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Carbon Topics
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C APIs for recording, processing, playing, and creating sound content.
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C APIs for creating and handling the data available to a program.
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Principles to consider when designing a Carbon application.
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C APIs for handling messages sent to applications by the Mac OS.
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C APIs for gaining access to files and folders on storage devices.
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C APIs for developing full-featured games for Mac OS X.
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C APIs for creating 2D, 3D, and PDF content in Carbon applications.
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C APIs for implementing essential user interface elements.
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Facilities for data sharing and communication between Carbon programs.
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C APIs that ready applications for other locales.
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C APIs for adding networking features to Carbon applications.
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Resources for measuring, evaluating, and improving Carbon code performance.
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Guidance in adapting Carbon applications to use Apple's newest technologies.
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C APIs for imaging content to a PDF document or a printing device.
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Facilities that help Carbon programs manage their own scheduling and execution.
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C APIs for creating, delivering, and playing multimedia in Carbon applications.
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Support for handling system and program resources from within a Carbon application.
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Facilities to prepare Carbon code for execution and support it at execution time.
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C APIs for creating and calling scriptable applications.
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Authentication, authorization, and cryptographic services for Carbon applications.
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C APIs for working with text and fonts, and rendering glyphs.
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Resources for building Carbon applications and frameworks.
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C APIs for creating the look and feel of Carbon applications.
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View legacy documents, including technologies, features, products, APIs, and programming techniques that are no longer supported or have been superseded.
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