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Leopard Guides: Graphics & Imaging
OpenGL is a cross-platform, standards-based C programming interface that is widely used for games, animation, CAD/CAM, medical imaging, and other applications that need a framework for visualizing and manipulating complex, three-dimensional shapes. OpenGL programs are highly portable and produce consistent results on any supported platform. Apple's implementation of OpenGL has been optimized for the Macintosh platform and includes a suite of ARM and platform-specific extensions that give developers access to advanced graphics hardware capabilities.

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OpenGL Shader Builder User Guide (HTML) (PDF)
Explains how to use OpenGL Shader Builder to develop and test GPU programs.
2008-06-23
OpenGL Programming Guide for Mac OS X (HTML) (PDF)
Explains how to use the Apple implementation of OpenGL to create 3D graphics for Cocoa and Carbon applications.
2008-06-09
OpenGL Driver Monitor User Guide (HTML) (PDF)
Explains how to view the properties supported by the OpenGL drivers available on the system.
2008-02-08
OpenGL Profiler User Guide (HTML) (PDF)
Explains how to assess the efficiency of an OpenGL application.
2008-02-08
OpenGL Extensions Guide (HTML)
Information about OpenGL functionality supported in Mac OS X.
2003-09-10