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Boinx Starts with Sample Code: FotoMagico Is a Powerful Digital Slideshow
(HTML)
Starting with Apple sample code, tools and technologies, Boinx wrote FotoMagico in a matter of months.
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General, Graphics & Imaging |
Articles |
2007-12-11
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Leopard Technology Series for Developers: Graphics & Media Overview
(HTML)
Describes Leopard's graphics and media capabilities.
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Graphics & Imaging |
Articles |
2007-12-11
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Leopard Technology Series for Developers: Objective-C 2.0 Overview
(HTML)
Describes features and capabilities introduced in Objective-C 2.0.
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Objective-C Language, Tools |
Articles |
2007-12-11
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Checkout Lets You 'Get a Mac, Start a Store': Madebysofa Does It with Python and Cocoa
(HTML)
Success story on how Mac-only Checkout was built using Python and Cocoa.
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General, Scripting & Automation |
Articles |
2007-07-10
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Leopard Technology Series for Developers: Broadcast Your Application's Content with iChat Theater
(HTML)
Leopard Overview article on using the Instant Messaging framework.
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Apple Applications |
Articles |
2007-05-22
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Using the Web Services Core Framework and CFNetwork to Access Remote SOAP Services
(HTML)
Learn how to access remote SOAP-based web services that require HTTP Basic or Digest authentication.
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Internet & Web, Networking |
Articles |
2007-03-07
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Kerberos: Highly Secure Single Sign On Authentication in Mac OS X
(HTML)
Learn how you can take advantage of Kerberos in your application.
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Security |
Articles |
2007-02-05
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Leopard Technology Series for Developers: Leopard Developer Application Technologies Overview
(HTML)
Learn how Leopard will help you create powerful and innovative features for your users.
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Design Guidelines |
Articles |
2006-12-07
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Leopard Technology Series for Developers: Leopard Developer Tools Overview
(HTML)
Learn how Leopard developer tools make it easier than ever to create exciting applications.
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Tools |
Articles |
2006-11-15
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Going Universal: Audio Developers Catch the Wave
(HTML)
Learn how audio developers who built universal binaries of their applications are reaping the benefits.
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Audio, Porting |
Articles |
2006-07-18
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Using the QTKit Framework
(HTML)
Learn how the QuickTime Kit works and how to use it in your application.
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QuickTime |
Articles |
2006-06-19
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Developing Games on Mac OS X Using Third-Party Game Engines
(HTML)
Create your own game using the powerful game engines that run on Mac OS X.
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Games |
Articles |
2006-06-05
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Taking Advantage of PDF Kit in Your Cocoa Application
(HTML)
Learn to handle PDF documents in your Cocoa application without writing a lot of custom code.
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Graphics & Imaging |
Articles |
2006-02-20
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Working with Quartz Composer
(HTML)
Learn to build a sample composition without having to write code.
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Graphics & Imaging |
Articles |
2006-02-13
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The Sound of Opportunity Knocking: The Audio Units Community Takes Off
(HTML)
Learn how one developer created a successful business using audio units.
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Audio |
Articles |
2005-10-31
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Designing Network-Friendly Applications
(HTML)
Learn to make your application management-aware and reliably accessible on a network.
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Design Guidelines |
Articles |
2005-10-24
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Taking Advantage of the Accelerate Framework
(HTML)
Learn how your application can run on PowerPC- or Intel-based Macs without processor-specific customization.
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Performance |
Articles |
2005-10-03
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Scoping Your Transition Projects
(HTML)
Learn how to transition to Intel-based Macs.
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Intel-Based Macs, Porting |
Articles |
2005-09-27
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Adopting Universal Binaries on Mac OS X
(HTML)
Learn about universal binaries and how to get your applications ready for Intel-based Macs.
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Intel-Based Macs, Porting |
Articles |
2005-08-26
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Using PyObjC for Developing Cocoa Applications with Python
(HTML)
Learn how to build a sample Cocoa app using the Cocoa-Python bridge PyOjbC.
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Scripting & Automation, Tools |
Articles |
2005-08-15
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Simplifying Data Handling with Uniform Type Identifiers
(HTML)
Learn to use UTIs to take advantage of key Mac OS X technologies in your application.
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Data Management, File Management, Interapplication Communication |
Articles |
2005-07-12
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Porting Multithreaded Applications from Win32 to Mac OS X
(HTML)
Learn how Mac OS X handles multithreading, before porting your Win32 application.
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Performance, Porting, Process Management |
Articles |
2005-06-20
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Integrating Sync Services into Your Application
(HTML)
Learn how to sync any kind of data in your application using Sync Services.
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Apple Applications, Internet & Web, Syncing |
Articles |
2005-06-06
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Tiger Developer Overview Series: Developing with Core Data
(HTML)
Learn to use Core Data to define your application's data model graphically.
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Data Management, Design Guidelines |
Articles |
2005-04-04
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Tiger Developer Overview Series: Developing with Core Image
(HTML)
Learn how Core Image can help you take your graphics development to the next level.
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Graphics & Imaging |
Articles |
2005-03-09
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Turn up the Volume with Audio Units
(HTML)
Learn to build a sample volume unit, test it, and integrate it into GarageBand.
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Audio |
Articles |
2005-01-31
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Using the .Mac SDK
(HTML)
Learn how the .Mac SDK can enhance your application with powerful web-integration features.
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Interapplication Communication, Internet & Web |
Articles |
2005-01-25
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Tiger Developer Overview Series: Developing Dashboard Widgets
(HTML)
Learn how to create powerful mini-applications quickly and easily.
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Apple Applications |
Articles |
2004-12-07
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Tiger Develop Overview Series: Working with Spotlight
(HTML)
Learn to make the most of Spotlight's powerful search technologies within your own applications.
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File Management |
Articles |
2004-10-07
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Cocoa and AppleScript: From Top to Bottom
(HTML)
Learn how to activate AppleScript in your application so that users can create scripts.
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Scripting & Automation |
Articles |
2004-08-23
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Universal Access: Computers That Everyone Can Use
(HTML)
Learn how to make your applications usable by everyone, including those with disabilities.
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Accessibility |
Articles |
2004-08-02
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Binding your Preferences in Cocoa
(HTML)
Learn to use bindings by creating a simple app.
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Design Guidelines, User Experience |
Articles |
2004-04-26
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Using the Web Kit for Application Registration
(HTML)
Learn how to use the Web Kit to handle your application's online registration.
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User Experience |
Articles |
2004-03-09
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Maximizing Mac OS X Application Performance
(HTML)
Learn how to achieve better performance on Mac OS X.
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Performance |
Articles |
2003-06-23
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Core Data Overview
(HTML)
Describes a roadmap for learning Core Data.
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Data Management |
Getting Started |
2009-03-04
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Binary Data Programming Guide for Cocoa
(HTML)
(PDF)
Explains how to create and use Cocoa data objects, object-oriented wrappers for byte buffers.
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Data Management |
Guides |
2009-05-06
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CFNetwork Programming Guide
(HTML)
(PDF)
Explains how to use Core Foundation networking functions to work with low-level BSD sockets.
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Networking, Security |
Guides |
2009-05-06
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Image Unit Tutorial
(HTML)
(PDF)
Describes how to write image processing kernels and package them for distribution.
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Graphics & Imaging |
Guides |
2009-05-06
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Key-Value Observing Programming Guide
(HTML)
(PDF)
Explains the Cocoa key-value observing protocol.
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Data Management, Design Guidelines |
Guides |
2009-05-06
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Memory Management Programming Guide for Cocoa
(HTML)
(PDF)
Explains how to allocate and deallocate objects in Cocoa.
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Design Guidelines, Objective-C Language |
Guides |
2009-05-06
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The Objective-C 2.0 Programming Language
(HTML)
(PDF)
Introduces object-oriented programming and describes the main programming language used for Cocoa development.
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Objective-C Language, Tools |
Guides |
2009-05-06
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Predicate Programming Guide
(HTML)
(PDF)
Describes how to specify queries in Cocoa.
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Data Management, Design Guidelines |
Guides |
2009-05-06
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Stream Programming Guide for Cocoa
(HTML)
(PDF)
Explains how to use the Cocoa stream classes to read data from and write data to streams.
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Data Management, Networking |
Guides |
2009-05-06
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Text System Overview
(HTML)
(PDF)
Explains how the Cocoa text system works. Includes a tutorial.
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Text & Fonts |
Guides |
2009-04-08
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Keychain Services Programming Guide
(HTML)
(PDF)
This document explains how to use Keychain Services to store and retrieve passwords.
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Security |
Guides |
2009-03-12
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Cocoa Bindings Programming Topics
(HTML)
(PDF)
Explains how to rapidly develop sophisticated user interfaces using Cocoa binding technology.
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Design Guidelines, User Experience |
Guides |
2009-03-08
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Low-Level File Management Programming Topics
(HTML)
(PDF)
Explains the low-level ways Cocoa applications can interact with files.
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File Management |
Guides |
2009-03-05
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Color Programming Topics for Cocoa
(HTML)
(PDF)
Explains how applications specify colors and how users choose colors in Cocoa.
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Graphics & Imaging |
Guides |
2009-03-04
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Core Data Programming Guide
(HTML)
(PDF)
Explains how to manage objects using the Core Data framework.
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Data Management, Design Guidelines |
Guides |
2009-03-04
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Core Data Snippets
(HTML)
(PDF)
Snippets of code that you can use when writing a program that uses Core Data.
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Data Management |
Guides |
2009-03-04
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Core Data Utility Tutorial
(HTML)
(PDF)
A hands-on guide to creating a command-line utility using low-level features of Core Data.
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Data Management, Design Guidelines |
Guides |
2009-03-04
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Dock Tile Programming Guide
(HTML)
(PDF)
Explains how to provide an icon and contextual menu in Carbon applications.
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User Experience |
Guides |
2009-03-04
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Error Handling Programming Guide For Cocoa
(HTML)
(PDF)
Describes NSError objects, related Application Kit support for error handling, and how to use these features in your code.
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Design Guidelines, Objective-C Language |
Guides |
2009-03-04
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64-Bit Transition Guide for Cocoa
(HTML)
(PDF)
Explains how to port Cocoa projects to 64-bit addressing.
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Design Guidelines |
Guides |
2009-03-03
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Archives and Serializations Programming Guide for Cocoa
(HTML)
(PDF)
Explains how to put Cocoa objects into and remove them from a representation suitable for archiving.
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Data Management |
Guides |
2009-02-04
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Cocoa Event-Handling Guide
(HTML)
(PDF)
Introduces event mechanisms and the types of events in Cocoa and describes how to handle events of each type.
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Events & Other Input |
Guides |
2009-02-04
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Collections Programming Topics for Cocoa
(HTML)
(PDF)
Explains how to group objects in arrays, sets, or dictionaries in Cocoa.
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Data Management |
Guides |
2009-02-04
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Dashboard Programming Topics
(HTML)
(PDF)
Explains Dashboard and WebKit technologies used in widgets.
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Apple Applications |
Guides |
2009-02-04
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Dialogs and Special Panels
(HTML)
(PDF)
Explains how to create alert panels. Includes links to documents about other types of panels.
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User Experience |
Guides |
2009-02-04
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Key-Value Coding Programming Guide
(HTML)
(PDF)
Conceptual information about how to access a Cocoa object's values using keys.
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Data Management, Design Guidelines |
Guides |
2009-02-04
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Mac OS X ABI Function Call Guide
(HTML)
(PDF)
Describes the function-calling conventions used in the architectures supported by Mac OS X.
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Intel-Based Macs |
Guides |
2009-02-04
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NSPersistentDocument Core Data Tutorial
(HTML)
(PDF)
Step-by-step instructions for building a simple but functionally rich application using NSPersistentDocument and Cocoa bindings.
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Data Management, Design Guidelines |
Guides |
2009-02-04
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NSPersistentDocument Core Data Tutorial for Mac OS X v10.4.
(HTML)
(PDF)
Deprecated - Step-by-step instructions for building a simple but functionally rich application using NSPersistentDocument and Cocoa bindings.
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Data Management, Design Guidelines |
Guides |
2009-02-04
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Objective-C 2.0 Runtime Programming Guide
(HTML)
(PDF)
Describes the Objective-C 2.0 runtime support library.
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Objective-C Language, Runtime Architecture |
Guides |
2009-02-04
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Toolbar Programming Topics for Cocoa
(HTML)
(PDF)
Explains how to use Cocoa toolbars.
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User Experience |
Guides |
2009-02-04
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Tree-Based XML Programming Guide for Cocoa
(HTML)
(PDF)
Explains how to use the NSXML classes of Cocoa to process, modify, and query XML data.
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Data Management, Internet & Web |
Guides |
2009-02-04
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Universal Binary Programming Guidelines, Second Edition
(HTML)
(PDF)
Conceptual information and tips for writing code that runs on PowerPC-based and Intel-based Macintosh computers.
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Intel-Based Macs, Porting |
Guides |
2009-02-04
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Window Programming Guide for Cocoa
(HTML)
(PDF)
Explains how to use Cocoa windows and panels.
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User Experience |
Guides |
2009-02-04
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Xcode Design Tools for Class Modeling
(HTML)
(PDF)
Describes the Xcode Design Tools for Class Modeling.
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Design Guidelines, Tools |
Guides |
2009-02-04
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Document-Based Applications Overview
(HTML)
(PDF)
Explains how to design and implement Cocoa applications that manage multiple documents.
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Design Guidelines |
Guides |
2009-01-12
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Authorization Services Programming Guide
(HTML)
(PDF)
Explains how to add fine-grained control of privileged operations in an application.
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Security |
Guides |
2009-01-06
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Cocoa Drawing Guide
(HTML)
(PDF)
Explains how to use Cocoa to draw your application's user interface.
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Graphics & Imaging |
Guides |
2009-01-06
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Internationalization Programming Topics
(HTML)
(PDF)
Explains how to support multiple languages in software.
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Internationalization |
Guides |
2009-01-06
|
Resource Programming Guide
(HTML)
(PDF)
Explains how to work with nib and bundle resources in Mac OS X applications.
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Resource Management |
Guides |
2009-01-06
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Web Services Core Programming Guide
(HTML)
(PDF)
Explains how to use the new Web Services client-side frameworks available in Mac OS X.
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Internet & Web, Networking |
Guides |
2009-01-06
|
Xcode Overview
(HTML)
(PDF)
Describes the Xcode IDE and its major components, and provides and overview of the development process.
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Tools |
Guides |
2009-01-06
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Xcode Project Management Guide
(HTML)
(PDF)
Provides practical descriptions of the major development tasks developers perform with Xcode.
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Tools |
Guides |
2009-01-06
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Xcode Workspace Guide
(HTML)
(PDF)
Provides an overview of the Xcode workspace, and shows how to use its components and features.
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Tools |
Guides |
2009-01-06
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Certificate, Key, and Trust Services Programming Guide
(HTML)
(PDF)
Shows how to evaluate trust for a certificate and recover from a trust failure.
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Security |
Guides |
2008-11-19
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Cocoa Fundamentals Guide
(HTML)
(PDF)
Introduces the basic concepts, terminology, architectures, and design patterns of the Cocoa frameworks and development environment.
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Design Guidelines |
Guides |
2008-11-19
|
Code Signing Guide
(HTML)
(PDF)
Explains how you can sign your code and why you should.
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Security |
Guides |
2008-11-19
|
Garbage Collection Programming Guide
(HTML)
(PDF)
Describes the garbage collection system for Cocoa.
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Design Guidelines, Objective-C Language, Performance, Runtime Architecture |
Guides |
2008-11-19
|
Interface Builder User Guide
(HTML)
(PDF)
Conceptual information and tasks explaining how to use the Interface Builder application to design user interfaces.
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Tools |
Guides |
2008-11-19
|
Object-Oriented Programming with Objective-C
(HTML)
(PDF)
Describes object-oriented programming from the perspective of an Objective-C developer.
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Design Guidelines, Objective-C Language |
Guides |
2008-11-19
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Property List Programming Guide
(HTML)
(PDF)
Explains how to use structured, textual representations of data in Cocoa.
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Data Management |
Guides |
2008-11-19
|
Timer Programming Topics for Cocoa
(HTML)
(PDF)
Explains how to use timers for scheduling automatic, repeating message invocations in Cocoa.
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Events & Other Input |
Guides |
2008-11-19
|
Core Animation Programming Guide
(HTML)
(PDF)
Introduces the main components and services of Core Animation.
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Graphics & Imaging |
Guides |
2008-11-13
|
Animation Overview
(HTML)
(PDF)
Describes the animation facilities provided by Mac OS X.
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Games, Graphics & Imaging |
Guides |
2008-10-15
|
Button Programming Topics for Cocoa
(HTML)
(PDF)
Explains how to use Cocoa buttons.
|
User Experience |
Guides |
2008-10-15
|
Control and Cell Programming Topics for Cocoa
(HTML)
(PDF)
Explains the relationship between Cocoa control and cell objects.
|
User Experience |
Guides |
2008-10-15
|
Data Formatting Programming Guide for Cocoa
(HTML)
(PDF)
Explains how to use Cocoa formatters to create and validate text in text fields and other cells.
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Data Management |
Guides |
2008-10-15
|
Mac OS X Technology Overview
(HTML)
(PDF)
Introduces Mac OS X and its technologies.
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Accessibility |
Guides |
2008-10-15
|
NSNetServices and CFNetServices Programming Guide
(HTML)
(PDF)
Describes how to implement Bonjour in Cocoa or Carbon applications.
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Networking |
Guides |
2008-10-15
|
Quartz Composer Programming Guide
(HTML)
(PDF)
Describes how to used the framework to load, play, and control compositions.
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Graphics & Imaging |
Guides |
2008-10-15
|
Security Overview
(HTML)
(PDF)
An introduction to computer security concepts and the security APIs in Mac OS X and iPhone OS.
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Security |
Guides |
2008-10-15
|
String Programming Guide for Cocoa
(HTML)
(PDF)
Explains how to create, search, concatenate, and draw strings in Cocoa.
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Data Management, Text & Fonts |
Guides |
2008-10-15
|
Text Layout Programming Guide for Cocoa
(HTML)
(PDF)
Explains how the Cocoa text system lays out text on pages.
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Text & Fonts |
Guides |
2008-10-15
|
WebKit DOM Programming Topics
(HTML)
(PDF)
Describes how to use JavaScript in web content and WebKit-based applications.
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Internet & Web |
Guides |
2008-10-15
|
WebKit Objective-C Programming Guide
(HTML)
(PDF)
Explains how to use the WebKit to embed web content in both Cocoa and Carbon applications.
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Graphics & Imaging, Internet & Web, User Experience |
Guides |
2008-10-15
|
WebKit Plug-In Programming Topics
(HTML)
(PDF)
Explains how to develop and deploy browser plug-ins based on the WebKit architecture.
|
Internet & Web |
Guides |
2008-10-15
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