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GLCOLORPOINTER(3G)                                                                        GLCOLORPOINTER(3G)



NAME
       glColorPointer - define an array of colors


C SPECIFICATION
       void glColorPointer( GLint size,
                            GLenum type,
                            GLsizei stride,
                            const GLvoid *pointer )


PARAMETERS
       size     Specifies the number of components per color. Must be 3 or 4.  The initial value is 4.

       type     Specifies  the  data type of each color component in the array.  Symbolic constants GL_BYTE,
                GL_UNSIGNED_BYTE,  GL_SHORT,  GL_UNSIGNED_SHORT,  GL_INT,  GL_UNSIGNED_INT,  GL_FLOAT,   and
                GL_DOUBLE are accepted.  The initial value is GL_FLOAT.

       stride   Specifies  the  byte offset between consecutive colors.  If stride is 0 (the initial value),
                the colors are understood to be tightly packed in the array. The initial value is 0.

       pointer  Specifies a pointer to the first component of the first color element in the array.

DESCRIPTION
       glColorPointer specifies the location and data  of an array of color components to use  when  render-ing. rendering.
       ing.  size specifies the number of components per color, and must be 3 or 4.  type specifies the data
       type of each color component, and stride specifies the byte stride from one color to the next  allow-ing allowing
       ing  vertices and attributes to be packed into a single array or stored in separate arrays.  (Single-array (Singlearray
       array storage may be more efficient on some implementations; see glInterleavedArrays.)

       When a color array is specified, size, type, stride, and pointer are saved as client-side state.

       To enable and disable the color array, call glEnableClientState and
       glDisableClientState with the argument GL_COLOR_ARRAY. If enabled,  the  color  array  is  used  when
       glDrawArrays, glDrawElements, glDrawRangeElements, or glArrayElement is called.

NOTES
       glColorPointer is available only if the GL version is 1.1 or greater.

       The  color  array  is  initially  disabled  and  isn't  accessed  when  glArrayElement, glDrawArrays,
       glDrawRangeElements, or glDrawElements is called.

       Execution of glColorPointer is not allowed between the execution of  glBegin  and  the  corresponding
       execution of glEnd, but an error may or may not be generated. If no error is generated, the operation
       is undefined.

       glColorPointer is typically implemented on the client side.

       Color array parameters are client-side state and are therefore not saved or restored by  glPushAttrib
       and glPopAttrib.  Use glPushClientAttrib and glPopClientAttrib instead.

ERRORS
       GL_INVALID_VALUE is generated if size is not 3 or 4.

       GL_INVALID_ENUM is generated if type is not an accepted value.

       GL_INVALID_VALUE is generated if stride is negative.

ASSOCIATED GETS
       glIsEnabled with argument GL_COLOR_ARRAY
       glGet with argument GL_COLOR_ARRAY_SIZE
       glGet with argument GL_COLOR_ARRAY_TYPE
       glGet with argument GL_COLOR_ARRAY_STRIDE
       glGetPointerv with argument GL_COLOR_ARRAY_POINTER

SEE ALSO
       glArrayElement(3G),    glDrawArrays(3G),    glDrawElements(3G),   glEdgeFlagPointer(3G),   glEnable(3G),   glGetPointerv(3G),
       glIndexPointer(3G),   glInterleavedArrays(3G),   glNormalPointer(3G),   glPopClientAttrib(3G),    glPushClientAttrib(3G),
       glTexCoordPointer(3G), glVertexPointer(3G)




                                                                                          GLCOLORPOINTER(3G)

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