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Leopard Guides: Graphics & Imaging
Cocoa provides classes for custom drawing based on Quartz graphics, and utility functions for common graphics tasks such as copying and drawing bitmap data. To go beyond what Cocoa provides, developers can use the graphics and imaging frameworks in Mac OS X. Cocoa applications have access to a wide variety of graphics technologies including Quartz 2D, Quartz Services, OpenGL, QuickTime, and the Mac OS X printing system.

View all Cocoa Guides.
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Image Unit Tutorial (HTML) (PDF)
Describes how to write image processing kernels and package them for distribution.
2009-05-06
Color Programming Topics for Cocoa (HTML) (PDF)
Explains how applications specify colors and how users choose colors in Cocoa.
2009-03-04
Cocoa Drawing Guide (HTML) (PDF)
Explains how to use Cocoa to draw your application's user interface.
2009-01-06
Core Animation Programming Guide (HTML) (PDF)
Introduces the main components and services of Core Animation.
2008-11-13
Animation Overview (HTML) (PDF)
Describes the animation facilities provided by Mac OS X.
2008-10-15
Quartz Composer Programming Guide (HTML) (PDF)
Describes how to used the framework to load, play, and control compositions.
2008-10-15
Core Image Programming Guide (HTML) (PDF)
Provides an overview and explains how to use and create image filters and image units.
2008-06-09
Image Kit Programming Guide (HTML) (PDF)
Explains how to support browsing, viewing, editing, and processing images.
2008-06-09
Core Animation Cookbook (HTML) (PDF)
Demonstrates common Core Animation tasks.
2008-03-11
PDF Kit Programming Guide (HTML) (PDF)
Introduces basic PDF concepts and describes how to use PDF Kit to display PDF documents in your application.
2007-12-11
Quartz Composer Custom Patch Programming Guide (HTML) (PDF)
Describes how to create custom patches for distribution.
2007-12-11
Quartz Composer User Guide (HTML) (PDF)
Explains how to use the Quartz Composer development tool to create motion graphics compositions.
2007-07-17
Image I/O Programming Guide (HTML) (PDF)
Explains how to read and write image data using the Image I/O framework.
2007-07-02
Resolution Independence Guidelines (HTML) (PDF)
Describes resolution independence and how to start updating applications to support high-resolution monitors.
2007-05-04
Printing Programming Topics for Cocoa (HTML) (PDF)
Explains how to support printing in Cocoa applications.
2006-06-28
Animation Programming Guide for Cocoa (HTML) (PDF)
Describes how to use Cocoa animation objects to enhance user interface transitions.
2006-05-23
Color Management Overview (HTML) (PDF)
Introduces basic concepts and defines color spaces.
2005-07-07
Image Views (HTML) (PDF)
Explains how to use Cocoa image views.
2002-11-12