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Inside Macintosh: Cyberdog Programmer's Kit / Part 1 - Basics


Chapter 2 - Development Overview

This chapter introduces the Cyberdog class library and provides an example of how the key objects in Cyberdog collaborate to download and display network data. In addition, this chapter discusses the process of opening a Cyberdog item and the objects that play a role in that process. For more detailed descriptions of the public Cyberdog classes and methods, see Chapter 7, "Classes and Methods."


Chapter Contents
Cyberdog Class Library
Class Hierarchy
Classes for Cyberdog Display Parts
Classes for Cyberdog Services
Classes for Supporting Parts
Runtime Object Relationships
The Cyberdog Session
Display Part Objects
Progress Monitoring Objects
Log and Notebook Objects
Service Menu Objects
Dialog Box Objects
Preferences Dialog Box
Connect To Dialog Box
A Cyberdog Example
Gopher Display Part
Creating and Opening the Text Display Part
Downloading Content to the Text Display Part
Cyberdog Item Opening Process
Manipulating and Storing Cyberdog Items
Object Roles in the Opening Process
Role of the Cyberdog Item
Role of the Display Part
Role of the Opener Part
Role of the Navigator
Role of the Download Part
Implementing the Opening Methods
Implementing a Cyberdog Item's Open Method
Implementing a Display Part's OpenCyberItem Method

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© Apple Computer, Inc.
13 JUL 1996