Hosting and Joining a Game
You can use the NetSprocket functions in this section to create and manage your game. This includes both hosting and joining games on a network using various protocols and instantiating custom network message handlers as required by your game.
Subtopics
- NSpGame_Host
- NSpGame_Join
- NSpGame_EnableAdvertising
- NSpGame_Delete
- NSpJoinRequestHandlerProcPtr
- NSpInstallJoinRequestHandler