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Boinx Starts with Sample Code: FotoMagico Is a Powerful Digital Slideshow
(HTML)
Starting with Apple sample code, tools and technologies, Boinx wrote FotoMagico in a matter of months.
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Articles |
2007-12-11
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Building WingNuts in Xcode with OpenGL: Freeverse Creates a Great Mac-only Game
(HTML)
Read how Freeverse created their award-winning Mac-only game, WingNuts 2, using Core Image, Interface Builder, Xcode, and OpenGL.
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Articles |
2007-05-15
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Optimizing OpenGL Data Throughput on Mac OS X
(HTML)
Learn how to optimize your OpenGL code to maximize vertex data throughput.
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Articles |
2005-03-21
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OpenGL Tools for Serious Graphics Development
(HTML)
Learn how Apple's best-of-breed OpenGL tools help developers locate, analyze, and debug graphics bottlenecks.
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Articles |
2004-02-02
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OpenGL Shader Builder User Guide
(HTML)
(PDF)
Explains how to use OpenGL Shader Builder to develop and test GPU programs.
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Guides |
2008-06-23
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OpenGL Programming Guide for Mac OS X
(HTML)
(PDF)
Explains how to use the Apple implementation of OpenGL to create 3D graphics for Cocoa and Carbon applications.
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Guides |
2008-06-09
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OpenGL Driver Monitor User Guide
(HTML)
(PDF)
Explains how to view the properties supported by the OpenGL drivers available on the system.
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Guides |
2008-02-08
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OpenGL Profiler User Guide
(HTML)
(PDF)
Explains how to assess the efficiency of an OpenGL application.
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Guides |
2008-02-08
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OpenGL Extensions Guide
(HTML)
Information about OpenGL functionality supported in Mac OS X.
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Guides |
2003-09-10
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NSOpenGLPixelFormat Class Reference
(HTML)
(PDF)
Describes a pixel format for OpenGL rendering.
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Reference |
2008-10-15
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NSOpenGLContext Class Reference
(HTML)
(PDF)
Describes a target for OpenGL commands.
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Reference |
2008-06-09
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OpenGL Capabilities Matrix
(HTML)
Lists supported OpenGL extensions and parameter values by various combinations of Mac OS X versions, graphics adapters, and CPU types.
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Reference |
2007-11-30
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AGL Reference
(HTML)
(PDF)
Describes the Apple graphics library for Carbon applications that use OpenGL.
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Reference |
2007-10-31
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CGL Reference
(HTML)
(PDF)
Describes Apple's low level interface for OpenGL contexts.
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Reference |
2007-06-28
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NSOpenGLPixelBuffer Class Reference
(HTML)
(PDF)
Describes an OpenGL pixel buffer.
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Reference |
2007-01-31
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NSOpenGLView Class Reference
(HTML)
(PDF)
Describes a view for OpenGL drawing.
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Reference |
2007-01-26
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AGL Reference Update
(HTML)
(PDF)
Summarizes the symbols added to the AGL framework.
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Release Notes |
2007-07-18
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OpenGL Reference Update
(HTML)
(PDF)
Summarizes the symbols added to the OpenGL framework.
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Release Notes |
2007-07-18
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QTCoreVideo202
(HTML)
(DMG)
(ZIP)
Demonstrates how to render a QuickTime Movie using OpenGL PBO and the Core Video pixel buffer pipeline.
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Sample Code |
2009-04-07
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QTCoreVideo301
(HTML)
(DMG)
(ZIP)
Demonstrates adding of effects & filters to QuickTime Movies in realtime using GLSL shaders and the Core Video texture pipeline.
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Sample Code |
2009-04-07
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CALayerEssentials
(HTML)
(DMG)
(ZIP)
Demonstrates the basics of setting up various Core Animation layers
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Sample Code |
2008-09-30
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OpenGLScreenSnapshot
(HTML)
(DMG)
(ZIP)
Demonstrates how to get the screen pixels using OpenGL and save them to an image file.
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Sample Code |
2008-08-14
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CoreImageGLTextureFBO
(HTML)
(DMG)
(ZIP)
Making OpenGL textures with Core Image
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Sample Code |
2008-07-30
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GLSL Basics Cocoa
(HTML)
(DMG)
(ZIP)
GLSL fundamentals using NSOpenGLView
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Sample Code |
2008-07-30
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QTCoreVideo102
(HTML)
(DMG)
(ZIP)
An application demonstrating the use of QTKit, CoreVdeo, and OpenGL.
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Sample Code |
2008-06-06
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QTCoreVideo103
(HTML)
(DMG)
(ZIP)
Demonstrates how to render a QuickTime Movie using OpenGL texture range and the Core Video pixel buffer pipeline.
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Sample Code |
2008-06-06
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QTCoreVideo201
(HTML)
(DMG)
(ZIP)
Demonstrates how to render a QuickTime Movie using OpenGL FBO and the Core Video texture pipeline.
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Sample Code |
2008-06-06
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LiveVideoMixer
(HTML)
(DMG)
(ZIP)
LiveVideoMixer demonstrates customized video rendering with QuickTime 7 and CoreVideo and OpenGL.
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Sample Code |
2008-04-24
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QTCoreVideo101
(HTML)
(DMG)
(ZIP)
Demonstrates (with very little code) how to render a QuickTime Movie using CoreVideo and OpenGL.
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Sample Code |
2008-04-24
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GLUT
(HTML)
(DMG)
(ZIP)
The OpenGL Utility Toolkit (GLUT) for Mac OS X version 3.4.0 (supporting the GLUT 3.7 API)
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Sample Code |
2008-02-08
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OpenGL Filter Basics Cocoa
(HTML)
(DMG)
(ZIP)
How to use Objective-C and MVC design patterns in installing and utilizing filters in an OpenGL rendering pipeline
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Sample Code |
2008-02-06
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BoingX
(HTML)
(DMG)
(ZIP)
Shows off using Quartz Extreme to provide borderless OpenGL content on the desktop.
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Sample Code |
2007-11-06
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GLSL Showpiece Lite
(HTML)
(DMG)
(ZIP)
Using GLSL from a Cocoa application
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Sample Code |
2007-11-05
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Cocoa OpenGL
(HTML)
(DMG)
(ZIP)
Demonstrates using Cocoa with OpenGL, including window setup and event handling.
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Sample Code |
2007-10-22
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OpenGLCaptureToMovie
(HTML)
(DMG)
(ZIP)
How to capture the screen on Mac OS X using OpenGL and save to a QuickTime movie.
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Sample Code |
2007-08-30
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VideoHardwareInfo
(HTML)
(DMG)
(ZIP)
Query VRAM, Quartz Extreme support, OpenGL extensions and renderer, GLSL version and support.
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Sample Code |
2007-05-14
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PBORenderToVertexArray
(HTML)
(DMG)
(ZIP)
This sample demonstrates render-to-vertex-array using FBO, PBO, and VBO.
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Sample Code |
2006-10-02
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CITransitionSelectorSample2
(HTML)
(DMG)
(ZIP)
Showing all available Core Image transitions in a scrollable NSOpenGLView
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Sample Code |
2006-09-18
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FBOBunnies
(HTML)
(DMG)
(ZIP)
Demonstrates how to use framebuffer objects (FBO)
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Sample Code |
2006-09-18
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QCFundamentals
(HTML)
(DMG)
(ZIP)
Demonstrates Coordinate, Interpolation, and Iterative systems in Quartz Composer with an amusing animation
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Sample Code |
2006-08-07
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QCGalaxy
(HTML)
(DMG)
(ZIP)
Demonstrates use of Particle Systems and Core Image Filters in Quartz Composer
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Sample Code |
2006-08-07
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GLSLShowpiece
(HTML)
(DMG)
(ZIP)
GLSLShowpiece demonstrates several Vertex and Fragment shaders
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Sample Code |
2006-07-17
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LiveVideoMixer2
(HTML)
(DMG)
(ZIP)
An updated LiveVideoMixer with DV out over FireWire
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Sample Code |
2006-05-05
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WebKitCIPlugIn
(HTML)
(DMG)
(ZIP)
This sample WebKit plugin for Safari demonstrate how to use CoreImage in a HTML page.
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Sample Code |
2005-11-28
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CIAnnotation
(HTML)
(DMG)
(ZIP)
Image annotation application using Core Image Filters. Demonstrates creation and usage of Image Units.
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Sample Code |
2005-08-01
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Quartz Composer QCTV
(HTML)
(DMG)
(ZIP)
Shows how to build a fake TV system using Quartz Composer as the foundation motion graphics.
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Sample Code |
2005-07-06
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Quartz Composer Live DV
(HTML)
(DMG)
(ZIP)
Shows how to export a Quartz Composer composition as a real-time DV stream on the FireWire port.
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Sample Code |
2005-06-01
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Quartz Composer Matrix
(HTML)
(DMG)
(ZIP)
Shows how to use Quartz Composer to display a QuickTime movie as a series of frames in a 3D world.
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Sample Code |
2005-06-01
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Quartz Composer Offline Rendering
(HTML)
(DMG)
(ZIP)
Shows how to render a Quartz Composer composition as a series of images using an OpenGL pBuffer.
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Sample Code |
2005-06-01
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Quartz Composer Texture
(HTML)
(DMG)
(ZIP)
Shows how to use a Quartz Composer composition as an OpenGL texture.
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Sample Code |
2005-06-01
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TexturePerformanceDemo
(HTML)
(DMG)
(ZIP)
OpenGL texture optimization demo for WWDC Session 214
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Sample Code |
2005-06-01
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VertexPerformanceDemo
(HTML)
(DMG)
(ZIP)
Vertex optimization demo for WWDC Session 214
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Sample Code |
2005-06-01
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NSGLImage
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates how to texture in OpenGL with an NSImage and/or NSBitmapImageRep
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Sample Code |
2004-12-01
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GLCarbon1ContextPbuffer
(HTML)
(DMG)
(ZIP)
Demostrates using OpenGL pixel buffers with a single shared context.
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Sample Code |
2004-03-26
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GLCarbonSharedPbuffer
(HTML)
(DMG)
(ZIP)
Demostrates sharing a single OpenGL pixel buffer with multiple other contexts.
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Sample Code |
2004-03-26
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GLUTBasics
(HTML)
(DMG)
(ZIP)
Simple GLUT example which can be used as starter code.
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Sample Code |
2004-03-26
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GLUTSurfaceTexture
(HTML)
(DMG)
(ZIP)
Example of using the new glutSurfaceTexture.
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Sample Code |
2004-03-26
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NSOpenGL Fullscreen
(HTML)
(DMG)
(ZIP)
Demonstrates how to create and switch between windowed and fullscreen OpenGL contexts using NSOpenGL.
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Sample Code |
2004-02-11
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OpenGL Screensaver
(HTML)
(DMG)
(ZIP)
Demonstrates how to integrate OpenGL drawing into a standard Cocoa screen saver on Mac OS X.
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Sample Code |
2003-12-10
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Draw Pixels
(HTML)
(DMG)
(ZIP)
An example of the correct use of DrawPixels.
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Sample Code |
2003-07-16
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TextureRange
(HTML)
(DMG)
(ZIP)
Shows the fundamental techniques required to fast texture upload performance.
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Sample Code |
2003-07-16
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AGLSurfaceTexture
(HTML)
(DMG)
(ZIP)
Example of render to texture/texture from surface using aglSurfaceTexture.
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Sample Code |
2003-07-07
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Carbon GLSnapshot
(HTML)
(DMG)
(ZIP)
Demonstrates the use of OpenGL with Quicktime to capture OpenGL content.
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Sample Code |
2003-07-07
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NURBSSurfaceVertexProg
(HTML)
(DMG)
(ZIP)
Uses a vertex program to compute the vertex position for a NURB surface.
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Sample Code |
2003-07-07
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SurfaceVertexProgram
(HTML)
(DMG)
(ZIP)
Vertex program that demonstrates the use of a UV mesh to draw an implicit surface.
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Sample Code |
2003-07-07
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VBL
(HTML)
(DMG)
(ZIP)
A simple example of how to create an OpenGLView in AppKit.
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Sample Code |
2003-07-07
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Vertex Optimization
(HTML)
(DMG)
(ZIP)
Shows examples of optimized vertex throughput.
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Sample Code |
2003-07-07
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CubePuzzle
(HTML)
(DMG)
(ZIP)
Models a Rubik's Cube using Cocoa and OpenGL
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Sample Code |
2003-04-21
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GLChildWindowDemo
(HTML)
(DMG)
(ZIP)
Shows using Cocoa's child windows and Quartz Extreme to provide 2D/3D overlays above 3D content.
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Sample Code |
2003-04-21
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OpenGLCompositorLab
(HTML)
(DMG)
(ZIP)
Demonstrates using OpenGL to composite multiple sources in hardware. Requires NVIDIA GeForce 4 Ti hardware.
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Sample Code |
2003-04-21
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GLUTStereo
(HTML)
(DMG)
(ZIP)
Shows how to use stereo with GLUT under Mac OS X v10.2.3 or later.
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Sample Code |
2003-02-20
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aglClipBufferRect
(HTML)
(DMG)
(ZIP)
Shows the use of clip regions and buffer rects in AGL.
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Sample Code |
2003-01-14
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VertexPerformanceTest
(HTML)
(DMG)
(ZIP)
A tool that measures triangle throughput and allows comparison of different methods.
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Sample Code |
2003-01-14
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OpenGL Performance Optimization : The Basics
(HTML)
TN2093: This document describes some of the concepts and techniques for optimizing performance in OpenGL applications.
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Technical Notes |
2008-11-05
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Real world profiling with the OpenGL Profiler
(HTML)
TN2178: This document describes how to use OpenGL Profiler, a very powerful tool for your OpenGL development.
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Technical Notes |
2008-09-16
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Enabling multi-threaded execution of the OpenGL framework
(HTML)
TN2085: OpenGL on Intel-based Macintosh systems can use multi-threading to increase the performance of CPU-bound OpenGL-based applications.
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Technical Notes |
2006-11-07
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OpenGL Release Highlights - Mac OS X 10.3 Panther
(HTML)
TN2131: Contains a list of bugs along with a short description on a release-by-release basis
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Technical Notes |
2005-02-04
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Understanding and Detecting OpenGL Functionality
(HTML)
TN2080: Discusses OpenGL API design, and how to access the full power of hardware and software renderers.
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Technical Notes |
2003-12-29
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Driving OpenGL Rendering Loops
(HTML)
QA1385: Using Core Video display links (CVDisplayLink) or Cocoa timers (NSTimer) to drive an OpenGL rendering loop
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Technical Q&As |
2009-05-01
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Using GLUT and OpenGL on Mac OS X
(HTML)
QA1613: States the required steps to add GLUT and OpenGL to an Xcode project.
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Technical Q&As |
2008-10-13
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AGL Changes for Mac OS X Leopard (v. 10.5)
(HTML)
QA1523: This Q&A describes the new and deprecated APIs for Apple OpenGL (AGL)
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Technical Q&As |
2008-01-04
|
Compiling X11 / OpenGL applications on Mac OS X v.10.5 Leopard
(HTML)
QA1567: Trying to compile X11 / OpenGL application on Mac OS X v.10.5 result on "ld: cycle in dylib re-exports with /usr/X11R6/lib/libGL.dylib""
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Technical Q&As |
2007-10-30
|
QuickTime Texture Visual Context - kQTVisualContextNotAllowedErr with non-accelerated graphics cards
(HTML)
QA1542: Discusses how to create a display mask and avoid a kQTVisualContextNotAllowedErr when using a non-accelerated graphics card.
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Technical Q&As |
2007-09-18
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Ensuring hardware accelerated rendering for your OpenGL application
(HTML)
QA1502: Using the NoRecovery pixel format attribute and how to check whether vertex and fragment processing is executed on the GPU or CPU
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Technical Q&As |
2007-07-18
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Synchronizing OpenGL rendering updates to the vertical refresh of the display
(HTML)
QA1521: How to avoid tearing by synchronizing your rendering to the display VBL
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Technical Q&As |
2007-07-16
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Context Sharing Tips
(HTML)
()
QA1248: How to correctly share OpenGL contexts and what the limits on this sharing are.
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Technical Q&As |
2005-02-07
|
NSOpenGLView redraw problems after a window is closed and re-opened.
(HTML)
QA1353: Workaround for NSOpenGLView failure to draw after its window is closed and re-opened.
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Technical Q&As |
2004-12-03
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Using Interface Builder's NSOpenGLView or Custom View objects for an OpenGL application
(HTML)
QA1167: Describes usage cases for both NSOpenGLViews and Custom Views for Cocoa OpenGL applications
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Technical Q&As |
2004-10-28
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glFlush() vs. glFinish()
(HTML)
QA1158: Explanation of the differences between glFlush() and glFinish()
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Technical Q&As |
2004-10-11
|
How do I determine how much VRAM is available on my video card?
(HTML)
QA1168: Using Core Graphics and IOKit to find the physical size of VRAM on installed hardware.
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Technical Q&As |
2004-10-11
|
Creating an OpenGL texture from an NSView
(HTML)
()
QA1325: Addresses the issues involved with using an NSView as the source data for an OpenGL texture.
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Technical Q&As |
2004-02-13
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OpenGL Driver Monitor Decoder Ring
(HTML)
()
QA1334: Describes what each of the parameters available in the OpenGL Driver Monitor measure.
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Technical Q&As |
2004-01-30
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Sharpening Full Scene Anti-Aliasing Details
(HTML)
QA1268: Using full scene anti-aliasing (FSAA) in OpenGL applications.
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Technical Q&As |
2003-10-10
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Updating OpenGL Contexts
(HTML)
()
QA1209: When and why to update an OpenGL context in response to system and user actions.
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Technical Q&As |
2003-06-19
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Using Clip Region and Buffer Rectangles with OpenGL Carbon
(HTML)
()
QA1222: Shows the basics of using buffer rectangles and clip regions with AGL.
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Technical Q&As |
2002-12-19
|
How do I tell if a particular display is being hardware accelerated by Quartz Extreme?
(HTML)
()
QA1218: Describes how to use CGDisplayUsesOpenGLAcceleration to see if a display is accelerated or not.
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Technical Q&As |
2002-12-04
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GetProcAdress and OpenGL Entry Points
(HTML)
()
QA1188: Technique for finding function pointers for OpenGL entry points in Cocoa and Carbon
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Technical Q&As |
2002-11-25
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