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2D Graphics Release Notes for Mac OS X v10.5
(HTML)
Describes the changes and issues related to Core Image and Quartz 2D in Mac OS X v10.5.
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Release Notes |
2008-04-08
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AGL Changes for Mac OS X Leopard (v. 10.5)
(HTML)
QA1523: This Q&A describes the new and deprecated APIs for Apple OpenGL (AGL)
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Technical Q&As |
2008-01-04
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aglClipBufferRect
(HTML)
(DMG)
(ZIP)
Shows the use of clip regions and buffer rects in AGL.
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Sample Code |
2003-01-14
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AGLSurfaceTexture
(HTML)
(DMG)
(ZIP)
Example of render to texture/texture from surface using aglSurfaceTexture.
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Sample Code |
2003-07-07
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Animating the frame of a CALayer.
(HTML)
QA1620: Explains how the frame property of a layer interacts with animations.
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Technical Q&As |
2008-10-24
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Animation Overview
(HTML)
(PDF)
Describes the animation facilities provided by Mac OS X.
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Guides |
2008-10-15
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BoingX
(HTML)
(DMG)
(ZIP)
Shows off using Quartz Extreme to provide borderless OpenGL content on the desktop.
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Sample Code |
2007-11-06
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Building WingNuts in Xcode with OpenGL: Freeverse Creates a Great Mac-only Game
(HTML)
Read how Freeverse created their award-winning Mac-only game, WingNuts 2, using Core Image, Interface Builder, Xcode, and OpenGL.
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Articles |
2007-05-15
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CALayerEssentials
(HTML)
(DMG)
(ZIP)
Demonstrates the basics of setting up various Core Animation layers
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Sample Code |
2008-09-30
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Carbon Full Screen Conundrums
(HTML)
QA1068: Describes the available Mac OS X DrawSprocket services.
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Technical Q&As |
2001-08-20
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Carbon GLSnapshot
(HTML)
(DMG)
(ZIP)
Demonstrates the use of OpenGL with Quicktime to capture OpenGL content.
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Sample Code |
2003-07-07
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CGBitmapContextCreate Supported Color Spaces
(HTML)
QA1037: Lists the color space and alpha info combinations currently supported by CGBitmapContextCreate.
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Technical Q&As |
2007-07-18
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CGGamma
(HTML)
(DMG)
(ZIP)
Shows how to use CGDirectDisplay calls to manipulate display gamma tables.
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Sample Code |
2003-01-14
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CIColor Class Reference
(HTML)
(PDF)
Describes the class used to manage color values and color spaces for Core Image filters.
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Reference |
2006-12-05
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CIColorTracking
(HTML)
(DMG)
(ZIP)
An Objective-C applicaton that implements a GPU-based technique to find the location of a uniquely colored object in a scene
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Sample Code |
2008-04-24
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CIContext Class Reference
(HTML)
(PDF)
Describes the class that provides an evaluation context for rendering a Core Image image through Quartz 2D or OpenGL.
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Reference |
2007-03-16
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CIFilter Class Reference
(HTML)
(PDF)
Describes the class that processes image data and produces a Core Image image as output.
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Reference |
2007-12-11
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CIFilterShape Class Reference
(HTML)
(PDF)
Describes the class that defines the bounding shape of a filter and the domain of definition of a filter operation.
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Reference |
2006-12-07
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CIImage Class Reference
(HTML)
(PDF)
Describes the class that represents an immutable Core Image image.
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Reference |
2007-10-31
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CIImageAccumulator Class Reference
(HTML)
(PDF)
Describes the class that enables feedback-based image processing.
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Reference |
2007-01-05
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CIImageProvider Protocol Reference
(HTML)
(PDF)
Describes the informal protocol used to supply bitmap data for creating or initializing a Core Image image.
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Reference |
2006-12-05
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CIKernel Class Reference
(HTML)
(PDF)
Describes the class that operates on individual pixels using a kernel routine.
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Reference |
2006-12-05
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CIPlugIn Class Reference
(HTML)
(PDF)
Describes the class that is responsible for loading image units.
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Reference |
2006-12-05
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CIPlugInRegistration Protocol Reference
(HTML)
(PDF)
Describes the protocol used to load Core Image image units.
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Reference |
2006-12-07
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CISampler Class Reference
(HTML)
(PDF)
Describes the class that retrieves samples of images that are then processed by a Core Image kernel.
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Reference |
2006-12-07
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CIVector Class Reference
(HTML)
(PDF)
Describes the class used to pass parameter values to Core Image filters.
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Reference |
2006-12-07
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Coalesced Updates
(HTML)
TN2133: How to achieve the maxium frame rate in your Mac OS X application
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Technical Notes |
2006-01-20
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Cocoa OpenGL
(HTML)
(DMG)
(ZIP)
Demonstrates using Cocoa with OpenGL, including window setup and event handling.
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Sample Code |
2007-10-22
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Context Sharing Tips
(HTML)
()
QA1248: How to correctly share OpenGL contexts and what the limits on this sharing are.
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Technical Q&As |
2005-02-07
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Core Animation properties and Reference Counting
(HTML)
QA1565: Describes a discrepancy between the property declarations in Core Animation and the actual behavior.
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Technical Q&As |
2008-11-24
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Core Image Kernel Language Reference
(HTML)
(PDF)
Describes the symbols for writing image-processing kernels.
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Reference |
2008-06-09
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Core Image Programming Guide
(HTML)
(PDF)
Provides an overview and explains how to use and create image filters and image units.
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Guides |
2008-06-09
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Core Image Reference Collection
(HTML)
(PDF)
Describes the Objective-C API for using and creating filters for image processing.
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Reference |
2006-12-05
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Current GDevice Dependencies
(HTML)
()
QA1115: Describes potential problems with creating windows or ports when the current GDevice isn't the main device.
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Technical Q&As |
2002-02-13
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Debugging Graphics with QuartzDebug
(HTML)
()
QA1236: Explains how to use QuartzDebug to debug graphics issues.
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Technical Q&As |
2006-01-12
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DrawSprocketTestOld
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates basic implementations of DrawSprocket Functions.
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Sample Code |
2003-10-14
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Driving OpenGL Rendering Loops
(HTML)
QA1385: Using Core Video display links (CVDisplayLink) or Cocoa timers (NSTimer) to drive an OpenGL rendering loop
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Technical Q&As |
2009-05-01
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Enabling multi-threaded execution of the OpenGL framework
(HTML)
TN2085: OpenGL on Intel-based Macintosh systems can use multi-threading to increase the performance of CPU-bound OpenGL-based applications.
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Technical Notes |
2006-11-07
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Ensuring hardware accelerated rendering for your OpenGL application
(HTML)
QA1502: Using the NoRecovery pixel format attribute and how to check whether vertex and fragment processing is executed on the GPU or CPU
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Technical Q&As |
2007-07-18
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GeekGameBoard
(HTML)
(DMG)
(ZIP)
Shows how to use Core Animation for the user interface of a board or card game.
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Sample Code |
2007-12-19
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GetProcAdress and OpenGL Entry Points
(HTML)
()
QA1188: Technique for finding function pointers for OpenGL entry points in Cocoa and Carbon
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Technical Q&As |
2002-11-25
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Getting the pixel data from a CGImage object
(HTML)
QA1509: Describes how to access the pixel data of a CGImage object
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Technical Q&As |
2008-08-27
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GLSLShowpiece
(HTML)
(DMG)
(ZIP)
GLSLShowpiece demonstrates several Vertex and Fragment shaders
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Sample Code |
2006-07-17
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GlyphaIVOld
(HTML)
(DMG)
(ZIP)
Deprecated - A basic game implementation in the spirit of Joust meant as demonstation of Sprocket usage.
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Sample Code |
2003-10-14
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How can I programmatically determine the DPI of the current video mode?
(HTML)
()
QA1217: Describes how to compute the DPI for a given display in a given mode using Core Graphics.
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Technical Q&As |
2002-12-02
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How do I determine how much VRAM is available on my video card?
(HTML)
QA1168: Using Core Graphics and IOKit to find the physical size of VRAM on installed hardware.
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Technical Q&As |
2004-10-11
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How do I tell if a particular display is being hardware accelerated by Quartz Extreme?
(HTML)
()
QA1218: Describes how to use CGDisplayUsesOpenGLAcceleration to see if a display is accelerated or not.
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Technical Q&As |
2002-12-04
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How do I use QuickDraw with CGDirectDisplay?
(HTML)
QA1011: Explains how to draw to a CGDirectDisplay-captured display using QuickDraw.
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Technical Q&As |
2001-04-11
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Image Unit Tutorial
(HTML)
(PDF)
Describes how to write image processing kernels and package them for distribution.
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Guides |
2009-05-06
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Is ColorSync thread safe?
(HTML)
()
QA1261: Discusses ColorSync thread-safety issues.
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Technical Q&As |
2003-04-17
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Leopard Technology Series for Developers: Graphics & Media Overview
(HTML)
Describes Leopard's graphics and media capabilities.
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Articles |
2007-12-11
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MassiveImage
(HTML)
(DMG)
(ZIP)
Shows how to use a CGDataProvider to save a very large image with Image IO
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Sample Code |
2007-09-27
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Mode
(HTML)
(DMG)
(ZIP)
Shows how to enumerate displays and list the available modes for each display.
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Sample Code |
2003-01-14
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ModeWhacker
(HTML)
(DMG)
(ZIP)
Shows how to enumerate, select, capture, manipulate, and release displays using the CGDirectDisplay API.
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Sample Code |
2003-01-14
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NSGLImage
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates how to texture in OpenGL with an NSImage and/or NSBitmapImageRep
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Sample Code |
2004-12-01
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OpenGL Filter Basics Cocoa
(HTML)
(DMG)
(ZIP)
How to use Objective-C and MVC design patterns in installing and utilizing filters in an OpenGL rendering pipeline
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Sample Code |
2008-02-06
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OpenGL Programming Guide for Mac OS X
(HTML)
(PDF)
Explains how to use the Apple implementation of OpenGL to create 3D graphics for Cocoa and Carbon applications.
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Guides |
2008-06-09
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OpenGL Release Highlights - Mac OS X 10.3 Panther
(HTML)
TN2131: Contains a list of bugs along with a short description on a release-by-release basis
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Technical Notes |
2005-02-04
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Out of This GWorld
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates the use of offscreen GWorlds and palette animation to simulate animation.
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Sample Code |
2003-03-12
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Preserving embedded ICC profiles when using QuickTime Graphics Importer/Exporters
(HTML)
()
QA1145: Shows how to preserve the embedded ICC profile when using the QuickTime Graphics Importer/Exporter routines
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Technical Q&As |
2002-09-04
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QDFlushPortBuffer
(HTML)
()
QD65: Describes a possible solution for window update problems under Carbon.
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Technical Q&As |
2000-11-08
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Quartz 2D Programming Guide
(HTML)
(PDF)
Explains how to use Quartz 2D. Includes illustrations and sample code.
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Guides |
2007-12-11
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Quartz 2D Reference Collection
(HTML)
(PDF)
Describes the C API for the native two-dimensional drawing engine in Mac OS X.
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Reference |
2006-12-18
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Quartz Composer Texture
(HTML)
(DMG)
(ZIP)
Shows how to use a Quartz Composer composition as an OpenGL texture.
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Sample Code |
2005-06-01
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Real world profiling with the OpenGL Profiler
(HTML)
TN2178: This document describes how to use OpenGL Profiler, a very powerful tool for your OpenGL development.
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Technical Notes |
2008-09-16
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Requirements for Quartz GL
(HTML)
QA1536: Describes the requirements for enabling Quartz GL.
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Technical Q&As |
2008-08-08
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Resolution Independent UI Release Notes
(HTML)
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Release Notes |
2005-04-29
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Simple DrawSprocket
(HTML)
(DMG)
(ZIP)
Deprecated - Simple use of DrawSprocket to set screen resolution and size.
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Sample Code |
2003-07-22
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Synchronizing OpenGL rendering updates to the vertical refresh of the display
(HTML)
QA1521: How to avoid tearing by synchronizing your rendering to the display VBL
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Technical Q&As |
2007-07-16
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TexturePerformanceDemo
(HTML)
(DMG)
(ZIP)
OpenGL texture optimization demo for WWDC Session 214
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Sample Code |
2005-06-01
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Tiger Developer Overview Series: Developing with Core Image
(HTML)
Learn how Core Image can help you take your graphics development to the next level.
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Articles |
2005-03-09
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Updating OpenGL Contexts
(HTML)
()
QA1209: When and why to update an OpenGL context in response to system and user actions.
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Technical Q&As |
2003-06-19
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Using Clip Region and Buffer Rectangles with OpenGL Carbon
(HTML)
()
QA1222: Shows the basics of using buffer rectangles and clip regions with AGL.
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Technical Q&As |
2002-12-19
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Using Interface Builder's NSOpenGLView or Custom View objects for an OpenGL application
(HTML)
QA1167: Describes usage cases for both NSOpenGLViews and Custom Views for Cocoa OpenGL applications
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Technical Q&As |
2004-10-28
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VertexPerformanceDemo
(HTML)
(DMG)
(ZIP)
Vertex optimization demo for WWDC Session 214
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Sample Code |
2005-06-01
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VideoHardwareInfo
(HTML)
(DMG)
(ZIP)
Query VRAM, Quartz Extreme support, OpenGL extensions and renderer, GLSL version and support.
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Sample Code |
2007-05-14
|