Sorted by Title |
Sort by Topic |
Sort by Resource Type |
Sort by Date |
CIFilter Core Animation Additions
(HTML)
(PDF)
Describes the category that extends Core Image filters for use with Layer Kit.
|
Cocoa, Quartz |
Reference |
2007-07-24
|
CIFilter Image Kit Additions
(HTML)
(PDF)
Describes the category that extends Core Image filters for use with Image Kit.
|
Cocoa, Quartz |
Reference |
2006-12-06
|
CIFilterGenerator Class Reference
(HTML)
(PDF)
Describes the class that supports chaining together image processing filters.
|
Cocoa, Quartz |
Reference |
2006-12-05
|
CIFilterShape Class Reference
(HTML)
(PDF)
Describes the class that defines the bounding shape of a filter and the domain of definition of a filter operation.
|
Cocoa, Games, Quartz |
Reference |
2006-12-07
|
CIImage Additions Reference
(HTML)
(PDF)
Describes additions for manipulating Cocoa images.
|
Cocoa, Quartz |
Reference |
2007-06-08
|
CIImage Class Reference
(HTML)
(PDF)
Describes the class that represents an immutable Core Image image.
|
Cocoa, Games, Quartz |
Reference |
2007-10-31
|
CIImageAccumulator Class Reference
(HTML)
(PDF)
Describes the class that enables feedback-based image processing.
|
Cocoa, Games, Quartz |
Reference |
2007-01-05
|
CIImageProvider Protocol Reference
(HTML)
(PDF)
Describes the informal protocol used to supply bitmap data for creating or initializing a Core Image image.
|
Cocoa, Games, Quartz |
Reference |
2006-12-05
|
CIKernel Class Reference
(HTML)
(PDF)
Describes the class that operates on individual pixels using a kernel routine.
|
Cocoa, Games, Quartz |
Reference |
2006-12-05
|
CIPlugIn Class Reference
(HTML)
(PDF)
Describes the class that is responsible for loading image units.
|
Cocoa, Games, Quartz |
Reference |
2006-12-05
|
CIPlugInRegistration Protocol Reference
(HTML)
(PDF)
Describes the protocol used to load Core Image image units.
|
Cocoa, Games, Quartz |
Reference |
2006-12-07
|
CISampler Class Reference
(HTML)
(PDF)
Describes the class that retrieves samples of images that are then processed by a Core Image kernel.
|
Cocoa, Games, Quartz |
Reference |
2006-12-07
|
CITransitionSelectorSample2
(HTML)
(DMG)
(ZIP)
Showing all available Core Image transitions in a scrollable NSOpenGLView
|
Cocoa, OpenGL, Quartz |
Sample Code |
2006-09-18
|
CIVector Class Reference
(HTML)
(PDF)
Describes the class used to pass parameter values to Core Image filters.
|
Cocoa, Games, Quartz |
Reference |
2006-12-07
|
CIVideoDemoGL
(HTML)
(DMG)
(ZIP)
CIVideoDemoGL demonstrates using Core Image with QuickTime and Core Video
|
QuickTime, Video |
Sample Code |
2007-10-03
|
Coalesced Updates
(HTML)
TN2133: How to achieve the maxium frame rate in your Mac OS X application
|
Performance |
Technical Notes |
2006-01-20
|
Cocoa CG aliasing demo
(HTML)
(DMG)
(ZIP)
Shows how to draw both aliased and anti-aliased text and graphics using Quartz and Cocoa.
|
Cocoa, Quartz |
Sample Code |
2003-07-17
|
Cocoa CG arc demo
(HTML)
(DMG)
(ZIP)
Shows how to draw both aliased and anti-aliased arcs using Quartz and Cocoa.
|
Cocoa, Quartz |
Sample Code |
2003-07-17
|
Cocoa Drawing Guide
(HTML)
(PDF)
Explains how to use Cocoa to draw your application's user interface.
|
Cocoa |
Guides |
2009-01-06
|
Cocoa OpenGL
(HTML)
(DMG)
(ZIP)
Demonstrates using Cocoa with OpenGL, including window setup and event handling.
|
OpenGL |
Sample Code |
2007-10-22
|
Cocoa PDE with Carbon Printing
(HTML)
(DMG)
(ZIP)
Application that uses a Cocoa PDE along with the Carbon Printing APIs.
|
Printing |
Sample Code |
2007-07-27
|
CocoaDVDPlayer
(HTML)
(DMG)
(ZIP)
Demonstrates how to use DVD Playback Services to play DVD-Video media.
|
Video |
Sample Code |
2005-11-04
|
CocoaSlides
(HTML)
(DMG)
(ZIP)
An image browser written using AppKit's Core Animation-based compositing and animation functionality
|
Cocoa, Quartz |
Sample Code |
2007-11-02
|
CollectPictColors
(HTML)
(DMG)
(ZIP)
Deprecated - Uses Picture Utilities package and KnowsPict application to demonstrate collecting colors used by Pict resources.
|
Carbon |
Sample Code |
2003-10-10
|
Color Management Overview
(HTML)
(PDF)
Introduces basic concepts and defines color spaces.
|
Carbon, Cocoa, ColorSync |
Guides |
2005-07-07
|
Color Picker Manager Reference
(HTML)
(PDF)
Describes the C API used in Classic Mac OS to solicit color choices from users.
|
Carbon |
Reference |
2007-07-02
|
Color Programming Topics for Cocoa
(HTML)
(PDF)
Explains how applications specify colors and how users choose colors in Cocoa.
|
Cocoa |
Guides |
2009-03-04
|
ColorBars
(HTML)
(DMG)
(ZIP)
Shows how to enumerate, select, capture, manipulate, draw to, and release displays using the CGDirectDisplay API.
|
Carbon, Cocoa, Quartz |
Sample Code |
2003-01-14
|
ColorMatching
(HTML)
(DMG)
(ZIP)
Performs simple color matching of images using ColorSync or the QuickTime 6.4 Graphics Importers.
|
Cocoa, ColorSync |
Sample Code |
2003-12-18
|
ColorSync Color Matching on Intel-based Macs
(HTML)
QA1464: Describes special considerations for byte ordering when performing ColorSync color matching on Intel-based Macs
|
ColorSync |
Technical Q&As |
2006-03-16
|
ColorSync Manager Reference
(HTML)
(PDF)
Describes the C API for ColorSync, the platform-independent color management system in Mac OS X.
|
Carbon, ColorSync |
Reference |
2005-06-04
|
ColorSync on Mac OS X
(HTML)
()
TN2035: Describes ColorSync, which is fundamentally integrated into Mac OS X.
|
ColorSync, Printing, Quartz |
Technical Notes |
2005-08-10
|
ColorSyncDevices
(HTML)
(DMG)
(ZIP)
Demonstrates how to use the new ColorSync Device Support APIs introduced with Mac OS X.
|
Carbon, ColorSync |
Sample Code |
2003-01-14
|
Compiling X11 / OpenGL applications on Mac OS X v.10.5 Leopard
(HTML)
QA1567: Trying to compile X11 / OpenGL application on Mac OS X v.10.5 result on "ld: cycle in dylib re-exports with /usr/X11R6/lib/libGL.dylib""
|
OpenGL |
Technical Q&As |
2007-10-30
|
Compression Sequence APIs - codecErr returned when compressing with H.264
(HTML)
QA1470: Describes why ICM Compression Sequence APIs cannot be used to encode to H.264
|
QuickTime |
Technical Q&As |
2006-11-15
|
Compression Sessions - Configuring codec quality settings
(HTML)
QA1444: Discusses how to set encoding quality for a Compression Sequence
|
QuickTime |
Technical Q&As |
2005-10-17
|
Context Sharing Tips
(HTML)
()
QA1248: How to correctly share OpenGL contexts and what the limits on this sharing are.
|
Carbon, Games, OpenGL |
Technical Q&As |
2005-02-07
|
Converting RGB Colors to a Palette Index
(HTML)
Deprecated - QD21: Explains how to convert RGB colors into the palette index created by an application.
|
Carbon |
Technical Q&As |
1995-09-15
|
Core Animation Cookbook
(HTML)
(PDF)
Demonstrates common Core Animation tasks.
|
Cocoa, Quartz |
Guides |
2008-03-11
|
Core Animation Function Reference
(HTML)
(PDF)
Describes the C functions that support Core Animation.
|
Cocoa, Quartz |
Reference |
2007-07-24
|
Core Animation Programming Guide
(HTML)
(PDF)
Introduces the main components and services of Core Animation.
|
Cocoa, Quartz |
Guides |
2008-11-13
|
Core Animation properties and Reference Counting
(HTML)
QA1565: Describes a discrepancy between the property declarations in Core Animation and the actual behavior.
|
Cocoa, Games, Quartz |
Technical Q&As |
2008-11-24
|
Core Animation QuickTime Layer
(HTML)
(DMG)
(ZIP)
Shows the use of controls in a Layer over a Core Animation QTMovieLayer
|
Cocoa, QuickTime |
Sample Code |
2007-09-26
|
Core Animation Reference Collection
(HTML)
(PDF)
Describes the API for Core Animation.
|
Cocoa, Quartz |
Reference |
2008-06-26
|
Core Animation Release Notes
(HTML)
Describes features, issues, and workarounds related to Mac OS X v10.5 and its support of Core Animation.
|
Cocoa, Quartz |
Release Notes |
2007-05-31
|
Core Graphics Reference Collection
(HTML)
(PDF)
Describes the API for Quartz 2D drawing, Quartz Display Services, and Quartz Events Services.
|
Quartz |
Reference |
2006-12-11
|
Core Image Filter Reference
(HTML)
(PDF)
Describes the built-in image processing filters available through Core Image.
|
Quartz |
Reference |
2008-07-11
|
Core Image Kernel Language Reference
(HTML)
(PDF)
Describes the symbols for writing image-processing kernels.
|
Carbon, Cocoa, Games, Quartz |
Reference |
2008-06-09
|
Core Image Programming Guide
(HTML)
(PDF)
Provides an overview and explains how to use and create image filters and image units.
|
Carbon, Cocoa, Games, Quartz |
Guides |
2008-06-09
|
Core Image Reference Collection
(HTML)
(PDF)
Describes the Objective-C API for using and creating filters for image processing.
|
Cocoa, Games, Quartz |
Reference |
2006-12-05
|
Core Printing Reference
(HTML)
(PDF)
Describes the C API that provides an abstraction layer for application printing.
|
Printing |
Reference |
2007-07-24
|
Core Video - Available Pixel Formats
(HTML)
QA1501: Discusses how to determine all the pixel format types and format descriptions known to Core Video.
|
QuickTime |
Technical Q&As |
2007-01-23
|
Core Video Programming Guide
(HTML)
(PDF)
Describes Core Video concepts and how to obtain and manipulate video frames using the Core Video API.
|
Video |
Guides |
2007-04-03
|
Core Video Reference
(HTML)
(PDF)
Describes the C API for obtaining and manipulating individual video frames.
|
Quartz, Video |
Reference |
2007-03-22
|
CoreImageGLTextureFBO
(HTML)
(DMG)
(ZIP)
Making OpenGL textures with Core Image
|
Games, OpenGL, Quartz |
Sample Code |
2008-07-30
|
Creating an OpenGL texture from an NSView
(HTML)
()
QA1325: Addresses the issues involved with using an NSView as the source data for an OpenGL texture.
|
OpenGL |
Technical Q&As |
2004-02-13
|
Creating color spaces that ensure color matching.
(HTML)
QA1396: How to create color spaces that ensure color matching.
|
ColorSync, Quartz |
Technical Q&As |
2005-10-04
|
Creating Gray Scaled Images > 8 bits
(HTML)
()
Deprecated - QD51: Shows how to create gray-scaled images at resolutions greater than 8 bits for display.
|
Carbon |
Technical Q&As |
1997-11-17
|
Creating Printing Presets for iPhoto
(HTML)
(PDF)
Rules for creating and installing printer-specific collections of settings. Includes a sample file.
|
Printing |
Guides |
2005-07-07
|
Creating Sub GWorlds using QTNewGWorldFromPtr
(HTML)
QA1014: Using QTNewGWorldFromPtr to create sub GWorlds which reference the pixel data of other GWorlds.
|
QuickTime |
Technical Q&As |
2001-03-20
|
CTMClip
(HTML)
(DMG)
(ZIP)
Deprecated - Shows how to manipulate the Quartz 2D Current Transform Matrix (CTM) for image drawing with clipping.
|
Carbon, Cocoa, Quartz |
Sample Code |
2003-01-14
|
CTMDemo
(HTML)
(DMG)
(ZIP)
Deprecated - Shows how to manipulate the Quartz 2D Current Transform Matrix (CTM) for image drawing without clipping.
|
Carbon, Cocoa, Quartz |
Sample Code |
2003-01-14
|
CubePuzzle
(HTML)
(DMG)
(ZIP)
Models a Rubik's Cube using Cocoa and OpenGL
|
Games, OpenGL |
Sample Code |
2003-04-21
|
Current GDevice Dependencies
(HTML)
()
QA1115: Describes potential problems with creating windows or ports when the current GDevice isn't the main device.
|
Carbon, Games |
Technical Q&As |
2002-02-13
|
Debugging Graphics with QuartzDebug
(HTML)
()
QA1236: Explains how to use QuartzDebug to debug graphics issues.
|
Quartz |
Technical Q&As |
2006-01-12
|
Decompression Sessions - Setting codec accuracy and field mode
(HTML)
QA1460: Describes how to set codec accuracy and field mode options when creating a decompression sessions.
|
QuickTime |
Technical Q&As |
2006-01-12
|
Difference between using Restart or Shut Down in the Finder's Special menu in Open Firmware
(HTML)
()
HW47: Explains the differences between using Restart or Shut Down on Open Firmware
|
Hardware & Drivers |
Technical Q&As |
1999-02-15
|
Disabling Processor Cores on a Multi-Core System
(HTML)
()
QA1141: Describes how to disable processor cores on a multi-core system for testing purposes.
|
Performance |
Technical Q&As |
2008-09-16
|
Display Manager Reference
(HTML)
(PDF)
Deprecated - Describes the C API for dynamically changing the arrangement and display modes of attached monitors. Replaced by Quartz Display Services.
|
Carbon |
Reference |
2007-12-04
|
Draw Pixels
(HTML)
(DMG)
(ZIP)
An example of the correct use of DrawPixels.
|
OpenGL |
Sample Code |
2003-07-16
|
Drawing a Path Multiple Times
(HTML)
QA1047: Explains that path drawing operations consume the path.
|
Carbon, Cocoa, Printing, Quartz |
Technical Q&As |
2001-07-02
|
Drawing Performance Guidelines
(HTML)
(PDF)
Guidelines for improving the speed of drawing code.
|
Performance, Tools |
Guides |
2006-04-04
|
Driving OpenGL Rendering Loops
(HTML)
QA1385: Using Core Video display links (CVDisplayLink) or Cocoa timers (NSTimer) to drive an OpenGL rendering loop
|
Cocoa, OpenGL, Performance |
Technical Q&As |
2009-05-01
|
DVD Playback Framework Reference
(HTML)
(PDF)
Describes the DVD Playback framework, which supports adding DVD playback features to applications.
|
Video |
Reference |
2007-06-28
|
DVD Playback Services Programming Guide
(HTML)
(PDF)
Explains how to use DVD Playback Services to add DVD-Video playback features to applications.
|
Video |
Guides |
2006-03-08
|
Efficiently using Quartz Composer compositions with QuickTime
(HTML)
TN2145: Describes how to best use Quartz Composer compositions in a QuickTime environment.
|
Quartz, QuickTime |
Technical Notes |
2005-07-05
|
Embedding ICC Profiles
(HTML)
()
CS06: Gives downloads for documents describing embedding ICC profiles in EPS, PICT, and TIFF files.
|
ColorSync |
Technical Q&As |
1996-02-09
|
Enabling multi-threaded execution of the OpenGL framework
(HTML)
TN2085: OpenGL on Intel-based Macintosh systems can use multi-threading to increase the performance of CPU-bound OpenGL-based applications.
|
OpenGL |
Technical Notes |
2006-11-07
|
Enhance Your Dashboard Widgets with Quartz Composer Compositions
(HTML)
Learn to create a composition and embed it easily in your widgets.
|
Quartz |
Articles |
2007-02-13
|
Ensuring hardware accelerated rendering for your OpenGL application
(HTML)
QA1502: Using the NoRecovery pixel format attribute and how to check whether vertex and fragment processing is executed on the GPU or CPU
|
Games, OpenGL |
Technical Q&As |
2007-07-18
|
Error -151 and NewGWorld
(HTML)
Deprecated - QD18: Explains what the error code -151 means when in NewGWorld.
|
Carbon |
Technical Q&As |
1995-09-15
|
Exporting Movies for iPod, Apple TV and iPhone
(HTML)
TN2188: Discusses the use of the iPod, Apple TV and iPhone QuickTime export components.
|
QuickTime |
Technical Notes |
2009-04-30
|
Extending Printing Dialogs
(HTML)
(PDF)
A guide to developing printing dialog extensions, including basic concepts and a documented Carbon-based sample project.
|
Printing |
Guides |
2006-10-03
|
Extracting DV Fields using QTNewGWorldFromPtr
(HTML)
QA1017: Describes using QTNewGWorldFromPtr to access individual fields contained within a frame of DV source.
|
QuickTime |
Technical Q&As |
2001-03-20
|
FBOBunnies
(HTML)
(DMG)
(ZIP)
Demonstrates how to use framebuffer objects (FBO)
|
OpenGL, Performance |
Sample Code |
2006-09-18
|
Final Cut Pro - The 'r4fl' Pixel Format
(HTML)
TN2201: Describes the 'r4fl' pixel format used by Final Cut Pro to support greater than 8-bit rendering.
|
QuickTime |
Technical Notes |
2008-08-06
|
Finding an NSView's current magnification.
(HTML)
QA1346: How to discover the current magnification (zoom level) of any NSView.
|
Cocoa, Quartz |
Technical Q&As |
2005-03-08
|
Font Handling
(HTML)
(PDF)
Explains the Cocoa font management system and how users select fonts.
|
Typography |
Guides |
2008-02-08
|
Font Manager Reference
(HTML)
(PDF)
Describes the C API for QuickDraw-based font access and management.
|
Carbon, Typography |
Reference |
2007-12-11
|
The Font Panel for Carbon API
(HTML)
()
TN2058: The API to display and interact with the Font Panel from Carbon applications on Mac OS X.
|
Typography |
Technical Notes |
2006-10-26
|
Fonts Panel Reference
(HTML)
(PDF)
Describes the C API for providing a Fonts window in a Carbon application.
|
Carbon, Typography |
Reference |
2007-02-26
|
FontSync Reference
(HTML)
(PDF)
Describes the C API for content-based font identification and comparison.
|
Carbon, Typography |
Reference |
2002-10-01
|
Fractal Performance
(HTML)
(DMG)
(ZIP)
Three fractal applications that show various bottlenecks and how they can be fixed.
|
Java, Performance |
Sample Code |
2006-04-17
|
FullScreen
(HTML)
(DMG)
(ZIP)
Shows how to use BeginFullScreen and EndFullScreen to enter and exit full-screen mode.
|
Carbon |
Sample Code |
2003-01-14
|
Gathering all PostScript Printer Descriptions (PPDs)
(HTML)
QA1529: Describes a work around for an issue in PMCopyAvailablePPDs on Mac OS X 10.4 and below
|
Printing |
Technical Q&As |
2008-08-08
|
GeekGameBoard
(HTML)
(DMG)
(ZIP)
Shows how to use Core Animation for the user interface of a board or card game.
|
Cocoa, Games, Performance, Quartz |
Sample Code |
2007-12-19
|
GetPortBitMapForCopyBits
(HTML)
()
Deprecated - QD61: Describes the proper usage of GetPortBitMapForCopyBits.
|
Carbon |
Technical Q&As |
2000-11-08
|
GetProcAdress and OpenGL Entry Points
(HTML)
()
QA1188: Technique for finding function pointers for OpenGL entry points in Cocoa and Carbon
|
Carbon, Games, OpenGL |
Technical Q&As |
2002-11-25
|
Getting images in and out from Quartz Composer compositions
(HTML)
TN2143: Describes how to efficiently pass images into and out of Quartz Composer
|
Cocoa, Quartz |
Technical Notes |
2005-10-04
|
Getting the name of a profile
(HTML)
()
QA1205: Shows how to programmatically get the name of a ColorSync profile.
|
ColorSync |
Technical Q&As |
2002-10-25
|