Configuring the Application
This section describes the functions that InputSprocket uses during autoconfiguration and to help the game provide a user interface for user-directed reconfiguration. This section also describes functions you can use to create virtual elements, to determine the characteristics of the input device controls in the system, and to help in choosing the optimum configuration for your game.
Subtopics
- ISpInit
- ISpConfigure
- ISpStop
- ISpSuspend
- ISpResume
- ISpGetVersion
- ISpElement_NewVirtual
- ISpElement_NewVirtualFromNeeds
- ISpElement_DisposeVirtual
- ISpDevices_Extract
- ISpDevices_ExtractByClass
- ISpDevices_ExtractByIdentifier
- ISpDevices_Activate
- ISpDevices_Deactivate
- ISpDevice_IsActive
- ISpDevice_GetDefinition
- ISpDevice_GetElementList
- ISpElement_GetDevice
- ISpElement_GetGroup
- ISpElement_GetInfo
- ISpElement_GetConfigurationInfo