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Leopard Guides: Graphics & Imaging
Mac OS X provides programming interfaces that work together to create a seamless visual environment for games. Developers can use three main graphics technologies: Quartz 2D, the graphics library that leverages the PDF drawing model; a platform-optimized OpenGL stack that handles three-dimensional graphics; and Quartz Extreme, the unique Mac OS X windowing system that brings together 2D and 3D graphics, and composites 2D images, 3D images, and video in real time.

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Animation Overview (HTML) (PDF)
Describes the animation facilities provided by Mac OS X.
2008-10-15
Core Image Programming Guide (HTML) (PDF)
Provides an overview and explains how to use and create image filters and image units.
2008-06-09
Image Unit Tutorial (HTML) (PDF)
Describes how to write image processing kernels and package them for distribution.
2009-05-06
OpenGL Programming Guide for Mac OS X (HTML) (PDF)
Explains how to use the Apple implementation of OpenGL to create 3D graphics for Cocoa and Carbon applications.
2008-06-09