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SimpleUserClient
(HTML)
(DMG)
(ZIP)
Shows how to create a user client for an I/O Kit kernel driver.
|
Hardware & Drivers |
Sample Code |
2008-08-27
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siOSTypeInput Selectors
(HTML)
()
Deprecated - SND12: The use of siOSTypeInputSource, and siOSTypeInputAvailable selectors and extracting the siOSTypeInputAvailable OSTypes returned.
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Carbon |
Technical Q&As |
1998-04-12
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siOSTypeInputAvailable Format
(HTML)
()
Deprecated - SND09: The format of the data returned by the siOSTypeInputAvailable selector is SoundInfoList.
|
Carbon |
Technical Q&As |
1998-01-16
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Slope/Intercept Audio
(HTML)
Explains how to store floating point audio data in QuickTime files.
|
QuickTime |
Guides |
2002-09-17
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The Sonogram View Demo Audio Unit
(HTML)
TN2200: Describes the advanced audio unit features that the associated sample project demonstrates.
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Core Audio |
Technical Notes |
2007-11-07
|
Sound Manager Codec support in QuickTime 7
(HTML)
QA1448: Describes QuickTime 7 support for constant bitrate and variable bitrate Sound Manager codecs
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QuickTime |
Technical Q&As |
2005-10-26
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The Sound of Opportunity Knocking: The Audio Units Community Takes Off
(HTML)
Learn how one developer created a successful business using audio units.
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Carbon, Cocoa, Core Audio |
Articles |
2005-10-31
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Sound Programming Topics for Cocoa
(HTML)
(PDF)
Explains how to load and play audio data in Cocoa.
|
Cocoa |
Guides |
2006-11-07
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Standard Audio - Parsing the kQTSCAudioPropertyID_CodecSpecificSettingsArray property
(HTML)
QA1437: Discusses how to parse the kQTSCAudioPropertyID_CodecSpecificSettingsArray property returned from StdAudio. Also see Q&A 1390.
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QuickTime |
Technical Q&As |
2006-11-30
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Standard Audio - Setting output ASBD returns badFormatErr
(HTML)
QA1489: Discusses why badFormatErr may be returned from Standard Audio
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Core Audio, QuickTime |
Technical Q&As |
2006-11-15
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Standard Audio - The CodecSpecificSettingsArray and MagicCookie properties
(HTML)
QA1390: Discusses Core Audio AudioConverter configuration with StdAudio, specifically the CodecSpecificSettingsArray property.
|
QuickTime |
Technical Q&As |
2006-11-16
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Standard Sound Dialog Component
(HTML)
Describes the QuickTime component that lets the user make audio parameter settings.
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Carbon, QuickTime |
Guides |
2002-09-17
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Synchronizing Sounds to Video
(HTML)
()
Deprecated - SND19: Enabling regular sound callbacks under Mac OS 9 and Sound Manager 4.0.
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Carbon |
Technical Q&As |
1999-10-05
|
Synchronous SysBeep
(HTML)
()
Deprecated - SND18: Obtaining a synchronous SysBeep with Sound Manager 3.1.
|
Carbon |
Technical Q&As |
1999-10-05
|
The System Sound APIs for Mac OS X 10.2, 10.3 and later
(HTML)
TN2102: Discusses the System Sound APIs for correctly playing Alerts and User Interface Sound Effects
|
Carbon, Core Audio |
Technical Notes |
2004-07-13
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Taking Advantage of the Accelerate Framework
(HTML)
Learn how your application can run on PowerPC- or Intel-based Macs without processor-specific customization.
|
Performance |
Articles |
2005-10-03
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TremoloUnit
(HTML)
(DMG)
(ZIP)
Audio unit sample demonstrating how to build an effect unit with a generic view.
|
Carbon, Cocoa, Core Audio |
Sample Code |
2006-10-26
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Turn up the Volume with Audio Units
(HTML)
Learn to build a sample volume unit, test it, and integrate it into GarageBand.
|
Carbon, Cocoa, Core Audio |
Articles |
2005-01-31
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Unable to select input device in AU Lab
(HTML)
QA1526: AU Lab only supports physical device singletons.
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Core Audio, Hardware & Drivers |
Technical Q&As |
2007-05-17
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Use NSSound instead of NSMovie for audio only playback on Mac OS X 10.3 and greater
(HTML)
QA1335: Why using NSSound may be a better choice than using NSMovie for audio only playback.
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Cocoa, Core Audio |
Technical Q&As |
2004-02-04
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Using AudioDeviceRead in Mac OS 10.4
(HTML)
TN2113: How to use AudioBufferLists with AudioDeviceRead in Tiger and beyond.
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Core Audio, Hardware & Drivers |
Technical Notes |
2006-11-29
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Using NSSound with CoreAudio on Mac OS 10.3.x
(HTML)
QA1394: Workaround the NULL input buffers in a Core Audio IOProc callback when using NSSound by using AudioDeviceAddIOProc
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Cocoa, Core Audio |
Technical Q&As |
2006-03-29
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Using the 3DMixer Audio Unit
(HTML)
TN2112: Discusses how to use Core Audio's 3DMixer version 2.0
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Carbon, Core Audio, Games |
Technical Notes |
2004-06-14
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Using the Audio Extraction API in QuickTime 7
(HTML)
Learn how your application can extract audio from multiple sound tracks in a QuickTime movie.
|
QuickTime |
Articles |
2005-12-19
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Using the ExtAudioFileSeek and ExtAudioFileTell Functions
(HTML)
QA1609: Describes how to use sample rate correctly when working with audio file positions.
|
Core Audio |
Technical Q&As |
2008-09-29
|
VelEng FFT
(HTML)
(DMG)
(ZIP)
G4 Velocity Engine implementation of Fast Fourier Transform (FFT) and associated convolution/correlation routines.
|
Carbon, Games, Hardware & Drivers, Performance |
Sample Code |
2003-01-14
|
WhackedTV
(HTML)
(DMG)
(ZIP)
A Cocoa version of the venerable HackTV sample code, demonstrating usage of the Sequence Grabber API's
|
QuickTime |
Sample Code |
2008-05-09
|
When to use PCMCIA, PC Card, and CardBus
(HTML)
HW77: Explains the differences between PCMCIA, PC Card, and CardBus.
|
Hardware & Drivers |
Technical Q&As |
1999-11-15
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