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Avoiding Pauses When Looping Audio files with QuickTime
(HTML)
QA1371: Demonstrates how to avoid pauses when looping audio files with QuickTime
|
Audio |
Technical Q&As |
2004-09-08
|
Core Audio Overview
(HTML)
(PDF)
Provides an overview of Core Audio and its programming interfaces.
|
Audio |
Guides |
2007-01-08
|
OpenALExample
(HTML)
(DMG)
(ZIP)
Basic example showing OpenAL usage in a 2D OpenGL environment
|
Audio |
Sample Code |
2005-06-01
|
RecordAudioToFile
(HTML)
(DMG)
(ZIP)
Demonstrates recording audio to an AAC file using Core Audio
|
Audio |
Sample Code |
2007-02-27
|
SimplePlayThru
(HTML)
(DMG)
(ZIP)
Use the HAL's Audio Output Unit (AUHAL) for device input and output on a single device (play-thru)
|
Audio |
Sample Code |
2006-10-25
|
Using the 3DMixer Audio Unit
(HTML)
TN2112: Discusses how to use Core Audio's 3DMixer version 2.0
|
Audio |
Technical Notes |
2004-06-14
|
Animation Overview
(HTML)
(PDF)
Describes the animation facilities provided by Mac OS X.
|
Carbon |
Guides |
2008-10-15
|
Carbon Full Screen Conundrums
(HTML)
QA1068: Describes the available Mac OS X DrawSprocket services.
|
Carbon |
Technical Q&As |
2001-08-20
|
CFPrefTopScores
(HTML)
(DMG)
(ZIP)
How to access globally shared (writable) user preferences without requiring authentication.
|
Carbon |
Sample Code |
2006-10-09
|
CGBitmapContextCreate Supported Color Spaces
(HTML)
QA1037: Lists the color space and alpha info combinations currently supported by CGBitmapContextCreate.
|
Carbon |
Technical Q&As |
2007-07-18
|
Changing the TCP Window Size
(HTML)
NW47: Describes how to change the TCP window size in Open Transport.
|
Carbon |
Technical Q&As |
1997-03-14
|
Context Sharing Tips
(HTML)
()
QA1248: How to correctly share OpenGL contexts and what the limits on this sharing are.
|
Carbon |
Technical Q&As |
2005-02-07
|
Current GDevice Dependencies
(HTML)
()
QA1115: Describes potential problems with creating windows or ports when the current GDevice isn't the main device.
|
Carbon |
Technical Q&As |
2002-02-13
|
Developing Games on Mac OS X Using Third-Party Game Engines
(HTML)
Create your own game using the powerful game engines that run on Mac OS X.
|
Carbon |
Articles |
2006-06-05
|
DrawSprocketTestOld
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates basic implementations of DrawSprocket Functions.
|
Carbon |
Sample Code |
2003-10-14
|
GetProcAdress and OpenGL Entry Points
(HTML)
()
QA1188: Technique for finding function pointers for OpenGL entry points in Cocoa and Carbon
|
Carbon |
Technical Q&As |
2002-11-25
|
Getting the pixel data from a CGImage object
(HTML)
QA1509: Describes how to access the pixel data of a CGImage object
|
Carbon |
Technical Q&As |
2008-08-27
|
GlyphaIVOld
(HTML)
(DMG)
(ZIP)
Deprecated - A basic game implementation in the spirit of Joust meant as demonstation of Sprocket usage.
|
Carbon |
Sample Code |
2003-10-14
|
HID Config Save
(HTML)
(DMG)
(ZIP)
Human Interface Device Manager Configuration sample
|
Carbon |
Sample Code |
2008-05-07
|
How can I programmatically determine the DPI of the current video mode?
(HTML)
()
QA1217: Describes how to compute the DPI for a given display in a given mode using Core Graphics.
|
Carbon |
Technical Q&As |
2002-12-02
|
How do I tell if a particular display is being hardware accelerated by Quartz Extreme?
(HTML)
()
QA1218: Describes how to use CGDisplayUsesOpenGLAcceleration to see if a display is accelerated or not.
|
Carbon |
Technical Q&As |
2002-12-04
|
How do I use QuickDraw with CGDirectDisplay?
(HTML)
QA1011: Explains how to draw to a CGDirectDisplay-captured display using QuickDraw.
|
Carbon |
Technical Q&As |
2001-04-11
|
Incorrect Inside Macintosh Volume V documentation
(HTML)
Deprecated - QD15: Identifies incorrect documentation in Inside Macintosh Volume V regarding the formats of PnPixPat and BkPixPat opcodes.
|
Carbon |
Technical Q&As |
1995-09-15
|
MassiveImage
(HTML)
(DMG)
(ZIP)
Shows how to use a CGDataProvider to save a very large image with Image IO
|
Carbon |
Sample Code |
2007-09-27
|
New HID Manager APIs for Mac OS X version 10.5
(HTML)
TN2187: Mac OS X version 10.5 introduces new APIs for the HID Manager.
|
Carbon |
Technical Notes |
2008-01-23
|
Open Transport Libraries
(HTML)
()
NW18: Lists the Open Transport libraries and what to link with for PowerPC and 68K.
|
Carbon |
Technical Q&As |
2000-11-03
|
Requirements for Quartz GL
(HTML)
QA1536: Describes the requirements for enabling Quartz GL.
|
Carbon |
Technical Q&As |
2008-08-08
|
Simple DrawSprocket
(HTML)
(DMG)
(ZIP)
Deprecated - Simple use of DrawSprocket to set screen resolution and size.
|
Carbon |
Sample Code |
2003-07-22
|
TCP/IP Option Sizes
(HTML)
()
NW62: Enumerates the TCP/IP options and their sizes for Open Transport.
|
Carbon |
Technical Q&As |
1999-04-26
|
Updating OpenGL Contexts
(HTML)
()
QA1209: When and why to update an OpenGL context in response to system and user actions.
|
Carbon |
Technical Q&As |
2003-06-19
|
Using Clip Region and Buffer Rectangles with OpenGL Carbon
(HTML)
()
QA1222: Shows the basics of using buffer rectangles and clip regions with AGL.
|
Carbon |
Technical Q&As |
2002-12-19
|
Using Temporary Memory with OpenPicture
(HTML)
Deprecated - QD20: Provides several techniques of causing OpenPicture to allocate temporary memory for a picture handle.
|
Carbon |
Technical Q&As |
1996-02-01
|
Animation Overview
(HTML)
(PDF)
Describes the animation facilities provided by Mac OS X.
|
Cocoa |
Guides |
2008-10-15
|
CALayerEssentials
(HTML)
(DMG)
(ZIP)
Demonstrates the basics of setting up various Core Animation layers
|
Cocoa |
Sample Code |
2008-09-30
|
CGBitmapContextCreate Supported Color Spaces
(HTML)
QA1037: Lists the color space and alpha info combinations currently supported by CGBitmapContextCreate.
|
Cocoa |
Technical Q&As |
2007-07-18
|
Changing the TCP Window Size
(HTML)
NW47: Describes how to change the TCP window size in Open Transport.
|
Cocoa |
Technical Q&As |
1997-03-14
|
Core Animation properties and Reference Counting
(HTML)
QA1565: Describes a discrepancy between the property declarations in Core Animation and the actual behavior.
|
Cocoa |
Technical Q&As |
2008-11-24
|
CubePuzzle
(HTML)
(DMG)
(ZIP)
Models a Rubik's Cube using Cocoa and OpenGL
|
Cocoa |
Sample Code |
2003-04-21
|
Developing Games on Mac OS X Using Third-Party Game Engines
(HTML)
Create your own game using the powerful game engines that run on Mac OS X.
|
Cocoa |
Articles |
2006-06-05
|
Driving OpenGL Rendering Loops
(HTML)
QA1385: Using Core Video display links (CVDisplayLink) or Cocoa timers (NSTimer) to drive an OpenGL rendering loop
|
Cocoa |
Technical Q&As |
2009-05-01
|
GeekGameBoard
(HTML)
(DMG)
(ZIP)
Shows how to use Core Animation for the user interface of a board or card game.
|
Cocoa |
Sample Code |
2007-12-19
|
Getting the pixel data from a CGImage object
(HTML)
QA1509: Describes how to access the pixel data of a CGImage object
|
Cocoa |
Technical Q&As |
2008-08-27
|
How can I programmatically determine the DPI of the current video mode?
(HTML)
()
QA1217: Describes how to compute the DPI for a given display in a given mode using Core Graphics.
|
Cocoa |
Technical Q&As |
2002-12-02
|
How do I determine how much VRAM is available on my video card?
(HTML)
QA1168: Using Core Graphics and IOKit to find the physical size of VRAM on installed hardware.
|
Cocoa |
Technical Q&As |
2004-10-11
|
How do I tell if a particular display is being hardware accelerated by Quartz Extreme?
(HTML)
()
QA1218: Describes how to use CGDisplayUsesOpenGLAcceleration to see if a display is accelerated or not.
|
Cocoa |
Technical Q&As |
2002-12-04
|
MassiveImage
(HTML)
(DMG)
(ZIP)
Shows how to use a CGDataProvider to save a very large image with Image IO
|
Cocoa |
Sample Code |
2007-09-27
|
NSAnimation Class Reference
(HTML)
(PDF)
Describes the behavior of an animation.
|
Cocoa |
Reference |
2007-10-31
|
NSGLImage
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates how to texture in OpenGL with an NSImage and/or NSBitmapImageRep
|
Cocoa |
Sample Code |
2004-12-01
|
OpenALExample
(HTML)
(DMG)
(ZIP)
Basic example showing OpenAL usage in a 2D OpenGL environment
|
Cocoa |
Sample Code |
2005-06-01
|
OpenGL Filter Basics Cocoa
(HTML)
(DMG)
(ZIP)
How to use Objective-C and MVC design patterns in installing and utilizing filters in an OpenGL rendering pipeline
|
Cocoa |
Sample Code |
2008-02-06
|
Requirements for Quartz GL
(HTML)
QA1536: Describes the requirements for enabling Quartz GL.
|
Cocoa |
Technical Q&As |
2008-08-08
|
Using Interface Builder's NSOpenGLView or Custom View objects for an OpenGL application
(HTML)
QA1167: Describes usage cases for both NSOpenGLViews and Custom Views for Cocoa OpenGL applications
|
Cocoa |
Technical Q&As |
2004-10-28
|
VertexPerformanceDemo
(HTML)
(DMG)
(ZIP)
Vertex optimization demo for WWDC Session 214
|
Cocoa |
Sample Code |
2005-06-01
|
VideoHardwareInfo
(HTML)
(DMG)
(ZIP)
Query VRAM, Quartz Extreme support, OpenGL extensions and renderer, GLSL version and support.
|
Cocoa |
Sample Code |
2007-05-14
|
CFPrefTopScores
(HTML)
(DMG)
(ZIP)
How to access globally shared (writable) user preferences without requiring authentication.
|
Files & Software Installation |
Sample Code |
2006-10-09
|
Installer JavaScript Reference
(HTML)
(PDF)
Describes the JavaScript object model used in distribution definition files.
|
Files & Software Installation |
Reference |
2008-12-16
|
InstallerPluginSample
(HTML)
(DMG)
(ZIP)
Provides instructions for extending software installation using custom plugins
|
Files & Software Installation |
Sample Code |
2006-08-30
|
Installing Your Application on Mac OS X: Guidelines for Developers
(HTML)
Get tips for making the installation process easier for you and your customers.
|
Files & Software Installation |
Articles |
2005-06-13
|
2D Graphics Release Notes for Mac OS X v10.5
(HTML)
Describes the changes and issues related to Core Image and Quartz 2D in Mac OS X v10.5.
|
Graphics & Imaging |
Release Notes |
2008-04-08
|
AGL Changes for Mac OS X Leopard (v. 10.5)
(HTML)
QA1523: This Q&A describes the new and deprecated APIs for Apple OpenGL (AGL)
|
Graphics & Imaging |
Technical Q&As |
2008-01-04
|
aglClipBufferRect
(HTML)
(DMG)
(ZIP)
Shows the use of clip regions and buffer rects in AGL.
|
Graphics & Imaging |
Sample Code |
2003-01-14
|
AGLSurfaceTexture
(HTML)
(DMG)
(ZIP)
Example of render to texture/texture from surface using aglSurfaceTexture.
|
Graphics & Imaging |
Sample Code |
2003-07-07
|
Animating the frame of a CALayer.
(HTML)
QA1620: Explains how the frame property of a layer interacts with animations.
|
Graphics & Imaging |
Technical Q&As |
2008-10-24
|
Animation Overview
(HTML)
(PDF)
Describes the animation facilities provided by Mac OS X.
|
Graphics & Imaging |
Guides |
2008-10-15
|
BoingX
(HTML)
(DMG)
(ZIP)
Shows off using Quartz Extreme to provide borderless OpenGL content on the desktop.
|
Graphics & Imaging |
Sample Code |
2007-11-06
|
Building WingNuts in Xcode with OpenGL: Freeverse Creates a Great Mac-only Game
(HTML)
Read how Freeverse created their award-winning Mac-only game, WingNuts 2, using Core Image, Interface Builder, Xcode, and OpenGL.
|
Graphics & Imaging |
Articles |
2007-05-15
|
CALayerEssentials
(HTML)
(DMG)
(ZIP)
Demonstrates the basics of setting up various Core Animation layers
|
Graphics & Imaging |
Sample Code |
2008-09-30
|
Carbon Full Screen Conundrums
(HTML)
QA1068: Describes the available Mac OS X DrawSprocket services.
|
Graphics & Imaging |
Technical Q&As |
2001-08-20
|
Carbon GLSnapshot
(HTML)
(DMG)
(ZIP)
Demonstrates the use of OpenGL with Quicktime to capture OpenGL content.
|
Graphics & Imaging |
Sample Code |
2003-07-07
|
CGBitmapContextCreate Supported Color Spaces
(HTML)
QA1037: Lists the color space and alpha info combinations currently supported by CGBitmapContextCreate.
|
Graphics & Imaging |
Technical Q&As |
2007-07-18
|
CGGamma
(HTML)
(DMG)
(ZIP)
Shows how to use CGDirectDisplay calls to manipulate display gamma tables.
|
Graphics & Imaging |
Sample Code |
2003-01-14
|
CIColor Class Reference
(HTML)
(PDF)
Describes the class used to manage color values and color spaces for Core Image filters.
|
Graphics & Imaging |
Reference |
2006-12-05
|
CIColorTracking
(HTML)
(DMG)
(ZIP)
An Objective-C applicaton that implements a GPU-based technique to find the location of a uniquely colored object in a scene
|
Graphics & Imaging |
Sample Code |
2008-04-24
|
CIContext Class Reference
(HTML)
(PDF)
Describes the class that provides an evaluation context for rendering a Core Image image through Quartz 2D or OpenGL.
|
Graphics & Imaging |
Reference |
2007-03-16
|
CIFilter Class Reference
(HTML)
(PDF)
Describes the class that processes image data and produces a Core Image image as output.
|
Graphics & Imaging |
Reference |
2007-12-11
|
CIFilterShape Class Reference
(HTML)
(PDF)
Describes the class that defines the bounding shape of a filter and the domain of definition of a filter operation.
|
Graphics & Imaging |
Reference |
2006-12-07
|
CIImage Class Reference
(HTML)
(PDF)
Describes the class that represents an immutable Core Image image.
|
Graphics & Imaging |
Reference |
2007-10-31
|
CIImageAccumulator Class Reference
(HTML)
(PDF)
Describes the class that enables feedback-based image processing.
|
Graphics & Imaging |
Reference |
2007-01-05
|
CIImageProvider Protocol Reference
(HTML)
(PDF)
Describes the informal protocol used to supply bitmap data for creating or initializing a Core Image image.
|
Graphics & Imaging |
Reference |
2006-12-05
|
CIKernel Class Reference
(HTML)
(PDF)
Describes the class that operates on individual pixels using a kernel routine.
|
Graphics & Imaging |
Reference |
2006-12-05
|
CIPlugIn Class Reference
(HTML)
(PDF)
Describes the class that is responsible for loading image units.
|
Graphics & Imaging |
Reference |
2006-12-05
|
CIPlugInRegistration Protocol Reference
(HTML)
(PDF)
Describes the protocol used to load Core Image image units.
|
Graphics & Imaging |
Reference |
2006-12-07
|
CISampler Class Reference
(HTML)
(PDF)
Describes the class that retrieves samples of images that are then processed by a Core Image kernel.
|
Graphics & Imaging |
Reference |
2006-12-07
|
CIVector Class Reference
(HTML)
(PDF)
Describes the class used to pass parameter values to Core Image filters.
|
Graphics & Imaging |
Reference |
2006-12-07
|
Coalesced Updates
(HTML)
TN2133: How to achieve the maxium frame rate in your Mac OS X application
|
Graphics & Imaging |
Technical Notes |
2006-01-20
|
Cocoa OpenGL
(HTML)
(DMG)
(ZIP)
Demonstrates using Cocoa with OpenGL, including window setup and event handling.
|
Graphics & Imaging |
Sample Code |
2007-10-22
|
Context Sharing Tips
(HTML)
()
QA1248: How to correctly share OpenGL contexts and what the limits on this sharing are.
|
Graphics & Imaging |
Technical Q&As |
2005-02-07
|
Core Animation properties and Reference Counting
(HTML)
QA1565: Describes a discrepancy between the property declarations in Core Animation and the actual behavior.
|
Graphics & Imaging |
Technical Q&As |
2008-11-24
|
Core Image Kernel Language Reference
(HTML)
(PDF)
Describes the symbols for writing image-processing kernels.
|
Graphics & Imaging |
Reference |
2008-06-09
|
Core Image Programming Guide
(HTML)
(PDF)
Provides an overview and explains how to use and create image filters and image units.
|
Graphics & Imaging |
Guides |
2008-06-09
|
Core Image Reference Collection
(HTML)
(PDF)
Describes the Objective-C API for using and creating filters for image processing.
|
Graphics & Imaging |
Reference |
2006-12-05
|
Current GDevice Dependencies
(HTML)
()
QA1115: Describes potential problems with creating windows or ports when the current GDevice isn't the main device.
|
Graphics & Imaging |
Technical Q&As |
2002-02-13
|
Debugging Graphics with QuartzDebug
(HTML)
()
QA1236: Explains how to use QuartzDebug to debug graphics issues.
|
Graphics & Imaging |
Technical Q&As |
2006-01-12
|
DrawSprocketTestOld
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates basic implementations of DrawSprocket Functions.
|
Graphics & Imaging |
Sample Code |
2003-10-14
|
Driving OpenGL Rendering Loops
(HTML)
QA1385: Using Core Video display links (CVDisplayLink) or Cocoa timers (NSTimer) to drive an OpenGL rendering loop
|
Graphics & Imaging |
Technical Q&As |
2009-05-01
|
Enabling multi-threaded execution of the OpenGL framework
(HTML)
TN2085: OpenGL on Intel-based Macintosh systems can use multi-threading to increase the performance of CPU-bound OpenGL-based applications.
|
Graphics & Imaging |
Technical Notes |
2006-11-07
|
Ensuring hardware accelerated rendering for your OpenGL application
(HTML)
QA1502: Using the NoRecovery pixel format attribute and how to check whether vertex and fragment processing is executed on the GPU or CPU
|
Graphics & Imaging |
Technical Q&As |
2007-07-18
|
GeekGameBoard
(HTML)
(DMG)
(ZIP)
Shows how to use Core Animation for the user interface of a board or card game.
|
Graphics & Imaging |
Sample Code |
2007-12-19
|
GetProcAdress and OpenGL Entry Points
(HTML)
()
QA1188: Technique for finding function pointers for OpenGL entry points in Cocoa and Carbon
|
Graphics & Imaging |
Technical Q&As |
2002-11-25
|
Getting the pixel data from a CGImage object
(HTML)
QA1509: Describes how to access the pixel data of a CGImage object
|
Graphics & Imaging |
Technical Q&As |
2008-08-27
|