GLTEXGEN(3G) GLTEXGEN(3G)
NAME
glTexGend, glTexGenf, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv - control the generation of tex-ture texture
ture coordinates
C SPECIFICATION
void glTexGend( GLenum coord,
GLenum pname,
GLdouble param )
void glTexGenf( GLenum coord,
GLenum pname,
GLfloat param )
void glTexGeni( GLenum coord,
GLenum pname,
GLint param )
PARAMETERS
coord Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q.
pname Specifies the symbolic name of the texture-coordinate generation function. Must be
GL_TEXTURE_GEN_MODE.
param Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR,
GL_EYE_LINEAR, or GL_SPHERE_MAP.
C SPECIFICATION
void glTexGendv( GLenum coord,
GLenum pname,
const GLdouble *params )
void glTexGenfv( GLenum coord,
GLenum pname,
const GLfloat *params )
void glTexGeniv( GLenum coord,
GLenum pname,
const GLint *params )
PARAMETERS
coord Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q.
pname Specifies the symbolic name of the texture-coordinate generation function or function parame-ters. parameters.
ters. Must be GL_TEXTURE_GEN_MODE, GL_OBJECT_PLANE, or GL_EYE_PLANE.
params Specifies a pointer to an array of texture generation parameters. If pname is
GL_TEXTURE_GEN_MODE, then the array must contain a single symbolic constant, one of
GL_OBJECT_LINEAR, GL_EYE_LINEAR, or GL_SPHERE_MAP. Otherwise, params holds the coefficients
for the texture-coordinate generation function specified by pname.
DESCRIPTION
glTexGen selects a texture-coordinate generation function or supplies coefficients for one of the
functions. coord names one of the (s, t, r, q) texture coordinates; it must be one of the symbols
GL_S, GL_T, GL_R, or GL_Q. pname must be one of three symbolic constants: GL_TEXTURE_GEN_MODE,
GL_OBJECT_PLANE, or GL_EYE_PLANE. If pname is GL_TEXTURE_GEN_MODE, then params chooses a mode, one
of GL_OBJECT_LINEAR, GL_EYE_LINEAR, or GL_SPHERE_MAP. If pname is either GL_OBJECT_PLANE or
GL_EYE_PLANE, params contains coefficients for the corresponding texture generation function.
If the texture generation function is GL_OBJECT_LINEAR, the function
g = p1xo + p2yo + p3zo + p4wo
is used, where g is the value computed for the coordinate named in coord, p1, p2, p3 and p4 are the
four values supplied in params, and xo, yo, zo, and wo are the object coordinates of the vertex.
This function can be used, for example, to texture-map terrain using sea level as a reference plane
(defined by p1, p2, p3, and p4). The altitude of a terrain vertex is computed by the
GL_OBJECT_LINEAR coordinate generation function as its distance from sea level; that altitude can
then be used to index the texture image to map white snow onto peaks and green grass onto foothills.
If the texture generation function is GL_EYE_LINEAR, the function
g = p1'xe + p2'ye + p3'ze + p4'we
is used, where
(p1' p2' p3' p4') = (p1 p2 p3 p4) M^-1
and xe, ye, ze, and we are the eye coordinates of the vertex, p1, p2, p3, and p4 are the values sup-plied supplied
plied in params, and M is the modelview matrix when glTexGen is invoked. If M is poorly conditioned
or singular, texture coordinates generated by the resulting function may be inaccurate or undefined.
Note that the values in params define a reference plane in eye coordinates. The modelview matrix
that is applied to them may not be the same one in effect when the polygon vertices are transformed.
This function establishes a field of texture coordinates that can produce dynamic contour lines on
moving objects.
If pname is GL_SPHERE_MAP and coord is either GL_S or GL_T, s and t texture coordinates are generated
as follows. Let u be the unit vector pointing from the origin to the polygon vertex (in eye coordi-nates). coordinates).
nates). Let n sup prime be the current normal, after transformation to eye coordinates. Let
f = (fx fy fz)^T
be the reflection vector such that
f = u - 2 n' n'^T u
Finally, let m = 2 sqrt( fx^2 + fy^2 + (fz + 1)^2). Then the values assigned to the s and t texture
coordinates are
s = (fx/m) + (1/2)
t = (fy/m) + (1/2)
To enable or disable a texture-coordinate generation function, call glEnable or glDisable with one of
the symbolic texture-coordinate names (GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_R, or
GL_TEXTURE_GEN_Q) as the argument. When enabled, the specified texture coordinate is computed
according to the generating function associated with that coordinate. When disabled, subsequent ver-tices vertices
tices take the specified texture coordinate from the current set of texture coordinates. Initially,
all texture generation functions are set to GL_EYE_LINEAR and are disabled. Both s plane equations
are (1, 0, 0, 0), both t plane equations are (0, 1, 0, 0), and all r and q plane equations are (0, 0,
0, 0).
When the GL_ARB_multitexture extension is supported, glTexGen set the texture generation parameters
for the currently active texture unit, selected with glActiveTextureARB.
ERRORS
GL_INVALID_ENUM is generated when coord or pname is not an accepted defined value, or when pname is
GL_TEXTURE_GEN_MODE and params is not an accepted defined value.
GL_INVALID_ENUM is generated when pname is GL_TEXTURE_GEN_MODE, params is GL_SPHERE_MAP, and coord is
either GL_R or GL_Q.
GL_INVALID_OPERATION is generated if glTexGen is executed between the execution of glBegin and the
corresponding execution of glEnd.
ASSOCIATED GETS
glGetTexGen
glIsEnabled with argument GL_TEXTURE_GEN_S
glIsEnabled with argument GL_TEXTURE_GEN_T
glIsEnabled with argument GL_TEXTURE_GEN_R
glIsEnabled with argument GL_TEXTURE_GEN_Q
SEE ALSO
glActiveTextureARB(3G), glCopyPixels(3G), glCopyTexImage2D(3G), glCopyTexSubImage1D(3G), glCopyTexSubImage2D(3G),
glCopyTexSubImage3D(3G), glTexEnv(3G), glTexImage1D(3G), glTexImage2D(3G), glTexImage3D(3G), glTexParameter(3G),
glTexSubImage1D(3G), glTexSubImage2D(3G), glTexSubImage3D(3G)
GLTEXGEN(3G)
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