Jump To:
Leopard Technical Notes
The performance of Mac OS X applications and hardware devices can be measured, evaluated, and optimized using Apple's developer tools, technologies, and programming interfaces. Developers can fine-tune their applications for high performance using tools such as the Shark code-profiling application, features such as multiprocessing, and APIs such as the one for the vDSP library.

A guided introduction to improving performance in Mac OS X software.   Essential information for improving the performance of developer applications.   API references, organized by framework.
Document Descriptions
On Off
Display

Sort by
Title
Sorted by
Topic
Sort by
Date
Using the 3DMixer Audio Unit (HTML)
TN2112: Discusses how to use Core Audio's 3DMixer version 2.0
Audio 2004-06-14
Ensuring Backwards Binary Compatibility - Weak Linking and Availability Macros on Mac OS X (HTML) (日本語 HTML)
TN2064: Ensuring that Mach-O applications built using today's Mac OS X runs on previous versions of the OS.
Carbon 2003-02-18
GDB for MacsBug Veterans (HTML)
TN2030: Translate your experience with MacsBug into a working knowledge of the GNU source-level debugger (GDB).
Carbon 2001-10-18
Optimization Strategies for Mac OS X (HTML)
TN1174: Achieving the best possible performance in your applications.
Carbon 1999-09-01
Ensuring Backwards Binary Compatibility - Weak Linking and Availability Macros on Mac OS X (HTML) (日本語 HTML)
TN2064: Ensuring that Mach-O applications built using today's Mac OS X runs on previous versions of the OS.
Cocoa 2003-02-18
GDB for MacsBug Veterans (HTML)
TN2030: Translate your experience with MacsBug into a working knowledge of the GNU source-level debugger (GDB).
Darwin 2001-10-18
Coalesced Updates (HTML)
TN2133: How to achieve the maxium frame rate in your Mac OS X application
Graphics & Imaging 2006-01-20
Enabling multi-threaded execution of the OpenGL framework (HTML)
TN2085: OpenGL on Intel-based Macintosh systems can use multi-threading to increase the performance of CPU-bound OpenGL-based applications.
Graphics & Imaging 2006-11-07
OpenGL Release Highlights - Mac OS X 10.3 Panther (HTML)
TN2131: Contains a list of bugs along with a short description on a release-by-release basis
Graphics & Imaging 2005-02-04
Real world profiling with the OpenGL Profiler (HTML)
TN2178: This document describes how to use OpenGL Profiler, a very powerful tool for your OpenGL development.
Graphics & Imaging 2008-09-16
Optimization Strategies for Mac OS X (HTML)
TN1174: Achieving the best possible performance in your applications.
Hardware & Drivers 1999-09-01
Thermal considerations for Mac Pro FB-DIMMs (HTML)
TN2156: Design considerations and specifications for the AMB and Heat spreader for the Mac Pro
Hardware & Drivers 2006-11-10
GDB for MacsBug Veterans (HTML)
TN2030: Translate your experience with MacsBug into a working knowledge of the GNU source-level debugger (GDB).
Tools 2001-10-18
Mac OS X 10.2 (HTML)
TN2053: Describes software development-related changes provided in system software update Mac OS X 10.2.
Tools 2002-09-04
Mac OS X: v10.1.1 - v10.1.3 (HTML)
TN2043: Describes changes provided by system software updates 10.1.1 through 10.1.3.
Tools 2002-03-06