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Image Unit Tutorial
(HTML)
(PDF)
Describes how to write image processing kernels and package them for distribution.
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2009-05-06
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Animation Overview
(HTML)
(PDF)
Describes the animation facilities provided by Mac OS X.
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2008-10-15
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Quartz Composer Programming Guide
(HTML)
(PDF)
Describes how to used the framework to load, play, and control compositions.
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2008-10-15
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Core Image Programming Guide
(HTML)
(PDF)
Provides an overview and explains how to use and create image filters and image units.
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2008-06-09
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PDF Kit Programming Guide
(HTML)
(PDF)
Introduces basic PDF concepts and describes how to use PDF Kit to display PDF documents in your application.
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2007-12-11
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Quartz 2D Programming Guide
(HTML)
(PDF)
Explains how to use Quartz 2D. Includes illustrations and sample code.
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2007-12-11
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ATSUI Programming Guide
(HTML)
(PDF)
Explains how to lay out, process, and draw Unicode text.
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2007-07-10
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Image I/O Programming Guide
(HTML)
(PDF)
Explains how to read and write image data using the Image I/O framework.
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2007-07-02
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Resolution Independence Guidelines
(HTML)
(PDF)
Describes resolution independence and how to start updating applications to support high-resolution monitors.
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2007-05-04
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Quartz Programming Guide for QuickDraw Developers
(HTML)
(PDF)
Provides strategies to help Carbon programmers replace QuickDraw code with Quartz.
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2006-09-05
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Quartz Display Services Programming Topics
(HTML)
(PDF)
Shows how to configure and control display hardware using Quartz Display Services.
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2006-06-28
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Color Management Overview
(HTML)
(PDF)
Introduces basic concepts and defines color spaces.
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2005-07-07
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Supporting Printing in Your Carbon Application
(HTML)
(PDF)
Explains how to support printing in Carbon applications. Includes creating PDFs and porting from Mac OS 9.
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2004-08-31
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OpenGL Extensions Guide
(HTML)
Information about OpenGL functionality supported in Mac OS X.
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2003-09-10
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