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WebObjects 5.2 | |||||||||
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The NSLocking interface declares the elementary methods adopted by classes that define lock objects. A lock object is used to coordinate the actions of multiple threads of execution within a single application. By using a lock object, an application can protect critical sections of code from being executed simultaneously by separate threads, thus protecting shared data and other shared resources from corruption.
For example, a multithreaded application can be considered in which each thread updates a shared counter. If two threads simultaneously fetch the current value into local storage, increment it, and then write the value back, the counter will be incremented only once, losing one thread's contribution. However, if the code that manipulates the shared data (the critical section of code) must be locked before being executed, only one thread at a time can perform the updating operation, and collisions are prevented.
A lock object is either locked or unlocked. You acquire a lock by
invoking lock
on it, thus putting the object in the
locked state. You relinquish a lock by invoking unlock
which puts the object in the unlocked state.
(The Foundation classes that adopt this interface define additional
ways to acquire and relinquish locks.)
The lock
method as declared in this interface is blocking.
That is, the thread that sends a lock message is blocked from
further execution until the lock is acquired (presumably because some
other thread relinquishes its lock). Classes that adopt this
interface typically add methods that offer nonblocking alternatives.
These Foundation classes conform to the NSLocking interface:
Class | Adds these features to the basic interface |
NSLock | A nonblocking lock method; the ability to limit the duration of a locking attempt. |
NSMultiReaderLock | The ability for multiple threads to acquire the lock for reading while allowing only a single thread to acquire the lock for writing. |
NSRecursiveLock | The ability for a single thread to acquire a lock more than once without deadlocking. |
These classes use a locking mechanism that causes a thread to sleep while waiting to acquire a lock rather than to poll the system constantly. Thus, lock objects can be used to lock time-consuming operations without causing system performance to degrade.
Java also has a locking mechanism, which is based on the
synchronized
keyword. In certain cases, you may want to
use the Foundation locking classes instead:
synchronized
locking mechanism like nonblocking lock methods.
synchronized
locking mechanism,
which can lock only a single method, class, or instance at a time.
Field Summary | |
static long |
OneCentury
Number of milliseconds in one century |
static long |
OneDay
Number of milliseconds in one day |
static long |
OneHour
Number of milliseconds in one Hour |
static long |
OneMinute
Number of milliseconds in one Minute |
static long |
OneSecond
Number of milliseconds in one Second |
static long |
OneWeek
Number of milliseconds in one Week |
static long |
OneYear
Number of milliseconds in one Year (defined as 365.2425 days) |
Method Summary | |
void |
lock()
Attempts to acquire a lock. |
void |
unlock()
Relinquishes a previously acquired lock. |
Field Detail |
public static final long OneCentury
public static final long OneDay
public static final long OneHour
public static final long OneMinute
public static final long OneSecond
public static final long OneWeek
public static final long OneYear
Method Detail |
public void lock()
An application protects a critical section of code by requiring a thread to acquire a lock before executing the code. Once the critical section is past, the thread relinquishes the lock by invoking unlock.
public void unlock()
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Last updated Fri Feb 21 13:15:00 PST 2003. | |||||||||
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