GLPRIORITIZETEXTURES(3G) GLPRIORITIZETEXTURES(3G)
NAME
glPrioritizeTextures - set texture residence priority
C SPECIFICATION
void glPrioritizeTextures( GLsizei n,
const GLuint *textures,
const GLclampf *priorities )
PARAMETERS
n Specifies the number of textures to be prioritized.
textures Specifies an array containing the names of the textures to be prioritized.
priorities Specifies an array containing the texture priorities. A priority given in an element of
priorities applies to the texture named by the corresponding element of textures.
DESCRIPTION
glPrioritizeTextures assigns the n texture priorities given in priorities to the n textures named in
textures.
The GL establishes a ``working set'' of textures that are resident in texture memory. These textures
may be bound to a texture target much more efficiently than textures that are not resident. By spec-ifying specifying
ifying a priority for each texture, glPrioritizeTextures allows applications to guide the GL imple-mentation implementation
mentation in determining which textures should be resident.
The priorities given in priorities are clamped to the range [0,1] before they are assigned. 0 indi-cates indicates
cates the lowest priority; textures with priority 0 are least likely to be resident. 1 indicates the
highest priority; textures with priority 1 are most likely to be resident. However, textures are not
guaranteed to be resident until they are used.
glPrioritizeTextures silently ignores attempts to prioritize texture 0, or any texture name that does
not correspond to an existing texture.
glPrioritizeTextures does not require that any of the textures named by textures be bound to a tex-ture texture
ture target. glTexParameter may also be used to set a texture's priority, but only if the texture is
currently bound. This is the only way to set the priority of a default texture.
NOTES
glPrioritizeTextures is available only if the GL version is 1.1 or greater.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_OPERATION is generated if glPrioritizeTextures is executed between the execution of
glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGetTexParameter with parameter name GL_TEXTURE_PRIORITY retrieves the priority of a currently bound
texture.
SEE ALSO
glAreTexturesResident(3G), glBindTexture(3G), glCopyTexImage1D(3G), glCopyTexImage2D(3G), glTexImage1D(3G), glTexImage2D(3G),
glTexImage3D(3G), glTexParameter(3G)
GLPRIORITIZETEXTURES(3G)
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