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 | Sorted by Date
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| CALayerEssentials
(HTML)
(DMG)
(ZIP) Demonstrates the basics of setting up various Core Animation layers | 2008-09-30 | 
| CIColorTracking
(HTML)
(DMG)
(ZIP) An Objective-C applicaton that implements a GPU-based technique to find  the location of a uniquely colored object in a scene | 2008-04-24 | 
| OpenGL Filter Basics Cocoa
(HTML)
(DMG)
(ZIP) How to use Objective-C and MVC design patterns in installing and utilizing filters in an OpenGL rendering pipeline | 2008-02-06 | 
| GeekGameBoard
(HTML)
(DMG)
(ZIP) Shows how to use Core Animation for the user interface of a board or card game. | 2007-12-19 | 
| BoingX
(HTML)
(DMG)
(ZIP) Shows off using Quartz Extreme to provide borderless OpenGL content on the desktop. | 2007-11-06 | 
| Cocoa OpenGL
(HTML)
(DMG)
(ZIP) Demonstrates using Cocoa with OpenGL, including window setup and event handling. | 2007-10-22 | 
| MassiveImage
(HTML)
(DMG)
(ZIP) Shows how to use a CGDataProvider to save a very large image with Image IO | 2007-09-27 | 
| VideoHardwareInfo
(HTML)
(DMG)
(ZIP) Query VRAM, Quartz Extreme support, OpenGL extensions and renderer, GLSL version and support. | 2007-05-14 | 
| GLSLShowpiece
(HTML)
(DMG)
(ZIP) GLSLShowpiece demonstrates several Vertex and Fragment shaders | 2006-07-17 | 
| Quartz Composer Texture
(HTML)
(DMG)
(ZIP) Shows how to use a Quartz Composer composition as an OpenGL texture. | 2005-06-01 | 
| TexturePerformanceDemo
(HTML)
(DMG)
(ZIP) OpenGL texture optimization demo for WWDC Session 214 | 2005-06-01 | 
| VertexPerformanceDemo
(HTML)
(DMG)
(ZIP) Vertex optimization demo for WWDC Session 214 | 2005-06-01 | 
| NSGLImage
(HTML)
(DMG)
(ZIP) Deprecated - Demonstrates how to texture in OpenGL with an NSImage and/or NSBitmapImageRep | 2004-12-01 | 
| DrawSprocketTestOld
(HTML)
(DMG)
(ZIP) Deprecated - Demonstrates basic implementations of DrawSprocket Functions.  | 2003-10-14 | 
| GlyphaIVOld
(HTML)
(DMG)
(ZIP) Deprecated - A basic game implementation in the spirit of Joust meant as demonstation of Sprocket usage. | 2003-10-14 | 
| Simple DrawSprocket
(HTML)
(DMG)
(ZIP) Deprecated - Simple use of DrawSprocket to set screen resolution and size.  | 2003-07-22 | 
| AGLSurfaceTexture
(HTML)
(DMG)
(ZIP) Example of render to texture/texture from surface using aglSurfaceTexture. | 2003-07-07 | 
| Carbon GLSnapshot
(HTML)
(DMG)
(ZIP) Demonstrates the use of OpenGL with Quicktime to capture OpenGL content. | 2003-07-07 | 
| Out of This GWorld
(HTML)
(DMG)
(ZIP) Deprecated - Demonstrates the use of offscreen GWorlds and palette animation to simulate animation. | 2003-03-12 | 
| aglClipBufferRect
(HTML)
(DMG)
(ZIP) Shows the use of clip regions and buffer rects in AGL. | 2003-01-14 | 
| CGGamma
(HTML)
(DMG)
(ZIP) Shows how to use CGDirectDisplay calls to manipulate display gamma tables. | 2003-01-14 | 
| Mode
(HTML)
(DMG)
(ZIP) Shows how to enumerate displays and list the available modes for each display. | 2003-01-14 | 
| ModeWhacker
(HTML)
(DMG)
(ZIP) Shows how to enumerate, select, capture, manipulate, and release displays using the CGDirectDisplay API. | 2003-01-14 |