(DMG)
(ZIP) Deprecated - Quickly display a splash screen while instantiating the 1.4.x/1.5 JVM from a Cocoa application. | Java | 2006-04-12 | 
| VideoViewer
(HTML)
(DMG)
(ZIP) Simple example of video rendering using QuickTime visual contexts, OpenGL, Core Video and Core Image. | Graphics & Imaging | 2005-08-01 | 
| QuartzCache
(HTML)
(DMG)
(ZIP) Demonstrates several caching techniques using CGBitmapContext, CGImageRef re-use, CGLayerRefs, CGImageSource. | Graphics & Imaging | 2005-06-01 | 
| QuartzLines
(HTML)
(DMG)
(ZIP) Drawing Lines using Quartz's CGPath & CGContextStrokeLineSegments functions. | Graphics & Imaging | 2005-06-01 | 
| dist_fft
(HTML)
(DMG)
(ZIP) Gigaelement FFTs on Apple G5 clusters | Audio, Hardware & Drivers, Vector Engines | 2004-08-23 | 
| MapLargeFile
(HTML)
(DMG)
(ZIP) Shows a technique for mapping files greater than 4GB into memory for faster access. | Carbon, Cocoa, Core Foundation, Darwin | 2003-11-19 | 
| MPDelayUntilTest
(HTML)
(DMG)
(ZIP) Tests and demonstrates the MT/MP MPDelayUntil API.  | Multiprocessing | 2003-10-27 | 
| MPPeriodicalTest
(HTML)
(DMG)
(ZIP) Tests and demonstrates the MT/MP timers.  | Multiprocessing | 2003-10-27 | 
| CopyBits vs. CopyMask
(HTML)
(DMG)
(ZIP) Deprecated - CopyBits (using a mask region) vs. CopyMask (using a mask BitMap). Which do you think is faster? | Carbon | 2003-07-22 | 
| BSDLLCTest
(HTML)
(DMG)
(ZIP) Program sample demonstrates how to send and receive raw LLC Ethernet packets. | Hardware & Drivers | 2003-06-12 | 
| icon cache demo
(HTML)
(DMG)
(ZIP) Demonstrates the use of an icon cache to limit the search for icon resource to one resource file. | Carbon, Graphics & Imaging | 2003-01-30 | 
| BlitNoVBL
(HTML)
(DMG)
(ZIP) Shows how to draw directly to the screen without syncing to the VBL of the monitor. | Graphics & Imaging | 2003-01-14 | 
| BlitVBL
(HTML)
(DMG)
(ZIP) Shows how to have Mac OS X try its best to sync to the VBL for you. | Graphics & Imaging | 2003-01-14 | 
| MPFileCopy
(HTML)
(DMG)
(ZIP) Demonstrates how to copy a folder and its contents using the HFS Plus APIs from an MP task. | Multiprocessing | 2003-01-14 | 
| PThreadSorts
(HTML)
(DMG)
(ZIP) Applies various sorting algorithms to pictures using POSIX threads (pthreads)  on Mac OS X. | Carbon | 2003-01-14 | 
| SharedMemory
(HTML)
(DMG)
(ZIP) Shows how multiple applications can access the same memory using the Unix shmget system call.  | Cocoa | 2003-01-14 | 
| VelEng FFT
(HTML)
(DMG)
(ZIP) G4 Velocity Engine implementation of Fast Fourier Transform (FFT) and associated convolution/correlation routines. | Audio, Carbon, Graphics & Imaging, Hardware & Drivers, Tools, Vector Engines | 2003-01-14 | 
| VelEng Multiprecision
(HTML)
(DMG)
(ZIP) An implementation of arbitrary precision arithmetic using the PowerPC Velocity-Engine (G4) vector instructions. | High Performance Computing, Vector Engines | 2003-01-14 | 
| VelEng Wavelet
(HTML)
(DMG)
(ZIP) This demonstrates a Velocity Engine (G4) implementation of wavelet processing of color images | Vector Engines | 2003-01-14 |