| Sorted by Title
 | Sort by Date
 | 
| AGL Changes for Mac OS X Leopard (v. 10.5)
(HTML) QA1523: This Q&A describes the new and deprecated APIs for Apple OpenGL (AGL) | 2008-01-04 | 
| Carbon Full Screen Conundrums
(HTML) QA1068: Describes the available Mac OS X DrawSprocket services. | 2001-08-20 | 
| CGBitmapContextCreate Supported Color Spaces
(HTML) QA1037: Lists the color space and alpha info combinations currently supported by CGBitmapContextCreate. | 2007-07-18 | 
| Context Sharing Tips
(HTML)
(  ) QA1248: How to correctly share OpenGL contexts and what the limits on this sharing are. | 2005-02-07 | 
| Core Animation properties and Reference Counting
(HTML) QA1565: Describes a discrepancy between the property declarations in Core Animation and the actual behavior. | 2008-11-24 | 
| Current GDevice Dependencies
(HTML)
(  ) QA1115: Describes potential problems with creating windows or ports when the current GDevice isn't the main device. | 2002-02-13 | 
| Ensuring hardware accelerated rendering for your OpenGL application
(HTML) QA1502: Using the NoRecovery pixel format attribute and how to check whether vertex and fragment processing is executed on the GPU or CPU | 2007-07-18 | 
| GetProcAdress and OpenGL Entry Points
(HTML)
(  ) QA1188: Technique for finding function pointers for OpenGL entry points in Cocoa and Carbon | 2002-11-25 | 
| Getting the pixel data from a CGImage object
(HTML) QA1509: Describes how to access the pixel data of a CGImage object | 2008-08-27 | 
| How can I programmatically determine the DPI of the current video mode?
(HTML)
(  ) QA1217: Describes how to compute the DPI for a given display in a given mode using Core Graphics. | 2002-12-02 | 
| How do I determine how much VRAM is available on my video card?
(HTML) QA1168: Using Core Graphics and IOKit to find the physical size of VRAM on installed hardware. | 2004-10-11 | 
| How do I tell if a particular display is being hardware accelerated by Quartz Extreme?
(HTML)
(  ) QA1218: Describes how to use CGDisplayUsesOpenGLAcceleration to see if a display is accelerated or not. | 2002-12-04 | 
| How do I use QuickDraw with CGDirectDisplay?
(HTML) QA1011: Explains how to draw to a CGDirectDisplay-captured display using QuickDraw. | 2001-04-11 | 
| Is ColorSync thread safe?
(HTML)
(  ) QA1261: Discusses ColorSync thread-safety issues.  | 2003-04-17 | 
| QDFlushPortBuffer
(HTML)
(  ) QD65: Describes a possible solution for window update problems under Carbon. | 2000-11-08 | 
| Requirements for Quartz GL
(HTML) QA1536: Describes the requirements for enabling Quartz GL. | 2008-08-08 | 
| Synchronizing OpenGL rendering updates to the vertical refresh of the display
(HTML) QA1521: How to avoid tearing by synchronizing your rendering to the display VBL | 2007-07-16 | 
| Updating OpenGL Contexts
(HTML)
(  ) QA1209: When and why to update an OpenGL context in response to system and user actions. | 2003-06-19 | 
| Using Clip Region and Buffer Rectangles with OpenGL Carbon
(HTML)
(  ) QA1222: Shows the basics of using buffer rectangles and clip regions with AGL. | 2002-12-19 |