Sort by Title |
Sorted by Topic |
Sort by Date |
VideoHardwareInfo
(HTML)
(DMG)
(ZIP)
Query VRAM, Quartz Extreme support, OpenGL extensions and renderer, GLSL version and support.
|
Cocoa |
2007-05-14
|
Worm
(HTML)
(DMG)
(ZIP)
NSView performance demonstration. Uses a periodic timer to get best performance with Coalesced Update feature.
|
Cocoa |
2005-06-01
|
ColorMatching
(HTML)
(DMG)
(ZIP)
Performs simple color matching of images using ColorSync or the QuickTime 6.4 Graphics Importers.
|
ColorSync |
2003-12-18
|
ColorSyncDevices
(HTML)
(DMG)
(ZIP)
Demonstrates how to use the new ColorSync Device Support APIs introduced with Mac OS X.
|
ColorSync |
2003-01-14
|
ImageApp
(HTML)
(DMG)
(ZIP)
Demonstrates basic image handling using the ImageIO APIs in Mac OS X 10.4 Tiger
|
ColorSync |
2008-01-24
|
CALayerEssentials
(HTML)
(DMG)
(ZIP)
Demonstrates the basics of setting up various Core Animation layers
|
Games |
2008-09-30
|
CGGamma
(HTML)
(DMG)
(ZIP)
Shows how to use CGDirectDisplay calls to manipulate display gamma tables.
|
Games |
2003-01-14
|
CIColorTracking
(HTML)
(DMG)
(ZIP)
An Objective-C applicaton that implements a GPU-based technique to find the location of a uniquely colored object in a scene
|
Games |
2008-04-24
|
CoreImageGLTextureFBO
(HTML)
(DMG)
(ZIP)
Making OpenGL textures with Core Image
|
Games |
2008-07-30
|
CubePuzzle
(HTML)
(DMG)
(ZIP)
Models a Rubik's Cube using Cocoa and OpenGL
|
Games |
2003-04-21
|
GeekGameBoard
(HTML)
(DMG)
(ZIP)
Shows how to use Core Animation for the user interface of a board or card game.
|
Games |
2007-12-19
|
GLSL Showpiece Lite
(HTML)
(DMG)
(ZIP)
Using GLSL from a Cocoa application
|
Games |
2007-11-05
|
GLSLShowpiece
(HTML)
(DMG)
(ZIP)
GLSLShowpiece demonstrates several Vertex and Fragment shaders
|
Games |
2006-07-17
|
MassiveImage
(HTML)
(DMG)
(ZIP)
Shows how to use a CGDataProvider to save a very large image with Image IO
|
Games |
2007-09-27
|
Mode
(HTML)
(DMG)
(ZIP)
Shows how to enumerate displays and list the available modes for each display.
|
Games |
2003-01-14
|
ModeWhacker
(HTML)
(DMG)
(ZIP)
Shows how to enumerate, select, capture, manipulate, and release displays using the CGDirectDisplay API.
|
Games |
2003-01-14
|
NSGLImage
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates how to texture in OpenGL with an NSImage and/or NSBitmapImageRep
|
Games |
2004-12-01
|
OpenGL Filter Basics Cocoa
(HTML)
(DMG)
(ZIP)
How to use Objective-C and MVC design patterns in installing and utilizing filters in an OpenGL rendering pipeline
|
Games |
2008-02-06
|
Out of This GWorld
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates the use of offscreen GWorlds and palette animation to simulate animation.
|
Games |
2003-03-12
|
Quartz Composer Texture
(HTML)
(DMG)
(ZIP)
Shows how to use a Quartz Composer composition as an OpenGL texture.
|
Games |
2005-06-01
|
TexturePerformanceDemo
(HTML)
(DMG)
(ZIP)
OpenGL texture optimization demo for WWDC Session 214
|
Games |
2005-06-01
|
VertexPerformanceDemo
(HTML)
(DMG)
(ZIP)
Vertex optimization demo for WWDC Session 214
|
Games |
2005-06-01
|
VideoHardwareInfo
(HTML)
(DMG)
(ZIP)
Query VRAM, Quartz Extreme support, OpenGL extensions and renderer, GLSL version and support.
|
Games |
2007-05-14
|
BlitNoVBL
(HTML)
(DMG)
(ZIP)
Shows how to draw directly to the screen without syncing to the VBL of the monitor.
|
Hardware & Drivers |
2003-01-14
|
BlitVBL
(HTML)
(DMG)
(ZIP)
Shows how to have Mac OS X try its best to sync to the VBL for you.
|
Hardware & Drivers |
2003-01-14
|
VideoHardwareInfo
(HTML)
(DMG)
(ZIP)
Query VRAM, Quartz Extreme support, OpenGL extensions and renderer, GLSL version and support.
|
Hardware & Drivers |
2007-05-14
|
Fractal Performance
(HTML)
(DMG)
(ZIP)
Three fractal applications that show various bottlenecks and how they can be fixed.
|
Java |
2006-04-17
|
aglClipBufferRect
(HTML)
(DMG)
(ZIP)
Shows the use of clip regions and buffer rects in AGL.
|
OpenGL |
2003-01-14
|
AGLSurfaceTexture
(HTML)
(DMG)
(ZIP)
Example of render to texture/texture from surface using aglSurfaceTexture.
|
OpenGL |
2003-07-07
|
BoingX
(HTML)
(DMG)
(ZIP)
Shows off using Quartz Extreme to provide borderless OpenGL content on the desktop.
|
OpenGL |
2007-11-06
|
CALayerEssentials
(HTML)
(DMG)
(ZIP)
Demonstrates the basics of setting up various Core Animation layers
|
OpenGL |
2008-09-30
|
Carbon GLSnapshot
(HTML)
(DMG)
(ZIP)
Demonstrates the use of OpenGL with Quicktime to capture OpenGL content.
|
OpenGL |
2003-07-07
|
CIAnnotation
(HTML)
(DMG)
(ZIP)
Image annotation application using Core Image Filters. Demonstrates creation and usage of Image Units.
|
OpenGL |
2005-08-01
|
CITransitionSelectorSample2
(HTML)
(DMG)
(ZIP)
Showing all available Core Image transitions in a scrollable NSOpenGLView
|
OpenGL |
2006-09-18
|
Cocoa OpenGL
(HTML)
(DMG)
(ZIP)
Demonstrates using Cocoa with OpenGL, including window setup and event handling.
|
OpenGL |
2007-10-22
|
CoreImageGLTextureFBO
(HTML)
(DMG)
(ZIP)
Making OpenGL textures with Core Image
|
OpenGL |
2008-07-30
|
CubePuzzle
(HTML)
(DMG)
(ZIP)
Models a Rubik's Cube using Cocoa and OpenGL
|
OpenGL |
2003-04-21
|
Draw Pixels
(HTML)
(DMG)
(ZIP)
An example of the correct use of DrawPixels.
|
OpenGL |
2003-07-16
|
FBOBunnies
(HTML)
(DMG)
(ZIP)
Demonstrates how to use framebuffer objects (FBO)
|
OpenGL |
2006-09-18
|
GLCarbon1ContextPbuffer
(HTML)
(DMG)
(ZIP)
Demostrates using OpenGL pixel buffers with a single shared context.
|
OpenGL |
2004-03-26
|
GLCarbonSharedPbuffer
(HTML)
(DMG)
(ZIP)
Demostrates sharing a single OpenGL pixel buffer with multiple other contexts.
|
OpenGL |
2004-03-26
|
GLChildWindowDemo
(HTML)
(DMG)
(ZIP)
Shows using Cocoa's child windows and Quartz Extreme to provide 2D/3D overlays above 3D content.
|
OpenGL |
2003-04-21
|
GLSL Basics Cocoa
(HTML)
(DMG)
(ZIP)
GLSL fundamentals using NSOpenGLView
|
OpenGL |
2008-07-30
|
GLSL Showpiece Lite
(HTML)
(DMG)
(ZIP)
Using GLSL from a Cocoa application
|
OpenGL |
2007-11-05
|
GLSLShowpiece
(HTML)
(DMG)
(ZIP)
GLSLShowpiece demonstrates several Vertex and Fragment shaders
|
OpenGL |
2006-07-17
|
GLUT
(HTML)
(DMG)
(ZIP)
The OpenGL Utility Toolkit (GLUT) for Mac OS X version 3.4.0 (supporting the GLUT 3.7 API)
|
OpenGL |
2008-02-08
|
GLUTBasics
(HTML)
(DMG)
(ZIP)
Simple GLUT example which can be used as starter code.
|
OpenGL |
2004-03-26
|
GLUTStereo
(HTML)
(DMG)
(ZIP)
Shows how to use stereo with GLUT under Mac OS X v10.2.3 or later.
|
OpenGL |
2003-02-20
|
GLUTSurfaceTexture
(HTML)
(DMG)
(ZIP)
Example of using the new glutSurfaceTexture.
|
OpenGL |
2004-03-26
|
LiveVideoMixer
(HTML)
(DMG)
(ZIP)
LiveVideoMixer demonstrates customized video rendering with QuickTime 7 and CoreVideo and OpenGL.
|
OpenGL |
2008-04-24
|
LiveVideoMixer2
(HTML)
(DMG)
(ZIP)
An updated LiveVideoMixer with DV out over FireWire
|
OpenGL |
2006-05-05
|
NSGLImage
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates how to texture in OpenGL with an NSImage and/or NSBitmapImageRep
|
OpenGL |
2004-12-01
|
NSOpenGL Fullscreen
(HTML)
(DMG)
(ZIP)
Demonstrates how to create and switch between windowed and fullscreen OpenGL contexts using NSOpenGL.
|
OpenGL |
2004-02-11
|
NURBSSurfaceVertexProg
(HTML)
(DMG)
(ZIP)
Uses a vertex program to compute the vertex position for a NURB surface.
|
OpenGL |
2003-07-07
|
OpenGL Filter Basics Cocoa
(HTML)
(DMG)
(ZIP)
How to use Objective-C and MVC design patterns in installing and utilizing filters in an OpenGL rendering pipeline
|
OpenGL |
2008-02-06
|
OpenGL Screensaver
(HTML)
(DMG)
(ZIP)
Demonstrates how to integrate OpenGL drawing into a standard Cocoa screen saver on Mac OS X.
|
OpenGL |
2003-12-10
|
OpenGLCaptureToMovie
(HTML)
(DMG)
(ZIP)
How to capture the screen on Mac OS X using OpenGL and save to a QuickTime movie.
|
OpenGL |
2007-08-30
|
OpenGLCompositorLab
(HTML)
(DMG)
(ZIP)
Demonstrates using OpenGL to composite multiple sources in hardware. Requires NVIDIA GeForce 4 Ti hardware.
|
OpenGL |
2003-04-21
|
OpenGLScreenSnapshot
(HTML)
(DMG)
(ZIP)
Demonstrates how to get the screen pixels using OpenGL and save them to an image file.
|
OpenGL |
2008-08-14
|
PBORenderToVertexArray
(HTML)
(DMG)
(ZIP)
This sample demonstrates render-to-vertex-array using FBO, PBO, and VBO.
|
OpenGL |
2006-10-02
|
QCFundamentals
(HTML)
(DMG)
(ZIP)
Demonstrates Coordinate, Interpolation, and Iterative systems in Quartz Composer with an amusing animation
|
OpenGL |
2006-08-07
|
QCGalaxy
(HTML)
(DMG)
(ZIP)
Demonstrates use of Particle Systems and Core Image Filters in Quartz Composer
|
OpenGL |
2006-08-07
|
QTCoreVideo101
(HTML)
(DMG)
(ZIP)
Demonstrates (with very little code) how to render a QuickTime Movie using CoreVideo and OpenGL.
|
OpenGL |
2008-04-24
|
QTCoreVideo102
(HTML)
(DMG)
(ZIP)
An application demonstrating the use of QTKit, CoreVdeo, and OpenGL.
|
OpenGL |
2008-06-06
|
QTCoreVideo103
(HTML)
(DMG)
(ZIP)
Demonstrates how to render a QuickTime Movie using OpenGL texture range and the Core Video pixel buffer pipeline.
|
OpenGL |
2008-06-06
|
QTCoreVideo201
(HTML)
(DMG)
(ZIP)
Demonstrates how to render a QuickTime Movie using OpenGL FBO and the Core Video texture pipeline.
|
OpenGL |
2008-06-06
|
QTCoreVideo202
(HTML)
(DMG)
(ZIP)
Demonstrates how to render a QuickTime Movie using OpenGL PBO and the Core Video pixel buffer pipeline.
|
OpenGL |
2009-04-07
|
QTCoreVideo301
(HTML)
(DMG)
(ZIP)
Demonstrates adding of effects & filters to QuickTime Movies in realtime using GLSL shaders and the Core Video texture pipeline.
|
OpenGL |
2009-04-07
|
Quartz Composer Live DV
(HTML)
(DMG)
(ZIP)
Shows how to export a Quartz Composer composition as a real-time DV stream on the FireWire port.
|
OpenGL |
2005-06-01
|
Quartz Composer Matrix
(HTML)
(DMG)
(ZIP)
Shows how to use Quartz Composer to display a QuickTime movie as a series of frames in a 3D world.
|
OpenGL |
2005-06-01
|
Quartz Composer Offline Rendering
(HTML)
(DMG)
(ZIP)
Shows how to render a Quartz Composer composition as a series of images using an OpenGL pBuffer.
|
OpenGL |
2005-06-01
|
Quartz Composer QCTV
(HTML)
(DMG)
(ZIP)
Shows how to build a fake TV system using Quartz Composer as the foundation motion graphics.
|
OpenGL |
2005-07-06
|
Quartz Composer Texture
(HTML)
(DMG)
(ZIP)
Shows how to use a Quartz Composer composition as an OpenGL texture.
|
OpenGL |
2005-06-01
|
SurfaceVertexProgram
(HTML)
(DMG)
(ZIP)
Vertex program that demonstrates the use of a UV mesh to draw an implicit surface.
|
OpenGL |
2003-07-07
|
TexturePerformanceDemo
(HTML)
(DMG)
(ZIP)
OpenGL texture optimization demo for WWDC Session 214
|
OpenGL |
2005-06-01
|
TextureRange
(HTML)
(DMG)
(ZIP)
Shows the fundamental techniques required to fast texture upload performance.
|
OpenGL |
2003-07-16
|
VBL
(HTML)
(DMG)
(ZIP)
A simple example of how to create an OpenGLView in AppKit.
|
OpenGL |
2003-07-07
|
Vertex Optimization
(HTML)
(DMG)
(ZIP)
Shows examples of optimized vertex throughput.
|
OpenGL |
2003-07-07
|
VertexPerformanceDemo
(HTML)
(DMG)
(ZIP)
Vertex optimization demo for WWDC Session 214
|
OpenGL |
2005-06-01
|
VertexPerformanceTest
(HTML)
(DMG)
(ZIP)
A tool that measures triangle throughput and allows comparison of different methods.
|
OpenGL |
2003-01-14
|
VideoHardwareInfo
(HTML)
(DMG)
(ZIP)
Query VRAM, Quartz Extreme support, OpenGL extensions and renderer, GLSL version and support.
|
OpenGL |
2007-05-14
|
WebKitCIPlugIn
(HTML)
(DMG)
(ZIP)
This sample WebKit plugin for Safari demonstrate how to use CoreImage in a HTML page.
|
OpenGL |
2005-11-28
|
BlitNoVBL
(HTML)
(DMG)
(ZIP)
Shows how to draw directly to the screen without syncing to the VBL of the monitor.
|
Performance |
2003-01-14
|
BlitVBL
(HTML)
(DMG)
(ZIP)
Shows how to have Mac OS X try its best to sync to the VBL for you.
|
Performance |
2003-01-14
|
FBOBunnies
(HTML)
(DMG)
(ZIP)
Demonstrates how to use framebuffer objects (FBO)
|
Performance |
2006-09-18
|
Fractal Performance
(HTML)
(DMG)
(ZIP)
Three fractal applications that show various bottlenecks and how they can be fixed.
|
Performance |
2006-04-17
|
GeekGameBoard
(HTML)
(DMG)
(ZIP)
Shows how to use Core Animation for the user interface of a board or card game.
|
Performance |
2007-12-19
|
GLSL Showpiece Lite
(HTML)
(DMG)
(ZIP)
Using GLSL from a Cocoa application
|
Performance |
2007-11-05
|
OpenGL Filter Basics Cocoa
(HTML)
(DMG)
(ZIP)
How to use Objective-C and MVC design patterns in installing and utilizing filters in an OpenGL rendering pipeline
|
Performance |
2008-02-06
|
PBORenderToVertexArray
(HTML)
(DMG)
(ZIP)
This sample demonstrates render-to-vertex-array using FBO, PBO, and VBO.
|
Performance |
2006-10-02
|
QuartzCache
(HTML)
(DMG)
(ZIP)
Demonstrates several caching techniques using CGBitmapContext, CGImageRef re-use, CGLayerRefs, CGImageSource.
|
Performance |
2005-06-01
|
VideoViewer
(HTML)
(DMG)
(ZIP)
Simple example of video rendering using QuickTime visual contexts, OpenGL, Core Video and Core Image.
|
Performance |
2005-08-01
|
Worm
(HTML)
(DMG)
(ZIP)
NSView performance demonstration. Uses a periodic timer to get best performance with Coalesced Update feature.
|
Performance |
2005-06-01
|
CarbonQuartzDrawingWPrinting
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates mixing QuickDraw and Quartz 2D drawing both on screen and during printing.
|
Printing |
2003-01-14
|
Cocoa PDE with Carbon Printing
(HTML)
(DMG)
(ZIP)
Application that uses a Cocoa PDE along with the Carbon Printing APIs.
|
Printing |
2007-07-27
|
PDEProject
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates an application-hosted printing dialog extension (PDE) that displays a custom pane in the Print dialog.
|
Printing |
2003-01-14
|
PMPrinterPrintWithFile
(HTML)
(DMG)
(ZIP)
How to send files, for example PostScript and PDF, directly to the printer. Replaces the pict-ps path.
|
Printing |
2006-07-18
|
BlitNoVBL
(HTML)
(DMG)
(ZIP)
Shows how to draw directly to the screen without syncing to the VBL of the monitor.
|
Quartz |
2003-01-14
|
BlitVBL
(HTML)
(DMG)
(ZIP)
Shows how to have Mac OS X try its best to sync to the VBL for you.
|
Quartz |
2003-01-14
|
CALayerEssentials
(HTML)
(DMG)
(ZIP)
Demonstrates the basics of setting up various Core Animation layers
|
Quartz |
2008-09-30
|