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Leopard Technology Series for Developers: Graphics & Media Overview
(HTML)
Describes Leopard's graphics and media capabilities.
|
Graphics & Imaging |
Articles |
2007-12-11
|
Building WingNuts in Xcode with OpenGL: Freeverse Creates a Great Mac-only Game
(HTML)
Read how Freeverse created their award-winning Mac-only game, WingNuts 2, using Core Image, Interface Builder, Xcode, and OpenGL.
|
Graphics & Imaging |
Articles |
2007-05-15
|
Developing Games on Mac OS X Using Third-Party Game Engines
(HTML)
Create your own game using the powerful game engines that run on Mac OS X.
|
Carbon, Cocoa |
Articles |
2006-06-05
|
Installing Your Application on Mac OS X: Guidelines for Developers
(HTML)
Get tips for making the installation process easier for you and your customers.
|
Files & Software Installation |
Articles |
2005-06-13
|
Tiger Developer Overview Series: Developing with Core Image
(HTML)
Learn how Core Image can help you take your graphics development to the next level.
|
Graphics & Imaging |
Articles |
2005-03-09
|
Image Unit Tutorial
(HTML)
(PDF)
Describes how to write image processing kernels and package them for distribution.
|
Graphics & Imaging |
Guides |
2009-05-06
|
Animation Overview
(HTML)
(PDF)
Describes the animation facilities provided by Mac OS X.
|
Carbon, Cocoa, Graphics & Imaging |
Guides |
2008-10-15
|
Core Image Programming Guide
(HTML)
(PDF)
Provides an overview and explains how to use and create image filters and image units.
|
Graphics & Imaging |
Guides |
2008-06-09
|
OpenGL Programming Guide for Mac OS X
(HTML)
(PDF)
Explains how to use the Apple implementation of OpenGL to create 3D graphics for Cocoa and Carbon applications.
|
Graphics & Imaging |
Guides |
2008-06-09
|
Quartz 2D Programming Guide
(HTML)
(PDF)
Explains how to use Quartz 2D. Includes illustrations and sample code.
|
Graphics & Imaging |
Guides |
2007-12-11
|
Core Audio Overview
(HTML)
(PDF)
Provides an overview of Core Audio and its programming interfaces.
|
Audio |
Guides |
2007-01-08
|
Performance Overview
(HTML)
(PDF)
Introduces the factors that determine performance.
|
Performance |
Guides |
2006-10-03
|
Bonjour Overview
(HTML)
(PDF)
Explains how to use Apple's zero-configuration networking architecture in Cocoa applications.
|
Networking |
Guides |
2006-05-23
|
DNS Service Discovery Programming Guide
(HTML)
(PDF)
Explains how to use DNS Service Discovery in your application.
|
Networking |
Guides |
2005-11-09
|
QuickTime Overview
(HTML)
(PDF)
Introduces the main concepts and services of QuickTime.
|
QuickTime |
Guides |
2005-08-11
|
Installer JavaScript Reference
(HTML)
(PDF)
Describes the JavaScript object model used in distribution definition files.
|
Files & Software Installation |
Reference |
2008-12-16
|
Core Image Kernel Language Reference
(HTML)
(PDF)
Describes the symbols for writing image-processing kernels.
|
Graphics & Imaging |
Reference |
2008-06-09
|
Force Feedback Framework Reference
(HTML)
Describes the public interfaces to the Force Feedback implementation in Mac OS X, including support for plug-ins.
|
Human Interface Device & Force Feedback |
Reference |
2008-04-08
|
CIFilter Class Reference
(HTML)
(PDF)
Describes the class that processes image data and produces a Core Image image as output.
|
Graphics & Imaging |
Reference |
2007-12-11
|
CIImage Class Reference
(HTML)
(PDF)
Describes the class that represents an immutable Core Image image.
|
Graphics & Imaging |
Reference |
2007-10-31
|
NSAnimation Class Reference
(HTML)
(PDF)
Describes the behavior of an animation.
|
Cocoa |
Reference |
2007-10-31
|
NSHost Class Reference
(HTML)
(PDF)
Describes a representation of a network host.
|
Networking |
Reference |
2007-03-24
|
CIContext Class Reference
(HTML)
(PDF)
Describes the class that provides an evaluation context for rendering a Core Image image through Quartz 2D or OpenGL.
|
Graphics & Imaging |
Reference |
2007-03-16
|
CIImageAccumulator Class Reference
(HTML)
(PDF)
Describes the class that enables feedback-based image processing.
|
Graphics & Imaging |
Reference |
2007-01-05
|
Quartz 2D Reference Collection
(HTML)
(PDF)
Describes the C API for the native two-dimensional drawing engine in Mac OS X.
|
Graphics & Imaging |
Reference |
2006-12-18
|
CIFilterShape Class Reference
(HTML)
(PDF)
Describes the class that defines the bounding shape of a filter and the domain of definition of a filter operation.
|
Graphics & Imaging |
Reference |
2006-12-07
|
CIPlugInRegistration Protocol Reference
(HTML)
(PDF)
Describes the protocol used to load Core Image image units.
|
Graphics & Imaging |
Reference |
2006-12-07
|
CISampler Class Reference
(HTML)
(PDF)
Describes the class that retrieves samples of images that are then processed by a Core Image kernel.
|
Graphics & Imaging |
Reference |
2006-12-07
|
CIVector Class Reference
(HTML)
(PDF)
Describes the class used to pass parameter values to Core Image filters.
|
Graphics & Imaging |
Reference |
2006-12-07
|
CIColor Class Reference
(HTML)
(PDF)
Describes the class used to manage color values and color spaces for Core Image filters.
|
Graphics & Imaging |
Reference |
2006-12-05
|
CIImageProvider Protocol Reference
(HTML)
(PDF)
Describes the informal protocol used to supply bitmap data for creating or initializing a Core Image image.
|
Graphics & Imaging |
Reference |
2006-12-05
|
CIKernel Class Reference
(HTML)
(PDF)
Describes the class that operates on individual pixels using a kernel routine.
|
Graphics & Imaging |
Reference |
2006-12-05
|
CIPlugIn Class Reference
(HTML)
(PDF)
Describes the class that is responsible for loading image units.
|
Graphics & Imaging |
Reference |
2006-12-05
|
Core Image Reference Collection
(HTML)
(PDF)
Describes the Objective-C API for using and creating filters for image processing.
|
Graphics & Imaging |
Reference |
2006-12-05
|
2D Graphics Release Notes for Mac OS X v10.5
(HTML)
Describes the changes and issues related to Core Image and Quartz 2D in Mac OS X v10.5.
|
Graphics & Imaging |
Release Notes |
2008-04-08
|
Resolution Independent UI Release Notes
(HTML)
|
Graphics & Imaging |
Release Notes |
2005-04-29
|
CALayerEssentials
(HTML)
(DMG)
(ZIP)
Demonstrates the basics of setting up various Core Animation layers
|
Cocoa, Graphics & Imaging |
Sample Code |
2008-09-30
|
HID LED test tool
(HTML)
(DMG)
(ZIP)
HID Manager sample project that shows how to set and clear keyboard LEDs.
|
Human Interface Device & Force Feedback, Porting |
Sample Code |
2008-07-25
|
HID Calibrator
(HTML)
(DMG)
(ZIP)
Human Interface Device Manager Calibrator sample
|
Human Interface Device & Force Feedback, Porting |
Sample Code |
2008-05-07
|
HID Config Save
(HTML)
(DMG)
(ZIP)
Human Interface Device Manager Configuration sample
|
Carbon, Human Interface Device & Force Feedback, Porting |
Sample Code |
2008-05-07
|
HID Explorer
(HTML)
(DMG)
(ZIP)
Human Interface Device Manager Explorer
|
Human Interface Device & Force Feedback, Porting |
Sample Code |
2008-05-07
|
CIColorTracking
(HTML)
(DMG)
(ZIP)
An Objective-C applicaton that implements a GPU-based technique to find the location of a uniquely colored object in a scene
|
Graphics & Imaging |
Sample Code |
2008-04-24
|
OpenGL Filter Basics Cocoa
(HTML)
(DMG)
(ZIP)
How to use Objective-C and MVC design patterns in installing and utilizing filters in an OpenGL rendering pipeline
|
Cocoa, Graphics & Imaging, Performance |
Sample Code |
2008-02-06
|
GeekGameBoard
(HTML)
(DMG)
(ZIP)
Shows how to use Core Animation for the user interface of a board or card game.
|
Cocoa, Graphics & Imaging |
Sample Code |
2007-12-19
|
BoingX
(HTML)
(DMG)
(ZIP)
Shows off using Quartz Extreme to provide borderless OpenGL content on the desktop.
|
Graphics & Imaging |
Sample Code |
2007-11-06
|
Cocoa OpenGL
(HTML)
(DMG)
(ZIP)
Demonstrates using Cocoa with OpenGL, including window setup and event handling.
|
Graphics & Imaging |
Sample Code |
2007-10-22
|
MassiveImage
(HTML)
(DMG)
(ZIP)
Shows how to use a CGDataProvider to save a very large image with Image IO
|
Carbon, Cocoa, Graphics & Imaging |
Sample Code |
2007-09-27
|
VideoHardwareInfo
(HTML)
(DMG)
(ZIP)
Query VRAM, Quartz Extreme support, OpenGL extensions and renderer, GLSL version and support.
|
Cocoa, Graphics & Imaging |
Sample Code |
2007-05-14
|
CocoaSpeechSynthesisExample
(HTML)
(DMG)
(ZIP)
Shows how to use the Carbon Speech Synthesis API from within a Mac OS X Cocoa application.
|
Speech Technologies |
Sample Code |
2007-03-23
|
RecordAudioToFile
(HTML)
(DMG)
(ZIP)
Demonstrates recording audio to an AAC file using Core Audio
|
Audio |
Sample Code |
2007-02-27
|
SetMouseAcclSample
(HTML)
(DMG)
(ZIP)
Find HID System Manager and get/set cursor acceleration
|
Human Interface Device & Force Feedback |
Sample Code |
2006-11-28
|
SimplePlayThru
(HTML)
(DMG)
(ZIP)
Use the HAL's Audio Output Unit (AUHAL) for device input and output on a single device (play-thru)
|
Audio |
Sample Code |
2006-10-25
|
CFPrefTopScores
(HTML)
(DMG)
(ZIP)
How to access globally shared (writable) user preferences without requiring authentication.
|
Carbon, Files & Software Installation, Porting |
Sample Code |
2006-10-09
|
InstallerPluginSample
(HTML)
(DMG)
(ZIP)
Provides instructions for extending software installation using custom plugins
|
Files & Software Installation |
Sample Code |
2006-08-30
|
GLSLShowpiece
(HTML)
(DMG)
(ZIP)
GLSLShowpiece demonstrates several Vertex and Fragment shaders
|
Graphics & Imaging |
Sample Code |
2006-07-17
|
GetPrimaryMACAddress
(HTML)
(DMG)
(ZIP)
Demonstrates retrieving the MAC address of the built-in Ethernet controller. Useful for uniquely identifying a Macintosh system.
|
Networking |
Sample Code |
2005-10-27
|
ImageClient
(HTML)
(DMG)
(ZIP)
Demonstrates how to use CFNetwork for synchronous and asynchronous operations, network diagnostics, proxy navigation, and authentication.
|
Networking |
Sample Code |
2005-06-01
|
OpenALExample
(HTML)
(DMG)
(ZIP)
Basic example showing OpenAL usage in a 2D OpenGL environment
|
Audio, Cocoa |
Sample Code |
2005-06-01
|
Quartz Composer Texture
(HTML)
(DMG)
(ZIP)
Shows how to use a Quartz Composer composition as an OpenGL texture.
|
Graphics & Imaging |
Sample Code |
2005-06-01
|
TexturePerformanceDemo
(HTML)
(DMG)
(ZIP)
OpenGL texture optimization demo for WWDC Session 214
|
Graphics & Imaging |
Sample Code |
2005-06-01
|
VertexPerformanceDemo
(HTML)
(DMG)
(ZIP)
Vertex optimization demo for WWDC Session 214
|
Cocoa, Graphics & Imaging |
Sample Code |
2005-06-01
|
NSGLImage
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates how to texture in OpenGL with an NSImage and/or NSBitmapImageRep
|
Cocoa, Graphics & Imaging |
Sample Code |
2004-12-01
|
SimplePing
(HTML)
(DMG)
(ZIP)
Sample provides simple API to programatically ping a remote host without admin privileges
|
Networking |
Sample Code |
2003-10-27
|
DrawSprocketTestOld
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates basic implementations of DrawSprocket Functions.
|
Carbon, Graphics & Imaging |
Sample Code |
2003-10-14
|
GlyphaIVOld
(HTML)
(DMG)
(ZIP)
Deprecated - A basic game implementation in the spirit of Joust meant as demonstation of Sprocket usage.
|
Carbon, Graphics & Imaging |
Sample Code |
2003-10-14
|
HID Utilities Source
(HTML)
(DMG)
(ZIP)
Shows a high level abstract library for the HID manager.
|
Human Interface Device & Force Feedback |
Sample Code |
2003-10-06
|
Simple DrawSprocket
(HTML)
(DMG)
(ZIP)
Deprecated - Simple use of DrawSprocket to set screen resolution and size.
|
Carbon, Graphics & Imaging |
Sample Code |
2003-07-22
|
HID Manager Basics
(HTML)
(DMG)
(ZIP)
Shows basic use of HID Manager for Mac OS X: including device discovery, queues and polling elements.
|
Human Interface Device & Force Feedback |
Sample Code |
2003-07-10
|
AGLSurfaceTexture
(HTML)
(DMG)
(ZIP)
Example of render to texture/texture from surface using aglSurfaceTexture.
|
Graphics & Imaging |
Sample Code |
2003-07-07
|
Carbon GLSnapshot
(HTML)
(DMG)
(ZIP)
Demonstrates the use of OpenGL with Quicktime to capture OpenGL content.
|
Graphics & Imaging |
Sample Code |
2003-07-07
|
CubePuzzle
(HTML)
(DMG)
(ZIP)
Models a Rubik's Cube using Cocoa and OpenGL
|
Cocoa |
Sample Code |
2003-04-21
|
SimpleSpeechRecExample
(HTML)
(DMG)
(ZIP)
Demonstrates how to use the Speech Recognition Manager in a simple application.
|
Speech Technologies |
Sample Code |
2003-03-26
|
Out of This GWorld
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates the use of offscreen GWorlds and palette animation to simulate animation.
|
Graphics & Imaging |
Sample Code |
2003-03-12
|
aglClipBufferRect
(HTML)
(DMG)
(ZIP)
Shows the use of clip regions and buffer rects in AGL.
|
Graphics & Imaging |
Sample Code |
2003-01-14
|
BlitVBL
(HTML)
(DMG)
(ZIP)
Shows how to have Mac OS X try its best to sync to the VBL for you.
|
Performance |
Sample Code |
2003-01-14
|
CGGamma
(HTML)
(DMG)
(ZIP)
Shows how to use CGDirectDisplay calls to manipulate display gamma tables.
|
Graphics & Imaging |
Sample Code |
2003-01-14
|
GetMACAddressSample
(HTML)
(DMG)
(ZIP)
Demonstrates how to retrieve the MAC address for each Ethernet interface from the Mac OS X I/O Registry.
|
Networking |
Sample Code |
2003-01-14
|
GetSetOptions
(HTML)
(DMG)
(ZIP)
Demonstrates a variety of uses of Open Transport's option management routines.
|
Networking |
Sample Code |
2003-01-14
|
ListMania
(HTML)
(DMG)
(ZIP)
Demonstrates a variety of techniques for using Open Transport's list utility routines.
|
Networking |
Sample Code |
2003-01-14
|
Mode
(HTML)
(DMG)
(ZIP)
Shows how to enumerate displays and list the available modes for each display.
|
Graphics & Imaging |
Sample Code |
2003-01-14
|
ModeWhacker
(HTML)
(DMG)
(ZIP)
Shows how to enumerate, select, capture, manipulate, and release displays using the CGDirectDisplay API.
|
Graphics & Imaging |
Sample Code |
2003-01-14
|
NoCopyReceives
(HTML)
(DMG)
(ZIP)
Demonstrates using no-copy receives under Open Transport.
|
Networking |
Sample Code |
2003-01-14
|
Real world profiling with the OpenGL Profiler
(HTML)
TN2178: This document describes how to use OpenGL Profiler, a very powerful tool for your OpenGL development.
|
Graphics & Imaging, Performance |
Technical Notes |
2008-09-16
|
New HID Manager APIs for Mac OS X version 10.5
(HTML)
TN2187: Mac OS X version 10.5 introduces new APIs for the HID Manager.
|
Carbon, Human Interface Device & Force Feedback, Porting |
Technical Notes |
2008-01-23
|
Enabling multi-threaded execution of the OpenGL framework
(HTML)
TN2085: OpenGL on Intel-based Macintosh systems can use multi-threading to increase the performance of CPU-bound OpenGL-based applications.
|
Graphics & Imaging |
Technical Notes |
2006-11-07
|
Coalesced Updates
(HTML)
TN2133: How to achieve the maxium frame rate in your Mac OS X application
|
Graphics & Imaging, Performance |
Technical Notes |
2006-01-20
|
OpenGL Release Highlights - Mac OS X 10.3 Panther
(HTML)
TN2131: Contains a list of bugs along with a short description on a release-by-release basis
|
Graphics & Imaging |
Technical Notes |
2005-02-04
|
Using the 3DMixer Audio Unit
(HTML)
TN2112: Discusses how to use Core Audio's 3DMixer version 2.0
|
Audio |
Technical Notes |
2004-06-14
|
Driving OpenGL Rendering Loops
(HTML)
QA1385: Using Core Video display links (CVDisplayLink) or Cocoa timers (NSTimer) to drive an OpenGL rendering loop
|
Cocoa, Graphics & Imaging |
Technical Q&As |
2009-05-01
|
Core Animation properties and Reference Counting
(HTML)
QA1565: Describes a discrepancy between the property declarations in Core Animation and the actual behavior.
|
Cocoa, Graphics & Imaging |
Technical Q&As |
2008-11-24
|
Animating the frame of a CALayer.
(HTML)
QA1620: Explains how the frame property of a layer interacts with animations.
|
Graphics & Imaging |
Technical Q&As |
2008-10-24
|
Retain Counts of io_object_t Objects in IOKit.framework
(HTML)
()
QA1195: Distinguishes between the retain counts of an I/O Kit kernel object and its io_object_t user space proxy.
|
Human Interface Device & Force Feedback |
Technical Q&As |
2008-09-24
|
Getting the pixel data from a CGImage object
(HTML)
QA1509: Describes how to access the pixel data of a CGImage object
|
Carbon, Cocoa, Graphics & Imaging |
Technical Q&As |
2008-08-27
|
Requirements for Quartz GL
(HTML)
QA1536: Describes the requirements for enabling Quartz GL.
|
Carbon, Cocoa, Graphics & Imaging, Performance |
Technical Q&As |
2008-08-08
|
Getting a Packet Trace
(HTML)
()
QA1176: Lists tools available for looking at the network packets on the wire.
|
Networking |
Technical Q&As |
2008-06-03
|
AGL Changes for Mac OS X Leopard (v. 10.5)
(HTML)
QA1523: This Q&A describes the new and deprecated APIs for Apple OpenGL (AGL)
|
Graphics & Imaging |
Technical Q&As |
2008-01-04
|
CGBitmapContextCreate Supported Color Spaces
(HTML)
QA1037: Lists the color space and alpha info combinations currently supported by CGBitmapContextCreate.
|
Carbon, Cocoa, Graphics & Imaging |
Technical Q&As |
2007-07-18
|
Ensuring hardware accelerated rendering for your OpenGL application
(HTML)
QA1502: Using the NoRecovery pixel format attribute and how to check whether vertex and fragment processing is executed on the GPU or CPU
|
Graphics & Imaging |
Technical Q&As |
2007-07-18
|
Synchronizing OpenGL rendering updates to the vertical refresh of the display
(HTML)
QA1521: How to avoid tearing by synchronizing your rendering to the display VBL
|
Graphics & Imaging |
Technical Q&As |
2007-07-16
|
Debugging Graphics with QuartzDebug
(HTML)
()
QA1236: Explains how to use QuartzDebug to debug graphics issues.
|
Graphics & Imaging |
Technical Q&As |
2006-01-12
|