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Inside Macintosh: Apple Game Sprockets Guide /
Chapter 4 - NetSprocket / NetSprocket Reference
NetSprocket Functions


Hosting and Joining a Game

You can use the NetSprocket functions in this section to create and manage your game. This includes both hosting and joining games on a network using various protocols and instantiating custom network message handlers as required by your game.


Subtopics
NSpGame_Host
NSpGame_Join
NSpGame_EnableAdvertising
NSpGame_Delete
NSpJoinRequestHandlerProcPtr
NSpInstallJoinRequestHandler

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© Apple Computer, Inc.
2 JUL 1996