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Leopard Technical Notes: Carbon
Developers can use the graphics & imaging frameworks in Mac OS X to implement custom 2D, 3D, and multimedia graphics features in their Carbon applications. Developers have access to a wide variety of graphics technologies, including Quartz 2D, Quartz Services, OpenGL, QuickTime, and the Mac OS X printing system.

View all Graphics & Imaging Technical Notes.
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The Font Panel for Carbon API (HTML) (日本語 HTML)
TN2058: The API to display and interact with the Font Panel from Carbon applications on Mac OS X.
2006-10-26
Coalesced Updates (HTML)
TN2133: How to achieve the maxium frame rate in your Mac OS X application
2006-01-20
OpenGL Release Highlights - Mac OS X 10.3 Panther (HTML)
TN2131: Contains a list of bugs along with a short description on a release-by-release basis
2005-02-04
Understanding and Detecting OpenGL Functionality (HTML)
TN2080: Discusses OpenGL API design, and how to access the full power of hardware and software renderers.
2003-12-29
Mac OS X QuickDraw Performance (HTML) (日本語 HTML)
TN2051: Some of the trouble spots in the Mac OS X windowing system and how to avoid them.
2003-02-13
The CGDirectPalette API (HTML) (日本語 HTML)
TN2008: Provides a reference for the CGDirectPalette API on Mac OS X
2000-11-08