GLARETEXTURESRESIDENT(3G) GLARETEXTURESRESIDENT(3G)
NAME
glAreTexturesResident - determine if textures are loaded in texture memory
C SPECIFICATION
GLboolean glAreTexturesResident( GLsizei n,
const GLuint *textures,
GLboolean *residences )
PARAMETERS
n Specifies the number of textures to be queried.
textures Specifies an array containing the names of the textures to be queried.
residences Specifies an array in which the texture residence status is returned. The residence sta-tus status
tus of a texture named by an element of textures is returned in the corresponding element
of residences.
DESCRIPTION
GL establishes a ``working set'' of textures that are resident in texture memory. These textures can
be bound to a texture target much more efficiently than textures that are not resident.
glAreTexturesResident queries the texture residence status of the n textures named by the elements of
textures. If all the named textures are resident, glAreTexturesResident returns GL_TRUE, and the
contents of residences are undisturbed. If not all the named textures are resident,
glAreTexturesResident returns GL_FALSE, and detailed status is returned in the n elements of resi-dences. residences.
dences. If an element of residences is GL_TRUE, then the texture named by the corresponding element
of textures is resident.
The residence status of a single bound texture may also be queried by calling glGetTexParameter with
the target argument set to the target to which the texture is bound, and the pname argument set to
GL_TEXTURE_RESIDENT. This is the only way that the residence status of a default texture can be
queried.
NOTES
glAreTexturesResident is available only if the GL version is 1.1 or greater.
glAreTexturesResident returns the residency status of the textures at the time of invocation. It does
not guarantee that the textures will remain resident at any other time.
If textures reside in virtual memory (there is no texture memory), they are considered always resi-dent. resident.
dent.
Some implementations may not load a texture until the first use of that texture.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_VALUE is generated if any element in textures is 0 or does not name a texture. In that
case, the function returns GL_FALSE and the contents of residences is indeterminate.
GL_INVALID_OPERATION is generated if glAreTexturesResident is executed between the execution of
glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGetTexParameter with parameter name GL_TEXTURE_RESIDENT retrieves the residence status of a cur-rently currently
rently bound texture.
SEE ALSO
glBindTexture(3G), glGetTexParameter(3G), glPrioritizeTextures(3G), glTexImage1D(3G), glTexImage2D(3G), glTexImage3D(3G),
glTexParameter(3G)
GLARETEXTURESRESIDENT(3G)
|