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Quartz 2D Reference Collection
(HTML)
(PDF)
Describes the C API for the native two-dimensional drawing engine in Mac OS X.
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Graphics & Imaging |
Reference |
2006-12-18
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Quartz Composer Texture
(HTML)
(DMG)
(ZIP)
Shows how to use a Quartz Composer composition as an OpenGL texture.
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Graphics & Imaging |
Sample Code |
2005-06-01
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QuickTime Overview
(HTML)
(PDF)
Introduces the main concepts and services of QuickTime.
|
QuickTime |
Guides |
2005-08-11
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Real world profiling with the OpenGL Profiler
(HTML)
TN2178: This document describes how to use OpenGL Profiler, a very powerful tool for your OpenGL development.
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Graphics & Imaging, Performance |
Technical Notes |
2008-09-16
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RecordAudioToFile
(HTML)
(DMG)
(ZIP)
Demonstrates recording audio to an AAC file using Core Audio
|
Audio |
Sample Code |
2007-02-27
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Requirements for Quartz GL
(HTML)
QA1536: Describes the requirements for enabling Quartz GL.
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Carbon, Cocoa, Graphics & Imaging, Performance |
Technical Q&As |
2008-08-08
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Resolution Independent UI Release Notes
(HTML)
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Graphics & Imaging |
Release Notes |
2005-04-29
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Retain Counts of io_object_t Objects in IOKit.framework
(HTML)
()
QA1195: Distinguishes between the retain counts of an I/O Kit kernel object and its io_object_t user space proxy.
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Human Interface Device & Force Feedback |
Technical Q&As |
2008-09-24
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SetMouseAcclSample
(HTML)
(DMG)
(ZIP)
Find HID System Manager and get/set cursor acceleration
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Human Interface Device & Force Feedback |
Sample Code |
2006-11-28
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Setting environment variables for user processes
(HTML)
QA1067: Tells how to set environment variables for user processes.
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Porting |
Technical Q&As |
2001-10-25
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Simple DrawSprocket
(HTML)
(DMG)
(ZIP)
Deprecated - Simple use of DrawSprocket to set screen resolution and size.
|
Carbon, Graphics & Imaging |
Sample Code |
2003-07-22
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SimplePing
(HTML)
(DMG)
(ZIP)
Sample provides simple API to programatically ping a remote host without admin privileges
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Networking |
Sample Code |
2003-10-27
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SimplePlayThru
(HTML)
(DMG)
(ZIP)
Use the HAL's Audio Output Unit (AUHAL) for device input and output on a single device (play-thru)
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Audio |
Sample Code |
2006-10-25
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SimpleSpeechRecExample
(HTML)
(DMG)
(ZIP)
Demonstrates how to use the Speech Recognition Manager in a simple application.
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Speech Technologies |
Sample Code |
2003-03-26
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Synchronizing OpenGL rendering updates to the vertical refresh of the display
(HTML)
QA1521: How to avoid tearing by synchronizing your rendering to the display VBL
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Graphics & Imaging |
Technical Q&As |
2007-07-16
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T_DATA_REQ vs M_DATA TPI Message Blocks
(HTML)
()
NW42: Explains why OT passes data to a TPI module using M_DATA message blocks instead of M_PROTO+T_DATA_REQ.
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Networking |
Technical Q&As |
1996-10-25
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TCP/IP Option Sizes
(HTML)
()
NW62: Enumerates the TCP/IP options and their sizes for Open Transport.
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Carbon, Networking |
Technical Q&As |
1999-04-26
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TexturePerformanceDemo
(HTML)
(DMG)
(ZIP)
OpenGL texture optimization demo for WWDC Session 214
|
Graphics & Imaging |
Sample Code |
2005-06-01
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Tiger Developer Overview Series: Developing with Core Image
(HTML)
Learn how Core Image can help you take your graphics development to the next level.
|
Graphics & Imaging |
Articles |
2005-03-09
|
Updating OpenGL Contexts
(HTML)
()
QA1209: When and why to update an OpenGL context in response to system and user actions.
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Carbon, Graphics & Imaging |
Technical Q&As |
2003-06-19
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Using Clip Region and Buffer Rectangles with OpenGL Carbon
(HTML)
()
QA1222: Shows the basics of using buffer rectangles and clip regions with AGL.
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Carbon, Graphics & Imaging |
Technical Q&As |
2002-12-19
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Using Interface Builder's NSOpenGLView or Custom View objects for an OpenGL application
(HTML)
QA1167: Describes usage cases for both NSOpenGLViews and Custom Views for Cocoa OpenGL applications
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Cocoa, Graphics & Imaging |
Technical Q&As |
2004-10-28
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Using Temporary Memory with OpenPicture
(HTML)
Deprecated - QD20: Provides several techniques of causing OpenPicture to allocate temporary memory for a picture handle.
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Carbon |
Technical Q&As |
1996-02-01
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Using the 3DMixer Audio Unit
(HTML)
TN2112: Discusses how to use Core Audio's 3DMixer version 2.0
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Audio |
Technical Notes |
2004-06-14
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VertexPerformanceDemo
(HTML)
(DMG)
(ZIP)
Vertex optimization demo for WWDC Session 214
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Cocoa, Graphics & Imaging |
Sample Code |
2005-06-01
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VideoHardwareInfo
(HTML)
(DMG)
(ZIP)
Query VRAM, Quartz Extreme support, OpenGL extensions and renderer, GLSL version and support.
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Cocoa, Graphics & Imaging |
Sample Code |
2007-05-14
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