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GLMAP1(3G)                                                                                        GLMAP1(3G)



NAME
       glMap1d, glMap1f - define a one-dimensional evaluator


C SPECIFICATION
       void glMap1d( GLenum target,
                     GLdouble u1,
                     GLdouble u2,
                     GLint stride,
                     GLint order,
                     const GLdouble *points )
       void glMap1f( GLenum target,
                     GLfloat u1,
                     GLfloat u2,
                     GLint stride,
                     GLint order,
                     const GLfloat *points )


PARAMETERS
       target  Specifies  the  kind  of  values  that  are  generated  by the evaluator.  Symbolic constants
               GL_MAP1_VERTEX_3,   GL_MAP1_VERTEX_4,   GL_MAP1_INDEX,    GL_MAP1_COLOR_4,    GL_MAP1_NORMAL,
               GL_MAP1_TEXTURE_COORD_1,      GL_MAP1_TEXTURE_COORD_2,      GL_MAP1_TEXTURE_COORD_3,      and
               GL_MAP1_TEXTURE_COORD_4 are accepted.

       u1, u2  Specify a linear mapping of u, as presented to glEvalCoord1, to  uh,  the  variable  that  is
               evaluated by the equations specified by this command.

       stride  Specifies  the number of floats or doubles between the beginning of one control point and the
               beginning of the next one in the data structure referenced in points.   This  allows  control
               points  to  be embedded in arbitrary data structures.  The only constraint is that the values
               for a particular control point must occupy contiguous memory locations.

       order   Specifies the number of control points.  Must be positive.

       points  Specifies a pointer to the array of control points.


DESCRIPTION
       Evaluators provide a way to use polynomial or rational polynomial mapping to produce  vertices,  nor-mals, normals,
       mals,  texture  coordinates,  and  colors.   The  values produced by an evaluator are sent to further
       stages of GL processing just as if they had been presented using glVertex, glNormal, glTexCoord,  and
       glColor  commands, except that the generated values do not update the current normal, texture coordi-nates, coordinates,
       nates, or color.

       All polynomial or rational polynomial splines of any degree (up to the maximum  degree  supported  by
       the  GL  implementation) can be described using evaluators.  These include almost all splines used in
       computer graphics: B-splines, Bezier curves, Hermite splines, and so on.

       Evaluators define curves based on Bernstein polynomials.  (it is really difficult to show  this  math
       in ASCII) Define p ( uh) as

                                         p(u) = Sum(i=0)^(n) ( Bi^n (u)Ri)

       where Ri is a control point and Bi^n (u) is the ith Bernstein polynomial of degree n (order = n + 1):

                                          Bi^n(u) = (n,i) u^i (1-u)^(n-i)

       Recall that

                                             0^0 == 1 and  (n,0) == 1

       glMap1 is used to define the basis and to specify what kind of values are produced.  Once defined,  a
       map  can be enabled and disabled by calling glEnable and glDisable with the map name, one of the nine
       predefined values for target described below.  glEvalCoord1 evaluates the one-dimensional  maps  that
       are enabled.  When
       glEvalCoord1 presents a value u, the Bernstein functions are evaluated using u hat, where

                                              u hat = (u-u1)/(u2-u1)


       target  is a symbolic constant that indicates what kind of control points are provided in points, and
       what output is generated when the map is evaluated.  It can assume one of nine predefined values:

       GL_MAP1_VERTEX_3         Each control point is three floating-point values representing x, y, and  z.
                                Internal glVertex3 commands are generated when the map is evaluated.

       GL_MAP1_VERTEX_4         Each  control  point is four floating-point values representing x, y, z, and
                                w.  Internal glVertex4 commands are generated when the map is evaluated.

       GL_MAP1_INDEX            Each control point is a single floating-point  value  representing  a  color
                                index.   Internal  glIndex  commands are generated when the map is evaluated
                                but the current index is not updated with the value of  these  glIndex  com-mands. commands.
                                mands.

       GL_MAP1_COLOR_4          Each  control  point  is four floating-point values representing red, green,
                                blue, and alpha.  Internal glColor4 commands are generated when the  map  is
                                evaluated  but  the  current  color  is  not updated with the value of these
                                glColor4 commands.

       GL_MAP1_NORMAL           Each control point is three floating-point values representing the x, y, and
                                z  components  of a normal vector.  Internal glNormal commands are generated
                                when the map is evaluated but the current normal is  not  updated  with  the
                                value of these glNormal commands.

       GL_MAP1_TEXTURE_COORD_1  Each  control point is a single floating-point value representing the s tex-ture texture
                                ture coordinate.  Internal
                                glTexCoord1 commands are generated when the map is evaluated but the current
                                texture  coordinates are not updated with the value of these glTexCoord com-mands. commands.
                                mands.

       GL_MAP1_TEXTURE_COORD_2  Each control point is two floating-point values representing  the  s  and  t
                                texture coordinates.  Internal
                                glTexCoord2 commands are generated when the map is evaluated but the current
                                texture coordinates are not updated with the value of these glTexCoord  com-mands. commands.
                                mands.

       GL_MAP1_TEXTURE_COORD_3  Each control point is three floating-point values representing the s, t, and
                                r texture coordinates.  Internal glTexCoord3 commands are generated when the
                                map  is  evaluated  but the current texture coordinates are not updated with
                                the value of these glTexCoord commands.

       GL_MAP1_TEXTURE_COORD_4  Each control point is four floating-point values representing the s,  t,  r,
                                and q texture coordinates.  Internal
                                glTexCoord4 commands are generated when the map is evaluated but the current
                                texture coordinates are not updated with the value of these glTexCoord  com-mands. commands.
                                mands.

       stride,  order,  and  points define the array addressing for accessing the control points.  points is
       the location of the first control point, which occupies one, two, three, or  four  contiguous  memory
       locations,  depending  on  which  map is being defined.  order is the number of control points in the
       array.  stride specifies how many float or double locations to advance the internal memory pointer to
       reach the next control point.

NOTES
       As  is the case with all GL commands that accept pointers to data, it is as if the contents of points
       were copied by glMap1 before glMap1 returns.  Changes to the contents of points have no effect  after
       glMap1 is called.

ERRORS
       GL_INVALID_ENUM is generated if target is not an accepted value.

       GL_INVALID_VALUE is generated if u1 is equal to u2.

       GL_INVALID_VALUE is generated if stride is less than the number of values in a control point.

       GL_INVALID_VALUE  is  generated  if  order  is  less  than  1  or  greater  than  the return value of
       GL_MAX_EVAL_ORDER.

       GL_INVALID_OPERATION is generated if glMap1 is executed between the execution of glBegin and the cor-responding corresponding
       responding execution of glEnd.

       When  the  GL_ARB_multitexture extension is supported, GL_INVALID_OPERATION is generated if glMap1 is
       called and the value of GL_ACTIVE_TEXTURE_ARB is not GL_TEXTURE0_ARB.

ASSOCIATED GETS
       glGetMap
       glGet with argument GL_MAX_EVAL_ORDER
       glIsEnabled with argument GL_MAP1_VERTEX_3
       glIsEnabled with argument GL_MAP1_VERTEX_4
       glIsEnabled with argument GL_MAP1_INDEX
       glIsEnabled with argument GL_MAP1_COLOR_4
       glIsEnabled with argument GL_MAP1_NORMAL
       glIsEnabled with argument GL_MAP1_TEXTURE_COORD_1
       glIsEnabled with argument GL_MAP1_TEXTURE_COORD_2
       glIsEnabled with argument GL_MAP1_TEXTURE_COORD_3
       glIsEnabled with argument GL_MAP1_TEXTURE_COORD_4

SEE ALSO
       glBegin(3G), glColor(3G),  glEnable(3G),  glEvalCoord(3G),  glEvalMesh(3G),  glEvalPoint(3G),  glMap2(3G),  glMapGrid(3G),  glNormal(3G),
       glTexCoord(3G), glVertex(3G)




                                                                                                  GLMAP1(3G)

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