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CIImageAccumulator Class Reference
(HTML)
(PDF)
Describes the class that enables feedback-based image processing.
|
Games |
Reference |
2007-01-05
|
CIImageProvider Protocol Reference
(HTML)
(PDF)
Describes the informal protocol used to supply bitmap data for creating or initializing a Core Image image.
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Games |
Reference |
2006-12-05
|
CIKernel Class Reference
(HTML)
(PDF)
Describes the class that operates on individual pixels using a kernel routine.
|
Games |
Reference |
2006-12-05
|
CIPlugIn Class Reference
(HTML)
(PDF)
Describes the class that is responsible for loading image units.
|
Games |
Reference |
2006-12-05
|
CIPlugInRegistration Protocol Reference
(HTML)
(PDF)
Describes the protocol used to load Core Image image units.
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Games |
Reference |
2006-12-07
|
CISampler Class Reference
(HTML)
(PDF)
Describes the class that retrieves samples of images that are then processed by a Core Image kernel.
|
Games |
Reference |
2006-12-07
|
CIVector Class Reference
(HTML)
(PDF)
Describes the class used to pass parameter values to Core Image filters.
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Games |
Reference |
2006-12-07
|
Coalesced Updates
(HTML)
TN2133: How to achieve the maxium frame rate in your Mac OS X application
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Games |
Technical Notes |
2006-01-20
|
Cocoa OpenGL
(HTML)
(DMG)
(ZIP)
Demonstrates using Cocoa with OpenGL, including window setup and event handling.
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Games |
Sample Code |
2007-10-22
|
CocoaSpeechSynthesisExample
(HTML)
(DMG)
(ZIP)
Shows how to use the Carbon Speech Synthesis API from within a Mac OS X Cocoa application.
|
Games |
Sample Code |
2007-03-23
|
Context Sharing Tips
(HTML)
()
QA1248: How to correctly share OpenGL contexts and what the limits on this sharing are.
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Games |
Technical Q&As |
2005-02-07
|
Core Animation properties and Reference Counting
(HTML)
QA1565: Describes a discrepancy between the property declarations in Core Animation and the actual behavior.
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Games |
Technical Q&As |
2008-11-24
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Core Audio Overview
(HTML)
(PDF)
Provides an overview of Core Audio and its programming interfaces.
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Games |
Guides |
2007-01-08
|
Core Image Kernel Language Reference
(HTML)
(PDF)
Describes the symbols for writing image-processing kernels.
|
Games |
Reference |
2008-06-09
|
Core Image Programming Guide
(HTML)
(PDF)
Provides an overview and explains how to use and create image filters and image units.
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Games |
Guides |
2008-06-09
|
Core Image Reference Collection
(HTML)
(PDF)
Describes the Objective-C API for using and creating filters for image processing.
|
Games |
Reference |
2006-12-05
|
CubePuzzle
(HTML)
(DMG)
(ZIP)
Models a Rubik's Cube using Cocoa and OpenGL
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Games |
Sample Code |
2003-04-21
|
Current GDevice Dependencies
(HTML)
()
QA1115: Describes potential problems with creating windows or ports when the current GDevice isn't the main device.
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Games |
Technical Q&As |
2002-02-13
|
Debugging Graphics with QuartzDebug
(HTML)
()
QA1236: Explains how to use QuartzDebug to debug graphics issues.
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Games |
Technical Q&As |
2006-01-12
|
Developing Games on Mac OS X Using Third-Party Game Engines
(HTML)
Create your own game using the powerful game engines that run on Mac OS X.
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Games |
Articles |
2006-06-05
|
DNS Service Discovery Programming Guide
(HTML)
(PDF)
Explains how to use DNS Service Discovery in your application.
|
Games |
Guides |
2005-11-09
|
DrawSprocketTestOld
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates basic implementations of DrawSprocket Functions.
|
Games |
Sample Code |
2003-10-14
|
Driving OpenGL Rendering Loops
(HTML)
QA1385: Using Core Video display links (CVDisplayLink) or Cocoa timers (NSTimer) to drive an OpenGL rendering loop
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Games |
Technical Q&As |
2009-05-01
|
Enabling multi-threaded execution of the OpenGL framework
(HTML)
TN2085: OpenGL on Intel-based Macintosh systems can use multi-threading to increase the performance of CPU-bound OpenGL-based applications.
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Games |
Technical Notes |
2006-11-07
|
Ensuring hardware accelerated rendering for your OpenGL application
(HTML)
QA1502: Using the NoRecovery pixel format attribute and how to check whether vertex and fragment processing is executed on the GPU or CPU
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Games |
Technical Q&As |
2007-07-18
|
Force Feedback Framework Reference
(HTML)
Describes the public interfaces to the Force Feedback implementation in Mac OS X, including support for plug-ins.
|
Games |
Reference |
2008-04-08
|
GeekGameBoard
(HTML)
(DMG)
(ZIP)
Shows how to use Core Animation for the user interface of a board or card game.
|
Games |
Sample Code |
2007-12-19
|
GetMACAddressSample
(HTML)
(DMG)
(ZIP)
Demonstrates how to retrieve the MAC address for each Ethernet interface from the Mac OS X I/O Registry.
|
Games |
Sample Code |
2003-01-14
|
GetPrimaryMACAddress
(HTML)
(DMG)
(ZIP)
Demonstrates retrieving the MAC address of the built-in Ethernet controller. Useful for uniquely identifying a Macintosh system.
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Games |
Sample Code |
2005-10-27
|
GetProcAdress and OpenGL Entry Points
(HTML)
()
QA1188: Technique for finding function pointers for OpenGL entry points in Cocoa and Carbon
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Games |
Technical Q&As |
2002-11-25
|
GetSetOptions
(HTML)
(DMG)
(ZIP)
Demonstrates a variety of uses of Open Transport's option management routines.
|
Games |
Sample Code |
2003-01-14
|
Getting a Packet Trace
(HTML)
()
QA1176: Lists tools available for looking at the network packets on the wire.
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Games |
Technical Q&As |
2008-06-03
|
Getting the pixel data from a CGImage object
(HTML)
QA1509: Describes how to access the pixel data of a CGImage object
|
Games |
Technical Q&As |
2008-08-27
|
GLSLShowpiece
(HTML)
(DMG)
(ZIP)
GLSLShowpiece demonstrates several Vertex and Fragment shaders
|
Games |
Sample Code |
2006-07-17
|
GlyphaIVOld
(HTML)
(DMG)
(ZIP)
Deprecated - A basic game implementation in the spirit of Joust meant as demonstation of Sprocket usage.
|
Games |
Sample Code |
2003-10-14
|
HID Calibrator
(HTML)
(DMG)
(ZIP)
Human Interface Device Manager Calibrator sample
|
Games |
Sample Code |
2008-05-07
|
HID Config Save
(HTML)
(DMG)
(ZIP)
Human Interface Device Manager Configuration sample
|
Games |
Sample Code |
2008-05-07
|
HID Explorer
(HTML)
(DMG)
(ZIP)
Human Interface Device Manager Explorer
|
Games |
Sample Code |
2008-05-07
|
HID LED test tool
(HTML)
(DMG)
(ZIP)
HID Manager sample project that shows how to set and clear keyboard LEDs.
|
Games |
Sample Code |
2008-07-25
|
HID Manager Basics
(HTML)
(DMG)
(ZIP)
Shows basic use of HID Manager for Mac OS X: including device discovery, queues and polling elements.
|
Games |
Sample Code |
2003-07-10
|
HID Manager Event Data Underruns
(HTML)
QA1038: Explains how to correctly handle HID Manager event queue data underruns.
|
Games |
Technical Q&As |
2001-06-13
|
HID Utilities Source
(HTML)
(DMG)
(ZIP)
Shows a high level abstract library for the HID manager.
|
Games |
Sample Code |
2003-10-06
|
How can I programmatically determine the DPI of the current video mode?
(HTML)
()
QA1217: Describes how to compute the DPI for a given display in a given mode using Core Graphics.
|
Games |
Technical Q&As |
2002-12-02
|
How do I determine how much VRAM is available on my video card?
(HTML)
QA1168: Using Core Graphics and IOKit to find the physical size of VRAM on installed hardware.
|
Games |
Technical Q&As |
2004-10-11
|
How do I tell if a particular display is being hardware accelerated by Quartz Extreme?
(HTML)
()
QA1218: Describes how to use CGDisplayUsesOpenGLAcceleration to see if a display is accelerated or not.
|
Games |
Technical Q&As |
2002-12-04
|
How do I use QuickDraw with CGDirectDisplay?
(HTML)
QA1011: Explains how to draw to a CGDirectDisplay-captured display using QuickDraw.
|
Games |
Technical Q&As |
2001-04-11
|
Image Unit Tutorial
(HTML)
(PDF)
Describes how to write image processing kernels and package them for distribution.
|
Games |
Guides |
2009-05-06
|
ImageClient
(HTML)
(DMG)
(ZIP)
Demonstrates how to use CFNetwork for synchronous and asynchronous operations, network diagnostics, proxy navigation, and authentication.
|
Games |
Sample Code |
2005-06-01
|
Incorrect Inside Macintosh Volume V documentation
(HTML)
Deprecated - QD15: Identifies incorrect documentation in Inside Macintosh Volume V regarding the formats of PnPixPat and BkPixPat opcodes.
|
Games |
Technical Q&As |
1995-09-15
|
Installer JavaScript Reference
(HTML)
(PDF)
Describes the JavaScript object model used in distribution definition files.
|
Games |
Reference |
2008-12-16
|
InstallerPluginSample
(HTML)
(DMG)
(ZIP)
Provides instructions for extending software installation using custom plugins
|
Games |
Sample Code |
2006-08-30
|
Installing Your Application on Mac OS X: Guidelines for Developers
(HTML)
Get tips for making the installation process easier for you and your customers.
|
Games |
Articles |
2005-06-13
|
Internet Connect Speed
(HTML)
()
QA1165: Describes how to get the modem connection speed from the System Configuration framework dynamic store.
|
Games |
Technical Q&As |
2003-03-26
|
Is ColorSync thread safe?
(HTML)
()
QA1261: Discusses ColorSync thread-safety issues.
|
Games |
Technical Q&As |
2003-04-17
|
Leopard Technology Series for Developers: Graphics & Media Overview
(HTML)
Describes Leopard's graphics and media capabilities.
|
Games |
Articles |
2007-12-11
|
ListMania
(HTML)
(DMG)
(ZIP)
Demonstrates a variety of techniques for using Open Transport's list utility routines.
|
Games |
Sample Code |
2003-01-14
|
MassiveImage
(HTML)
(DMG)
(ZIP)
Shows how to use a CGDataProvider to save a very large image with Image IO
|
Games |
Sample Code |
2007-09-27
|
Mode
(HTML)
(DMG)
(ZIP)
Shows how to enumerate displays and list the available modes for each display.
|
Games |
Sample Code |
2003-01-14
|
ModeWhacker
(HTML)
(DMG)
(ZIP)
Shows how to enumerate, select, capture, manipulate, and release displays using the CGDirectDisplay API.
|
Games |
Sample Code |
2003-01-14
|
New HID Manager APIs for Mac OS X version 10.5
(HTML)
TN2187: Mac OS X version 10.5 introduces new APIs for the HID Manager.
|
Games |
Technical Notes |
2008-01-23
|
NoCopyReceives
(HTML)
(DMG)
(ZIP)
Demonstrates using no-copy receives under Open Transport.
|
Games |
Sample Code |
2003-01-14
|
NSAnimation Class Reference
(HTML)
(PDF)
Describes the behavior of an animation.
|
Games |
Reference |
2007-10-31
|
NSGLImage
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates how to texture in OpenGL with an NSImage and/or NSBitmapImageRep
|
Games |
Sample Code |
2004-12-01
|
NSHost Class Reference
(HTML)
(PDF)
Describes a representation of a network host.
|
Games |
Reference |
2007-03-24
|
Open Transport Libraries
(HTML)
()
NW18: Lists the Open Transport libraries and what to link with for PowerPC and 68K.
|
Games |
Technical Q&As |
2000-11-03
|
OpenALExample
(HTML)
(DMG)
(ZIP)
Basic example showing OpenAL usage in a 2D OpenGL environment
|
Games |
Sample Code |
2005-06-01
|
OpenGL Filter Basics Cocoa
(HTML)
(DMG)
(ZIP)
How to use Objective-C and MVC design patterns in installing and utilizing filters in an OpenGL rendering pipeline
|
Games |
Sample Code |
2008-02-06
|
OpenGL Programming Guide for Mac OS X
(HTML)
(PDF)
Explains how to use the Apple implementation of OpenGL to create 3D graphics for Cocoa and Carbon applications.
|
Games |
Guides |
2008-06-09
|
OpenGL Release Highlights - Mac OS X 10.3 Panther
(HTML)
TN2131: Contains a list of bugs along with a short description on a release-by-release basis
|
Games |
Technical Notes |
2005-02-04
|
OTScheduleDeferredTask When Task Running
(HTML)
()
NW52: Describes what happens when you use OTScheduleDefferedTask to schedule a task that is running.
|
Games |
Technical Q&As |
1997-10-13
|
Out of This GWorld
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates the use of offscreen GWorlds and palette animation to simulate animation.
|
Games |
Sample Code |
2003-03-12
|
Performance Overview
(HTML)
(PDF)
Introduces the factors that determine performance.
|
Games |
Guides |
2006-10-03
|
Preserving embedded ICC profiles when using QuickTime Graphics Importer/Exporters
(HTML)
()
QA1145: Shows how to preserve the embedded ICC profile when using the QuickTime Graphics Importer/Exporter routines
|
Games |
Technical Q&As |
2002-09-04
|
QDFlushPortBuffer
(HTML)
()
QD65: Describes a possible solution for window update problems under Carbon.
|
Games |
Technical Q&As |
2000-11-08
|
Quartz 2D Programming Guide
(HTML)
(PDF)
Explains how to use Quartz 2D. Includes illustrations and sample code.
|
Games |
Guides |
2007-12-11
|
Quartz 2D Reference Collection
(HTML)
(PDF)
Describes the C API for the native two-dimensional drawing engine in Mac OS X.
|
Games |
Reference |
2006-12-18
|
Quartz Composer Texture
(HTML)
(DMG)
(ZIP)
Shows how to use a Quartz Composer composition as an OpenGL texture.
|
Games |
Sample Code |
2005-06-01
|
QuickTime Overview
(HTML)
(PDF)
Introduces the main concepts and services of QuickTime.
|
Games |
Guides |
2005-08-11
|
Real world profiling with the OpenGL Profiler
(HTML)
TN2178: This document describes how to use OpenGL Profiler, a very powerful tool for your OpenGL development.
|
Games |
Technical Notes |
2008-09-16
|
RecordAudioToFile
(HTML)
(DMG)
(ZIP)
Demonstrates recording audio to an AAC file using Core Audio
|
Games |
Sample Code |
2007-02-27
|
Requirements for Quartz GL
(HTML)
QA1536: Describes the requirements for enabling Quartz GL.
|
Games |
Technical Q&As |
2008-08-08
|
Resolution Independent UI Release Notes
(HTML)
|
Games |
Release Notes |
2005-04-29
|
Retain Counts of io_object_t Objects in IOKit.framework
(HTML)
()
QA1195: Distinguishes between the retain counts of an I/O Kit kernel object and its io_object_t user space proxy.
|
Games |
Technical Q&As |
2008-09-24
|
SetMouseAcclSample
(HTML)
(DMG)
(ZIP)
Find HID System Manager and get/set cursor acceleration
|
Games |
Sample Code |
2006-11-28
|
Setting environment variables for user processes
(HTML)
QA1067: Tells how to set environment variables for user processes.
|
Games |
Technical Q&As |
2001-10-25
|
Simple DrawSprocket
(HTML)
(DMG)
(ZIP)
Deprecated - Simple use of DrawSprocket to set screen resolution and size.
|
Games |
Sample Code |
2003-07-22
|
SimplePing
(HTML)
(DMG)
(ZIP)
Sample provides simple API to programatically ping a remote host without admin privileges
|
Games |
Sample Code |
2003-10-27
|
SimplePlayThru
(HTML)
(DMG)
(ZIP)
Use the HAL's Audio Output Unit (AUHAL) for device input and output on a single device (play-thru)
|
Games |
Sample Code |
2006-10-25
|
SimpleSpeechRecExample
(HTML)
(DMG)
(ZIP)
Demonstrates how to use the Speech Recognition Manager in a simple application.
|
Games |
Sample Code |
2003-03-26
|
Synchronizing OpenGL rendering updates to the vertical refresh of the display
(HTML)
QA1521: How to avoid tearing by synchronizing your rendering to the display VBL
|
Games |
Technical Q&As |
2007-07-16
|
T_DATA_REQ vs M_DATA TPI Message Blocks
(HTML)
()
NW42: Explains why OT passes data to a TPI module using M_DATA message blocks instead of M_PROTO+T_DATA_REQ.
|
Games |
Technical Q&As |
1996-10-25
|
TCP/IP Option Sizes
(HTML)
()
NW62: Enumerates the TCP/IP options and their sizes for Open Transport.
|
Games |
Technical Q&As |
1999-04-26
|
TexturePerformanceDemo
(HTML)
(DMG)
(ZIP)
OpenGL texture optimization demo for WWDC Session 214
|
Games |
Sample Code |
2005-06-01
|
Tiger Developer Overview Series: Developing with Core Image
(HTML)
Learn how Core Image can help you take your graphics development to the next level.
|
Games |
Articles |
2005-03-09
|
Updating OpenGL Contexts
(HTML)
()
QA1209: When and why to update an OpenGL context in response to system and user actions.
|
Games |
Technical Q&As |
2003-06-19
|
Using Clip Region and Buffer Rectangles with OpenGL Carbon
(HTML)
()
QA1222: Shows the basics of using buffer rectangles and clip regions with AGL.
|
Games |
Technical Q&As |
2002-12-19
|
Using Interface Builder's NSOpenGLView or Custom View objects for an OpenGL application
(HTML)
QA1167: Describes usage cases for both NSOpenGLViews and Custom Views for Cocoa OpenGL applications
|
Games |
Technical Q&As |
2004-10-28
|
Using Temporary Memory with OpenPicture
(HTML)
Deprecated - QD20: Provides several techniques of causing OpenPicture to allocate temporary memory for a picture handle.
|
Games |
Technical Q&As |
1996-02-01
|
Using the 3DMixer Audio Unit
(HTML)
TN2112: Discusses how to use Core Audio's 3DMixer version 2.0
|
Games |
Technical Notes |
2004-06-14
|
VertexPerformanceDemo
(HTML)
(DMG)
(ZIP)
Vertex optimization demo for WWDC Session 214
|
Games |
Sample Code |
2005-06-01
|