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Important: The information in this document is obsolete and should not be used for new development.


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Documentation > Mac OS 8 and 9 > Multimedia and Graphics > Apple Game Sprockets


Apple Game Sprockets

Apple Game Sprockets is a set of libraries that supports the creation of games for the Mac OS. The libraries provide services for working with sound, imaging, user input, and network gaming.


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    Inside Carbon Documentation
  Game Sprockets Reference
This document contains the most up-to-date information available for the Game Sprockets APIs.
   
  Inside Macintosh Documents
  Configuring Game Input Devices with InputSprocket [PDF]
This preliminary document describes version 1.7 of the InputSprocket programming interface, which simplifies the configuration of game input devices such as joysticks or gamepads. This document is currently available only in PDF format.
 
  Manipulating Displays Using DrawSprocket [PDF]
This preliminary document describes version 1.7 of the DrawSprocket programming interface, which simplifies display manipulations such as fading, blanking, selecting displays, and buffering. This document is currently available only in PDF format.
 
  Simplifying Networked Gaming Using NetSprocket [PDF]
This preliminary document describes version 1.7 of NetSprocket, which provides a simple programming interface for hosting or joining a networked game as well as for communicating with other networked players. This document is currently available only in PDF format.
 
Apple Game Sprockets Guide
This document describes the four libraries that make up the Apple Game Sprockets and provide services for drawing to the screen, handling input devices, setting up multiplayer games, and simulating 3D sound sources. It also describes how you can use these features to program games in a new and easier way.