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Leopard Sample Code: QuickTime
Wired movies are movies scripted to make calculations and take actions in response to events such as user actions, display of a particular sample, or the passage of real time. Sprites are scriptable objects that can be animated at runtime and made interactive. Other QuickTime media, such as Flash and text, can also be scripted or made interactive.

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addflashactions (HTML) (DMG) (ZIP)
Adds a few wired actions to a movie that has a flash track.
2003-02-25
addflashactions.win (HTML) (DMG) (ZIP)
Adds a few wired actions to a movie that has a flash track.
2003-02-25
addhtactions (HTML) (DMG) (ZIP)
Adds two go-to-URL actions to parts of the text track.
2003-02-25
addhtactions.win (HTML) (DMG) (ZIP)
Adds two go-to-URL actions to parts of the text track.
2003-02-25
DesktopSprites (HTML) (DMG) (ZIP)
Shows how to use the QuickTime Sprite Toolbox APIs to create and animate sprites in a window.
2003-02-25
DesktopSprites.win (HTML) (DMG) (ZIP)
Shows how to use the QuickTime Sprite Toolbox APIs to create and animate sprites in a window.
2003-02-25
MovieSprites (HTML) (DMG) (ZIP)
Testing for mouse clicks on a sprite. Part of "An Introduction to QuickTime."
2003-01-14
qtactiontargets (HTML) (DMG) (ZIP)
Shows how to work with wired action targets.
2003-02-25
qtactiontargets.win (HTML) (DMG) (ZIP)
Shows how to work with wired action targets.
2003-02-25
qtsprites (HTML) (DMG) (ZIP)
Shows how to create a sprite track that contains three sprites: a space ship, an icon, and a world.
2003-02-25
qtsprites.win (HTML) (DMG) (ZIP)
Shows how to create a sprite track that contains three sprites: a space ship, an icon, and a world.
2003-02-25
qtspritesplus (HTML) (DMG) (ZIP)
Shows how to use video overrides and tween tracks with sprite movies.
2003-02-25
qtspritesplus.win (HTML) (DMG) (ZIP)
Shows how to use video overrides and tween tracks with sprite movies.
2003-02-25
qtwiredactions (HTML) (DMG) (ZIP)
Shows how to attach wired actions to text tracks and make sprites bounce and collide.
2003-02-25
qtwiredactions.win (HTML) (DMG) (ZIP)
Shows how to attach wired actions to text tracks and make sprites bounce and collide.
2003-02-25
qtwiredsprites (HTML) (DMG) (ZIP)
Creates a wired sprite movie with one sprite track that contains two penguins and four buttons.
2003-02-25
qtwiredsprites.win (HTML) (DMG) (ZIP)
Creates a wired sprite movie with one sprite track that contains two penguins and four buttons.
2003-02-25
qtwiredspritesjr (HTML) (DMG) (ZIP)
Shows how to build a set of sprite "buttons" to control the playback of a linear QuickTime movie.
2003-02-25
qtwiredspritesjr.win (HTML) (DMG) (ZIP)
Shows how to build a set of sprite "buttons" to control the playback of a linear QuickTime movie.
2003-02-25
watchme (HTML) (DMG) (ZIP)
Uses the WatchMe.mov movie from the QuickTime SDK to convert relative URLs to absolute URLs.
2003-02-25
watchme.win (HTML) (DMG) (ZIP)
Uses the WatchMe.mov movie from the QuickTime SDK to convert relative URLs to absolute URLs.
2003-02-25
WiredSprites (HTML) (DMG) (ZIP)
Demonstrates creating a wired sprite movie containing one sprite track.
2003-02-25
WiredSprites.win (HTML) (DMG) (ZIP)
Creates a QuickTime movie containing wired sprites.
2003-02-25
WiredSpritesJava (HTML) (DMG) (ZIP)
Creates a QuickTime movie containing wired sprites.
2003-02-25