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GLENABLE(3G)                                                                                    GLENABLE(3G)



NAME
       glEnable, glDisable - enable or disable server-side GL capabilities


C SPECIFICATION
       void glEnable( GLenum cap )


PARAMETERS
       cap  Specifies a symbolic constant indicating a GL capability.

C SPECIFICATION
       void glDisable( GLenum cap )


PARAMETERS
       cap    Specifies a symbolic constant indicating a GL capability.

DESCRIPTION
       glEnable  and  glDisable enable and disable various capabilities.  Use glIsEnabled or glGet to deter-mine determine
       mine the current setting of any capability. The initial value for each capability with the  exception
       of GL_DITHER is GL_FALSE. The initial value for GL_DITHER is GL_TRUE.

       Both  glEnable  and glDisable take a single argument, cap, which can assume one of the following val-ues: values:
       ues:

       GL_ALPHA_TEST            If enabled, do alpha testing. See glAlphaFunc.

       GL_AUTO_NORMAL           If  enabled,  generate  normal  vectors  when  either  GL_MAP2_VERTEX_3   or
                                GL_MAP2_VERTEX_4 is used to generate vertices.  See glMap2.

       GL_BLEND                 If  enabled,  blend  the  incoming  RGBA color values with the values in the
                                color buffers. See glBlendFunc.

       GL_CLIP_PLANEi           If enabled, clip  geometry  against  user-defined  clipping  plane  i.   See
                                glClipPlane.

       GL_COLOR_LOGIC_OP        If  enabled,  apply the currently selected logical operation to the incoming
                                RGBA color and color buffer values. See glLogicOp.

       GL_COLOR_MATERIAL        If enabled, have one or more material parameters track  the  current  color.
                                See glColorMaterial.

       GL_COLOR_TABLE           If  enabled, preform a color table lookup on the incoming RGBA color values.
                                See glColorTable.

       GL_CONVOLUTION_1D        If enabled, perform a 1D convolution operation on incoming RGBA  color  val-ues. values.
                                ues.  See glConvolutionFilter1D.

       GL_CONVOLUTION_2D        If  enabled,  perform a 2D convolution operation on incoming RGBA color val-ues. values.
                                ues.  See glConvolutionFilter2D.

       GL_CULL_FACE             If enabled, cull polygons based on their winding in window coordinates.  See
                                glCullFace.

       GL_DEPTH_TEST            If enabled, do depth comparisons and update the depth buffer. Note that even
                                if the depth buffer exists and the depth mask is non-zero, the depth  buffer
                                is not updated if the depth test is disabled. See glDepthFunc and
                                glDepthRange.

       GL_DITHER                If  enabled,  dither  color components or indices before they are written to
                                the color buffer.

       GL_FOG                   If enabled, blend a fog color into the posttexturing color.  See glFog.

       GL_HISTOGRAM             If enabled, histogram incoming RGBA color values.  See glHistogram.

       GL_INDEX_LOGIC_OP        If enabled, apply the currently selected logical operation to  the  incoming
                                index and color buffer indices. See
                                glLogicOp.

       GL_LIGHTi                If  enabled, include light i in the evaluation of the lighting equation. See
                                glLightModel and glLight.

       GL_LIGHTING              If enabled, use the current lighting parameters to compute the vertex  color
                                or  index.  Otherwise, simply associate the current color or index with each
                                vertex. See
                                glMaterial, glLightModel, and glLight.

       GL_LINE_SMOOTH           If enabled, draw lines with  correct  filtering.   Otherwise,  draw  aliased
                                lines.  See glLineWidth.

       GL_LINE_STIPPLE          If  enabled,  use  the  current line stipple pattern when drawing lines. See
                                glLineStipple.

       GL_MAP1_COLOR_4          If enabled, calls to glEvalCoord1, glEvalMesh1,  and  glEvalPoint1  generate
                                RGBA values.  See glMap1.

       GL_MAP1_INDEX            If  enabled,  calls  to glEvalCoord1, glEvalMesh1, and glEvalPoint1 generate
                                color indices.  See glMap1.

       GL_MAP1_NORMAL           If enabled, calls to glEvalCoord1, glEvalMesh1,  and  glEvalPoint1  generate
                                normals.  See glMap1.

       GL_MAP1_TEXTURE_COORD_1  If  enabled, calls to glEvalCoord1, glEvalMesh1, and glEvalPoint1 generate s
                                texture coordinates.  See glMap1.

       GL_MAP1_TEXTURE_COORD_2  If enabled, calls to glEvalCoord1, glEvalMesh1, and glEvalPoint1 generate  s
                                and t texture coordinates.  See glMap1.

       GL_MAP1_TEXTURE_COORD_3  If enabled, calls to glEvalCoord1, glEvalMesh1, and glEvalPoint1 generate s,
                                t, and r texture coordinates.  See glMap1.

       GL_MAP1_TEXTURE_COORD_4  If enabled, calls to glEvalCoord1, glEvalMesh1, and glEvalPoint1 generate s,
                                t, r, and q texture coordinates.  See glMap1.

       GL_MAP1_VERTEX_3         If enabled, calls to glEvalCoord1, glEvalMesh1, and glEvalPoint1 generate x,
                                y, and z vertex coordinates.  See glMap1.

       GL_MAP1_VERTEX_4         If enabled, calls to glEvalCoord1, glEvalMesh1,  and  glEvalPoint1  generate
                                homogeneous x, y, z, and w vertex coordinates.  See glMap1.

       GL_MAP2_COLOR_4          If  enabled,  calls  to glEvalCoord2, glEvalMesh2, and glEvalPoint2 generate
                                RGBA values.  See glMap2.

       GL_MAP2_INDEX            If enabled, calls to glEvalCoord2, glEvalMesh2,  and  glEvalPoint2  generate
                                color indices.  See glMap2.

       GL_MAP2_NORMAL           If  enabled,  calls  to glEvalCoord2, glEvalMesh2, and glEvalPoint2 generate
                                normals.  See glMap2.

       GL_MAP2_TEXTURE_COORD_1  If enabled, calls to glEvalCoord2, glEvalMesh2, and glEvalPoint2 generate  s
                                texture coordinates.  See glMap2.

       GL_MAP2_TEXTURE_COORD_2  If  enabled, calls to glEvalCoord2, glEvalMesh2, and glEvalPoint2 generate s
                                and t texture coordinates.  See glMap2.

       GL_MAP2_TEXTURE_COORD_3  If enabled, calls to glEvalCoord2, glEvalMesh2, and glEvalPoint2 generate s,
                                t, and r texture coordinates.  See glMap2.

       GL_MAP2_TEXTURE_COORD_4  If enabled, calls to glEvalCoord2, glEvalMesh2, and glEvalPoint2 generate s,
                                t, r, and q texture coordinates.  See glMap2.

       GL_MAP2_VERTEX_3         If enabled, calls to glEvalCoord2, glEvalMesh2, and glEvalPoint2 generate x,
                                y, and z vertex coordinates.  See glMap2.

       GL_MAP2_VERTEX_4         If  enabled,  calls  to glEvalCoord2, glEvalMesh2, and glEvalPoint2 generate
                                homogeneous x, y, z, and w vertex coordinates.  See glMap2.

       GL_MINMAX                If enabled, compute the minimum and maximum values of  incoming  RGBA  color
                                values.  See glMinmax.

       GL_NORMALIZE             If enabled, normal vectors specified with glNormal are scaled to unit length
                                after transformation. See glNormal.

       GL_POINT_SMOOTH          If enabled, draw points with  proper  filtering.   Otherwise,  draw  aliased
                                points.  See glPointSize.

       GL_POLYGON_OFFSET_FILL   If  enabled,  and  if  the polygon is rendered in GL_FILL mode, an offset is
                                added to depth values of a polygon's fragments before the  depth  comparison
                                is performed.  See glPolygonOffset.

       GL_POLYGON_OFFSET_LINE   If  enabled,  and  if  the polygon is rendered in GL_LINE mode, an offset is
                                added to depth values of a polygon's fragments before the  depth  comparison
                                is performed. See glPolygonOffset.

       GL_POLYGON_OFFSET_POINT  If  enabled,  an  offset  is  added to depth values of a polygon's fragments
                                before the depth comparison is performed, if  the  polygon  is  rendered  in
                                GL_POINT mode. See glPolygonOffset.

       GL_POLYGON_SMOOTH        If  enabled,  draw  polygons with proper filtering.  Otherwise, draw aliased
                                polygons. For correct anti-aliased polygons, an alpha buffer is  needed  and
                                the polygons must be sorted front to back.

       GL_POLYGON_STIPPLE       If enabled, use the current polygon stipple pattern when rendering polygons.
                                See glPolygonStipple.

       GL_POST_COLOR_MATRIX_COLOR_TABLE
                                If enabled, preform a color table lookup on RGBA color  values  after  color
                                matrix transformation.  See glColorTable.

       GL_POST_CONVOLUTION_COLOR_TABLE
                                If enabled, preform a color table lookup on RGBA color values after convolu-tion. convolution.
                                tion.  See glColorTable.

       GL_RESCALE_NORMAL        If enabled, normal vectors specified with glNormal are scaled to unit length
                                after transformation. See glNormal.

       GL_SEPARABLE_2D          If  enabled, perform a two-dimensional convolution operation using a separa-ble separable
                                ble   convolution   filter   on   incoming   RGBA   color    values.     See
                                glSeparableFilter2D.

       GL_SCISSOR_TEST          If  enabled,  discard fragments that are outside the scissor rectangle.  See
                                glScissor.

       GL_STENCIL_TEST          If  enabled,  do  stencil  testing  and  update  the  stencil  buffer.   See
                                glStencilFunc and glStencilOp.

       GL_TEXTURE_1D            If  enabled,  one-dimensional  texturing is performed (unless two- or three-dimensional threedimensional
                                dimensional texturing is also enabled).  See glTexImage1D.

       GL_TEXTURE_2D            If enabled, two-dimensional texturing is performed (unless three-dimensional
                                texturing is also enabled). See glTexImage2D.

       GL_TEXTURE_3D            If enabled, three-dimensional texturing is performed. See glTexImage3D.

       GL_TEXTURE_GEN_Q         If  enabled,  the q texture coordinate is computed using the texture genera-tion generation
                                tion function defined with glTexGen.  Otherwise, the current q texture coor-dinate coordinate
                                dinate is used.  See glTexGen.

       GL_TEXTURE_GEN_R         If  enabled,  the r texture coordinate is computed using the texture genera-tion generation
                                tion function defined with glTexGen.  Otherwise, the current r texture coor-dinate coordinate
                                dinate is used.  See glTexGen.

       GL_TEXTURE_GEN_S         If  enabled,  the s texture coordinate is computed using the texture genera-tion generation
                                tion function defined with glTexGen.  Otherwise, the current s texture coor-dinate coordinate
                                dinate is used.  See glTexGen.

       GL_TEXTURE_GEN_T         If  enabled,  the t texture coordinate is computed using the texture genera-tion generation
                                tion function defined with glTexGen.  Otherwise, the current t texture coor-dinate coordinate
                                dinate is used.  See glTexGen.

NOTES
       GL_POLYGON_OFFSET_FILL,   GL_POLYGON_OFFSET_LINE,   GL_POLYGON_OFFSET_POINT,  GL_COLOR_LOGIC_OP,  and
       GL_INDEX_LOGIC_OP are available only if the GL version is 1.1 or greater.

       GL_RESCALE_NORMAL, and GL_TEXTURE_3D are available only if the GL version is 1.2 or greater.

       GL_COLOR_TABLE,      GL_CONVOLUTION_1D,       GL_CONVOLUTION_2D,       GL_HISTOGRAM,       GL_MINMAX,
       GL_POST_COLOR_MATRIX_COLOR_TABLE,  GL_POST_CONVOLUTION_COLOR_TABLE, and GL_SEPARABLE_2D are available
       only if GL_ARB_imaging is returned from glGet with an argument of GL_EXTENSIONS.

       If GL_ARB_multitexture is supported, GL_TEXTURE_1D, GL_TEXTURE_2D,  GL_TEXTURE_3D,  GL_TEXTURE_GEN_S,
       GL_TEXTURE_GEN_T,  GL_TEXTURE_GEN_R,  and GL_TEXTURE_GEN_Q enable or disable the respective state for
       the active texture unit specified with glActiveTextureARB.

ERRORS
       GL_INVALID_ENUM is generated if cap is not one of the values listed previously.

       GL_INVALID_OPERATION is generated if glEnable or glDisable  is  executed  between  the  execution  of
       glBegin and the corresponding execution of glEnd.

SEE ALSO
       glActiveTextureARB(3G),  glAlphaFunc(3G), glBlendFunc(3G), glClipPlane(3G), glColorMaterial(3G), glCullFace(3G), glDepthFunc(3G),
       glDepthRange(3G), glEnableClientState(3G), glFog(3G), glGet(3G),  glIsEnabled(3G),  glLight(3G),  glLightModel(3G),  glLineWidth(3G),
       glLineStipple(3G),   glLogicOp(3G),   glMap1(3G),   glMap2(3G),  glMaterial(3G),  glNormal(3G),  glPointSize(3G),  glPolygonMode(3G),
       glPolygonOffset(3G), glPolygonStipple(3G), glScissor(3G),  glStencilFunc(3G),  glStencilOp(3G),  glTexGen(3G),  glTexImage1D(3G),
       glTexImage2D(3G), glTexImage3D(3G)





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