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Leopard Technical Notes: QuickTime
The component architecture of QuickTime enables the creation, delivery, and playback of multimedia through computers and handheld devices. In addition to the extensive number of components that make up QuickTime, developers can write their own components, such as codecs, media handlers, and preview components.

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Supplying codec-specific options within the Standard Compression Dialog (HTML) (日本語 HTML)
TN2081: Discusses the ImageCodec 'DITL' APIs introduced with QuickTime 6.
2009-04-29
Final Cut Pro - The 'r4fl' Pixel Format (HTML)
TN2201: Describes the 'r4fl' pixel format used by Final Cut Pro to support greater than 8-bit rendering.
2008-08-06
Thread-safe programming in QuickTime (HTML)
TN2125: Discusses how to use QuickTime from background threads for applications and component developers.
2007-09-14
Building Universal QuickTime Components for Mac OS X (HTML) (日本語 HTML)
TN2012: Discusses the changes necessary to build Universal Mach-O QuickTime Components for Mac OS X.
2005-07-21
Multi-Buffer Aware Image Decompressors (HTML)
TN2148: Describes how to mark a video decompressor component as multi-buffer aware for maximum performance with CoreVideo.
2005-07-12
Idling Movie Importers (HTML)
TN2111: discusses how to write an idling movie importer component
2004-11-12