GLMAPGRID(3G) GLMAPGRID(3G)
NAME
glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f - define a one- or two-dimensional mesh
C SPECIFICATION
void glMapGrid1d( GLint un,
GLdouble u1,
GLdouble u2 )
void glMapGrid1f( GLint un,
GLfloat u1,
GLfloat u2 )
void glMapGrid2d( GLint un,
GLdouble u1,
GLdouble u2,
GLint vn,
GLdouble v1,
GLdouble v2 )
void glMapGrid2f( GLint un,
GLfloat u1,
GLfloat u2,
GLint vn,
GLfloat v1,
GLfloat v2 )
PARAMETERS
un Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive.
u1, u2
Specify the mappings for integer grid domain values i=0 and i=un.
vn Specifies the number of partitions in the grid range interval [v1, v2]
(glMapGrid2 only).
v1, v2
Specify the mappings for integer grid domain values j=0 and j=vn
(glMapGrid2 only).
DESCRIPTION
glMapGrid and glEvalMesh are used together to efficiently generate and evaluate a series of evenly-spaced evenlyspaced
spaced map domain values. glEvalMesh steps through the integer domain of a one- or two-dimensional
grid, whose range is the domain of the evaluation maps specified by glMap1 and glMap2.
glMapGrid1 and glMapGrid2 specify the linear grid mappings between the i (or i and j) integer grid
coordinates, to the u (or u and v) floating-point evaluation map coordinates. See glMap1 and glMap2
for details of how u and v coordinates are evaluated.
glMapGrid1 specifies a single linear mapping such that integer grid coordinate 0 maps exactly to u1,
and integer grid coordinate un maps exactly to u2. All other integer grid coordinates i are mapped
so that
u = i(u2-u1)/un+u1
glMapGrid2 specifies two such linear mappings. One maps integer grid coordinate i=0 exactly to u1,
and integer grid coordinate i=un exactly to u2. The other maps integer grid coordinate j=0 exactly
to v1, and integer grid coordinate j=vn exactly to v2. Other integer grid coordinates i and j are
mapped such that
u = i(u2-u1)/(un+u1)
v = j(v2-v1)/(vn+v1)
The mappings specified by glMapGrid are used identically by glEvalMesh and glEvalPoint.
ERRORS
GL_INVALID_VALUE is generated if either un or vn is not positive.
GL_INVALID_OPERATION is generated if glMapGrid is executed between the execution of glBegin and the
corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_MAP1_GRID_DOMAIN
glGet with argument GL_MAP2_GRID_DOMAIN
glGet with argument GL_MAP1_GRID_SEGMENTS
glGet with argument GL_MAP2_GRID_SEGMENTS
SEE ALSO
glEvalCoord(3G), glEvalMesh(3G), glEvalPoint(3G), glMap1(3G), glMap2(3G)
GLMAPGRID(3G)
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