GLRASTERPOS(3G) GLRASTERPOS(3G)
NAME
glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRaster-Pos3i, glRasterPos3i,
Pos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv,
glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv,
glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv - specify the raster
position for pixel operations
C SPECIFICATION
void glRasterPos2d( GLdouble x,
GLdouble y )
void glRasterPos2f( GLfloat x,
GLfloat y )
void glRasterPos2i( GLint x,
GLint y )
void glRasterPos2s( GLshort x,
GLshort y )
void glRasterPos3d( GLdouble x,
GLdouble y,
GLdouble z )
void glRasterPos3f( GLfloat x,
GLfloat y,
GLfloat z )
void glRasterPos3i( GLint x,
GLint y,
GLint z )
void glRasterPos3s( GLshort x,
GLshort y,
GLshort z )
void glRasterPos4d( GLdouble x,
GLdouble y,
GLdouble z,
GLdouble w )
void glRasterPos4f( GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w )
void glRasterPos4i( GLint x,
GLint y,
GLint z,
GLint w )
void glRasterPos4s( GLshort x,
GLshort y,
GLshort z,
GLshort w )
PARAMETERS
x, y, z, w
Specify the x, y, z, and w object coordinates (if present) for the raster position.
C SPECIFICATION
void glRasterPos2dv( const GLdouble *v )
void glRasterPos2fv( const GLfloat *v )
void glRasterPos2iv( const GLint *v )
void glRasterPos2sv( const GLshort *v )
void glRasterPos3dv( const GLdouble *v )
void glRasterPos3fv( const GLfloat *v )
void glRasterPos3iv( const GLint *v )
void glRasterPos3sv( const GLshort *v )
void glRasterPos4dv( const GLdouble *v )
void glRasterPos4fv( const GLfloat *v )
void glRasterPos4iv( const GLint *v )
void glRasterPos4sv( const GLshort *v )
PARAMETERS
v Specifies a pointer to an array of two, three, or four elements, specifying x, y, z, and w
coordinates, respectively.
DESCRIPTION
The GL maintains a 3D position in window coordinates. This position, called the raster position, is
used to position pixel and bitmap write operations. It is maintained with subpixel accuracy. See
glBitmap, glDrawPixels, and glCopyPixels.
The current raster position consists of three window coordinates (x, y, z), a clip coordinate value
(w), an eye coordinate distance, a valid bit, and associated color data and texture coordinates. The
w coordinate is a clip coordinate, because w is not projected to window coordinates. glRasterPos4
specifies object coordinates x, y, z, and w explicitly. glRasterPos3 specifies object coordinate x,
y, and z explicitly, while w is implicitly set to 1. glRasterPos2 uses the argument values for x and
y while implicitly setting z and w to 0 and 1.
The object coordinates presented by glRasterPos are treated just like those of a glVertex command:
They are transformed by the current modelview and projection matrices and passed to the clipping
stage. If the vertex is not culled, then it is projected and scaled to window coordinates, which
become the new current raster position, and the GL_CURRENT_RASTER_POSITION_VALID flag is set. If the
vertex is culled, then the valid bit is cleared and the current raster position and associated color
and texture coordinates are undefined.
The current raster position also includes some associated color data and texture coordinates. If
lighting is enabled, then GL_CURRENT_RASTER_COLOR (in RGBA mode) or GL_CURRENT_RASTER_INDEX (in color
index mode) is set to the color produced by the lighting calculation (see glLight, glLightModel, and
glShadeModel). If lighting is disabled, current color (in RGBA mode, state variable
GL_CURRENT_COLOR) or color index (in color index mode, state variable GL_CURRENT_INDEX) is used to
update the current raster color.
Likewise, GL_CURRENT_RASTER_TEXTURE_COORDS is updated as a function of GL_CURRENT_TEXTURE_COORDS,
based on the texture matrix and the texture generation functions (see glTexGen). Finally, the dis-tance distance
tance from the origin of the eye coordinate system to the vertex as transformed by only the modelview
matrix replaces GL_CURRENT_RASTER_DISTANCE.
Initially, the current raster position is (0, 0, 0, 1), the current raster distance is 0, the valid
bit is set, the associated RGBA color is (1, 1, 1, 1), the associated color index is 1, and the asso-ciated associated
ciated texture coordinates are (0, 0, 0, 1). In RGBA mode, GL_CURRENT_RASTER_INDEX is always 1; in
color index mode, the current raster RGBA color always maintains its initial value.
NOTES
The raster position is modified both by glRasterPos and by glBitmap.
When the raster position coordinates are invalid, drawing commands that are based on the raster posi-tion position
tion are ignored (that is, they do not result in changes to GL state).
Calling glDrawElements, or glDrawRangeElements may leave the current color or index indeterminate.
If glRasterPos is executed while the current color or index is indeterminate, the current raster
color or current raster index remains indeterminate.
To set a valid raster position outside the viewport, first set a valid raster position, then call
glBitmap with NULL as the bitmap parameter.
When the GL_ARB_imaging extension is supported, there are distinct raster texture coordinates for
each texture unit. Each texture unit's current ratster texture coordinates are updated by
glRasterPos.
ERRORS
GL_INVALID_OPERATION is generated if glRasterPos is executed between the execution of glBegin and the
corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_CURRENT_RASTER_POSITION
glGet with argument GL_CURRENT_RASTER_POSITION_VALID
glGet with argument GL_CURRENT_RASTER_DISTANCE
glGet with argument GL_CURRENT_RASTER_COLOR
glGet with argument GL_CURRENT_RASTER_INDEX
glGet with argument GL_CURRENT_RASTER_TEXTURE_COORDS
SEE ALSO
glBitmap(3G), glCopyPixels(3G), glDrawArrays(3G), glDrawElements(3G), glDrawRangeElements(3G), glDrawPixels(3G), glTexCoord(3G),
glTexGen(3G), glVertex(3G)
GLRASTERPOS(3G)
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