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Developing Games on Mac OS X Using Third-Party Game Engines
(HTML)
Create your own game using the powerful game engines that run on Mac OS X.
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Articles |
2006-06-05
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Animation Overview
(HTML)
(PDF)
Describes the animation facilities provided by Mac OS X.
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Guides |
2008-10-15
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NSAnimation Class Reference
(HTML)
(PDF)
Describes the behavior of an animation.
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Reference |
2007-10-31
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OpenGL Filter Basics Cocoa
(HTML)
(DMG)
(ZIP)
How to use Objective-C and MVC design patterns in installing and utilizing filters in an OpenGL rendering pipeline
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Sample Code |
2008-02-06
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GeekGameBoard
(HTML)
(DMG)
(ZIP)
Shows how to use Core Animation for the user interface of a board or card game.
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Sample Code |
2007-12-19
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BoingX
(HTML)
(DMG)
(ZIP)
Shows off using Quartz Extreme to provide borderless OpenGL content on the desktop.
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Sample Code |
2007-11-06
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CocoaSlides
(HTML)
(DMG)
(ZIP)
An image browser written using AppKit's Core Animation-based compositing and animation functionality
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Sample Code |
2007-11-02
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VideoHardwareInfo
(HTML)
(DMG)
(ZIP)
Query VRAM, Quartz Extreme support, OpenGL extensions and renderer, GLSL version and support.
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Sample Code |
2007-05-14
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GLSLShowpiece
(HTML)
(DMG)
(ZIP)
GLSLShowpiece demonstrates several Vertex and Fragment shaders
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Sample Code |
2006-07-17
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OpenALExample
(HTML)
(DMG)
(ZIP)
Basic example showing OpenAL usage in a 2D OpenGL environment
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Sample Code |
2005-06-01
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VertexPerformanceDemo
(HTML)
(DMG)
(ZIP)
Vertex optimization demo for WWDC Session 214
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Sample Code |
2005-06-01
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NSGLImage
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates how to texture in OpenGL with an NSImage and/or NSBitmapImageRep
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Sample Code |
2004-12-01
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CubePuzzle
(HTML)
(DMG)
(ZIP)
Models a Rubik's Cube using Cocoa and OpenGL
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Sample Code |
2003-04-21
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OpenGL Release Highlights - Mac OS X 10.3 Panther
(HTML)
TN2131: Contains a list of bugs along with a short description on a release-by-release basis
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Technical Notes |
2005-02-04
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Driving OpenGL Rendering Loops
(HTML)
QA1385: Using Core Video display links (CVDisplayLink) or Cocoa timers (NSTimer) to drive an OpenGL rendering loop
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Technical Q&As |
2009-05-01
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Core Animation properties and Reference Counting
(HTML)
QA1565: Describes a discrepancy between the property declarations in Core Animation and the actual behavior.
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Technical Q&As |
2008-11-24
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Getting the pixel data from a CGImage object
(HTML)
QA1509: Describes how to access the pixel data of a CGImage object
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Technical Q&As |
2008-08-27
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Requirements for Quartz GL
(HTML)
QA1536: Describes the requirements for enabling Quartz GL.
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Technical Q&As |
2008-08-08
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CGBitmapContextCreate Supported Color Spaces
(HTML)
QA1037: Lists the color space and alpha info combinations currently supported by CGBitmapContextCreate.
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Technical Q&As |
2007-07-18
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How do I tell if a particular display is being hardware accelerated by Quartz Extreme?
(HTML)
()
QA1218: Describes how to use CGDisplayUsesOpenGLAcceleration to see if a display is accelerated or not.
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Technical Q&As |
2002-12-04
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How can I programmatically determine the DPI of the current video mode?
(HTML)
()
QA1217: Describes how to compute the DPI for a given display in a given mode using Core Graphics.
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Technical Q&As |
2002-12-02
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Setting environment variables for user processes
(HTML)
QA1067: Tells how to set environment variables for user processes.
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Technical Q&As |
2001-10-25
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