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Universal Binary Programming Guidelines, Second Edition
(HTML)
(PDF)
Conceptual information and tips for writing code that runs on PowerPC-based and Intel-based Macintosh computers.
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High Performance Computing, Intel-Based Macs |
Guides |
2009-02-04
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vDSP Single-Vector Operations Reference
(HTML)
(PDF)
This document describes the C API for performing common routines on a single vector in vDSP.
|
Carbon, Vector Engines |
Reference |
2009-01-07
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vDSP Correlation, Convolution, and Filtering Reference
(HTML)
(PDF)
Describes an interface for performing correlation, convolution, and filtering operations on real or complex signals.
|
Carbon, Vector Engines |
Reference |
2009-01-06
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vDSP Matrix Operations Reference
(HTML)
(PDF)
Describes an interface for matrix arithmetic operations.
|
Carbon, Vector Engines |
Reference |
2009-01-06
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vDSP One-Dimensional Fast Fourier Transforms Reference
(HTML)
(PDF)
Describes an interface for performing one-dimensional fast Fourier transforms on an input signal.
|
Carbon, Vector Engines |
Reference |
2009-01-06
|
vDSP Vector-To-Scalar Operations Reference
(HTML)
(PDF)
Describes functions that receive a vector as input and compute scalars as output.
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Carbon, Vector Engines |
Reference |
2009-01-06
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vDSP Vector-to-Vector Arithmetic Operations Reference
(HTML)
(PDF)
Describes functions that receive a vector as input and return a vector as output.
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Carbon, Vector Engines |
Reference |
2009-01-06
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vecLib Framework Reference
(HTML)
(PDF)
Describes the C API for vector mathematical functions in the vecLib subframework of the Accelerate framework.
|
Carbon, General, Vector Engines |
Reference |
2009-01-06
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Xcode Debugging Guide
(HTML)
(PDF)
Describes the Xcode debugging facilities and the recommended debugging techniques.
|
Tools |
Guides |
2009-01-06
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NSAutoreleasePool Class Reference
(HTML)
(PDF)
Describes the interface to the deferred-release mechanism in Cocoa's reference-counted memory management system.
|
Cocoa |
Reference |
2009-01-02
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vDSP Two-Dimensional Fast Fourier Transforms Reference
(HTML)
(PDF)
Improved function discussions and corrections.
|
Carbon, Vector Engines |
Reference |
2008-11-19
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vDSP Reference Collection
(HTML)
(PDF)
Describes the vDSP programming interface defined in the Accelerate framework for digital signal processing.
|
Vector Engines |
Reference |
2008-10-15
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vImage Programming Guide
(HTML)
(PDF)
Explains how to use the C programming interface for high-speed vector image processing.
|
Graphics & Imaging |
Guides |
2008-10-15
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Disabling Processor Cores on a Multi-Core System
(HTML)
()
QA1141: Describes how to disable processor cores on a multi-core system for testing purposes.
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Audio, Carbon, Cocoa, Core Foundation, Darwin, Graphics & Imaging, Hardware & Drivers, Java, Multiprocessing, Tools, Vector Engines |
Technical Q&As |
2008-09-16
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Real world profiling with the OpenGL Profiler
(HTML)
TN2178: This document describes how to use OpenGL Profiler, a very powerful tool for your OpenGL development.
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Graphics & Imaging |
Technical Notes |
2008-09-16
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Requirements for Quartz GL
(HTML)
QA1536: Describes the requirements for enabling Quartz GL.
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Carbon, Cocoa, Graphics & Imaging |
Technical Q&As |
2008-08-08
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Xsan 2 Administrator's Guide
(PDF)
Explains how to set up and manage Xsan volumes in a storage area network.
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Storage |
Guides |
2008-06-09
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Xsan 2 Setup Guide
(PDF)
Explains how to set up a volume on a storage area network (SAN) using Xsan 2.
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Storage |
Guides |
2008-06-09
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SIMD Primer
(HTML)
(DMG)
(ZIP)
Introduction to using SIMD/SSE
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High Performance Computing, Intel-Based Macs, Vector Engines |
Sample Code |
2008-06-06
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URL CacheInfo
(HTML)
(DMG)
(ZIP)
Demonstrates resource caching behavior using the Cocoa URL loading system.
|
Cocoa |
Sample Code |
2008-06-05
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Shark User Guide
(HTML)
(PDF)
Explains how to analyze code performance by profiling the system.
|
Tools |
Guides |
2008-04-14
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64-Bit Transition Guide
(HTML)
(PDF)
Describes the 64-bit features available in Mac OS X.
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Darwin, High Performance Computing |
Guides |
2008-04-08
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NSRunLoop Class Reference
(HTML)
(PDF)
Describes the object that manages events on a thread.
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Cocoa |
Reference |
2008-02-08
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Threading Programming Guide
(HTML)
(PDF)
Explains how to use threads in Cocoa applications.
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Carbon, Cocoa, Core Foundation, Multiprocessing |
Guides |
2008-02-08
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OpenGL Filter Basics Cocoa
(HTML)
(DMG)
(ZIP)
How to use Objective-C and MVC design patterns in installing and utilizing filters in an OpenGL rendering pipeline
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Graphics & Imaging |
Sample Code |
2008-02-06
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GeekGameBoard
(HTML)
(DMG)
(ZIP)
Shows how to use Core Animation for the user interface of a board or card game.
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Graphics & Imaging |
Sample Code |
2007-12-19
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64-Bit Guide for Carbon Developers
(HTML)
(PDF)
Explains the changes necessary to create a 64-bit executable version of a Carbon application.
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Carbon |
Guides |
2007-12-11
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Leopard Technology Series for Developers: Graphics & Media Overview
(HTML)
Describes Leopard's graphics and media capabilities.
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Graphics & Imaging |
Articles |
2007-12-11
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Accelerate Release Notes
(HTML)
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Vector Engines |
Release Notes |
2007-10-31
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Affinity API Release Notes for Mac OS X v10.5
(HTML)
Explains how to influence which CPU core runs a group of threads (for performance optimization).
|
Darwin, Hardware & Drivers |
Release Notes |
2007-10-31
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CoreFoundation Framework Release Notes
(HTML)
|
Core Foundation |
Release Notes |
2007-10-31
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Xgrid Programming Guide
(HTML)
(PDF)
Explains how to create client applications that use Xgrid, Apple's parallel multiprocessing technology.
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High Performance Computing, Multiprocessing |
Guides |
2007-10-31
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Cocoa OpenGL
(HTML)
(DMG)
(ZIP)
Demonstrates using Cocoa with OpenGL, including window setup and event handling.
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Graphics & Imaging |
Sample Code |
2007-10-22
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MassiveImage
(HTML)
(DMG)
(ZIP)
Shows how to use a CGDataProvider to save a very large image with Image IO
|
Graphics & Imaging |
Sample Code |
2007-09-27
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Accelerate Reference Update
(HTML)
(PDF)
Summarizes the symbols added to the Accelerate framework.
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Vector Engines |
Release Notes |
2007-07-18
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Xgrid Foundation Reference Update
(HTML)
(PDF)
Summarizes the symbols added to the Xgrid Foundation framework.
|
Darwin, Multiprocessing |
Release Notes |
2007-07-18
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Synchronizing OpenGL rendering updates to the vertical refresh of the display
(HTML)
QA1521: How to avoid tearing by synchronizing your rendering to the display VBL
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Graphics & Imaging |
Technical Q&As |
2007-07-16
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vImage Alpha Compositing Reference
(HTML)
(PDF)
Describes the programming interface for high-performance alpha compositing operations.
|
Graphics & Imaging |
Reference |
2007-07-12
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vImage Conversion Reference
(HTML)
(PDF)
Describes the programming interface for high performance image conversion operations.
|
Graphics & Imaging |
Reference |
2007-07-12
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vImage Convolution Reference
(HTML)
(PDF)
Describes the programming interface for high performance image convolution operations.
|
Graphics & Imaging |
Reference |
2007-07-12
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vImage Data Types and Constants Reference
(HTML)
(PDF)
Describes the data types and constants used by the vImage framework.
|
Graphics & Imaging |
Reference |
2007-07-12
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vImage Decompression Filtering Reference
(HTML)
(PDF)
Describes the programming interface for decompression filtering operations.
|
Graphics & Imaging |
Reference |
2007-07-12
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vImage Geometry Reference
(HTML)
(PDF)
Describes the programming interface for high performance geometric operations on images.
|
Graphics & Imaging |
Reference |
2007-07-12
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vImage Histogram Reference
(HTML)
(PDF)
Describes the programming interface for high performance image histogram operations.
|
Graphics & Imaging |
Reference |
2007-07-12
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vImage Morphology Reference
(HTML)
(PDF)
Describes the programming interface for high performance morphological operations on images.
|
Graphics & Imaging |
Reference |
2007-07-12
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vImage Reference Collection
(HTML)
(PDF)
Describes the C programming interface for high-performance image processing.
|
Graphics & Imaging, Vector Engines |
Reference |
2007-07-12
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vImage Transform Reference
(HTML)
(PDF)
Describes the programming interface for high performance image transform operations.
|
Graphics & Imaging |
Reference |
2007-07-12
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vDSP Complex Vector Conversion Reference
(HTML)
(PDF)
Describes functions that convert complex vectors between interleaved and split forms.
|
Carbon, Vector Engines |
Reference |
2007-06-15
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vDSP Vector Scalar Arithmetic Operations Reference
(HTML)
(PDF)
Describes vDSP functions that perform arithmetic operations combining a scalar with each element of a vector.
|
Carbon, Vector Engines |
Reference |
2007-06-15
|
I/O Kit Fundamentals
(HTML)
(PDF)
The basics of developing device drivers. Includes descriptions of I/O Kit families.
|
Hardware & Drivers |
Guides |
2007-05-17
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vDSP Examples
(HTML)
(DMG)
(ZIP)
vDSP sample code
|
Graphics & Imaging, High Performance Computing, Tools, Vector Engines |
Sample Code |
2007-05-10
|
MultiprecisionFP
(HTML)
(DMG)
(ZIP)
How to utilize the gmp and arprec multiprecision floating point packages on Mac OS X
|
High Performance Computing |
Sample Code |
2007-03-26
|
RecordAudioToFile
(HTML)
(DMG)
(ZIP)
Demonstrates recording audio to an AAC file using Core Audio
|
Audio |
Sample Code |
2007-02-27
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NSAssertionHandler Class Reference
(HTML)
(PDF)
Describes the facility for handling false assertions.
|
Cocoa |
Reference |
2007-02-22
|
Thermal considerations for Mac Pro FB-DIMMs
(HTML)
TN2156: Design considerations and specifications for the AMB and Heat spreader for the Mac Pro
|
Hardware & Drivers |
Technical Notes |
2006-11-10
|
Enabling multi-threaded execution of the OpenGL framework
(HTML)
TN2085: OpenGL on Intel-based Macintosh systems can use multi-threading to increase the performance of CPU-bound OpenGL-based applications.
|
Graphics & Imaging |
Technical Notes |
2006-11-07
|
GCC Porting Guide
(HTML)
(PDF)
Provides guidance on how to migrate projects to new GCC releases.
|
Intel-Based Macs |
Guides |
2006-10-03
|
Performance Overview
(HTML)
(PDF)
Introduces the factors that determine performance.
|
General |
Guides |
2006-10-03
|
FBOBunnies
(HTML)
(DMG)
(ZIP)
Demonstrates how to use framebuffer objects (FBO)
|
Graphics & Imaging |
Sample Code |
2006-09-18
|
Improving Your Software with Xcode andStatic Code Analysis Techniques
(HTML)
Learn about static analysis and get started using it with an Xcode project.
|
Tools |
Articles |
2006-07-10
|
Code Size Performance Guidelines
(HTML)
(PDF)
Guidelines for reducing the size of an application binary.
|
Carbon, Cocoa, Tools |
Guides |
2006-06-28
|
Memory Usage Performance Guidelines
(HTML)
(PDF)
Guidelines for improving the performance of memory-related code.
|
Carbon, Cocoa, Core Foundation, Hardware & Drivers, Tools |
Guides |
2006-06-28
|
Test64BitMultiprec
(HTML)
(DMG)
(ZIP)
Implements (PPC) A*Y+B where A & B are arrays of 64-bit words and Y is a 64-bit integer
|
High Performance Computing, Tools, Vector Engines |
Sample Code |
2006-06-09
|
Xsan Programming Guide
(HTML)
(PDF)
Describes managing files and storage pools with Xsan.
|
High Performance Computing, Storage |
Guides |
2006-05-23
|
Xsan Reference
(HTML)
(PDF)
Describes the Xsan API commands.
|
Storage |
Reference |
2006-05-23
|
Fractal Performance
(HTML)
(DMG)
(ZIP)
Three fractal applications that show various bottlenecks and how they can be fixed.
|
Java |
Sample Code |
2006-04-17
|
JavaSplashScreen
(HTML)
(DMG)
(ZIP)
Deprecated - Quickly display a splash screen while instantiating the 1.4.x/1.5 JVM from a Cocoa application.
|
Java |
Sample Code |
2006-04-12
|
Drawing Performance Guidelines
(HTML)
(PDF)
Guidelines for improving the speed of drawing code.
|
Graphics & Imaging |
Guides |
2006-04-04
|
Launch Time Performance Guidelines
(HTML)
(PDF)
Guidelines for improving the launch performance of an application.
|
Carbon, Cocoa, Tools |
Guides |
2006-04-04
|
Common QA and Roadmap for USB Software Development on Mac OS X
(HTML)
QA1370: Roadmap for development of USB Software on Mac OS X and some Common Questions and Answers
|
Tools |
Technical Q&As |
2006-02-28
|
The "packages" node in the device tree
(HTML)
HW90: Describes the "packages" node in the Open Firmware device tree.
|
Hardware & Drivers |
Technical Q&As |
2006-02-22
|
Optimizing Your Application with System Trace in Shark 4
(HTML)
See how your code interacts with Mac OS X using the power of Shark.
|
Tools |
Articles |
2006-01-30
|
Coalesced Updates
(HTML)
TN2133: How to achieve the maxium frame rate in your Mac OS X application
|
Graphics & Imaging |
Technical Notes |
2006-01-20
|
Debugging Graphics with QuartzDebug
(HTML)
()
QA1236: Explains how to use QuartzDebug to debug graphics issues.
|
Graphics & Imaging |
Technical Q&As |
2006-01-12
|
Deploying Mac OS X Server for High Performance Computing
(PDF)
Explains how to configure Mac OS X Server for computational clustering.
|
Storage |
Guides |
2005-10-04
|
Taking Advantage of the Accelerate Framework
(HTML)
Learn how your application can run on PowerPC- or Intel-based Macs without processor-specific customization.
|
Audio, Carbon, Cocoa, Graphics & Imaging, Vector Engines |
Articles |
2005-10-03
|
AltiVec/SSE Migration Guide
(HTML)
(PDF)
Explains how to convert PowerPC AltiVec code to Intel SSE code.
|
Intel-Based Macs, Vector Engines |
Guides |
2005-09-08
|
Specifiying if the CPU or the GPU should be used for rendering.
(HTML)
QA1416: Which processor will be used for rendering in Core Image and how to affect it.
|
Graphics & Imaging |
Technical Q&As |
2005-08-16
|
Cocoa Performance Guidelines
(HTML)
(PDF)
Guidelines for improving the performance of Cocoa applications.
|
Cocoa |
Guides |
2005-08-11
|
VideoViewer
(HTML)
(DMG)
(ZIP)
Simple example of video rendering using QuickTime visual contexts, OpenGL, Core Video and Core Image.
|
Graphics & Imaging |
Sample Code |
2005-08-01
|
Code Speed Performance Guidelines
(HTML)
(PDF)
Guidelines for improving the performance and efficiency of code.
|
Carbon, Cocoa, Tools |
Guides |
2005-07-07
|
File-System Performance Guidelines
(HTML)
(PDF)
Guidelines for improving the performance of file-related code.
|
Carbon, Cocoa, Storage, Tools |
Guides |
2005-07-07
|
Porting Multithreaded Applications from Win32 to Mac OS X
(HTML)
Learn how Mac OS X handles multithreading, before porting your Win32 application.
|
Carbon, Cocoa, Multiprocessing |
Articles |
2005-06-20
|
vecLib Reference Update
(HTML)
(PDF)
Summarizes the symbols added to the vecLib framework.
|
Vector Engines |
Release Notes |
2005-06-04
|
Xgrid Foundation Reference
(HTML)
Describes the API for monitoring and controlling Xgrid cluster operations.
|
High Performance Computing |
Reference |
2005-06-04
|
How can I optimize a Quartz Composer composition depending on the hardware it runs on?
(HTML)
QA1433: Explains how to design compositions that adapt to the hardware limitations.
|
Graphics & Imaging |
Technical Q&As |
2005-06-01
|
QuartzCache
(HTML)
(DMG)
(ZIP)
Demonstrates several caching techniques using CGBitmapContext, CGImageRef re-use, CGLayerRefs, CGImageSource.
|
Graphics & Imaging |
Sample Code |
2005-06-01
|
QuartzLines
(HTML)
(DMG)
(ZIP)
Drawing Lines using Quartz's CGPath & CGContextStrokeLineSegments functions.
|
Graphics & Imaging |
Sample Code |
2005-06-01
|
Introduction to MPI Distributed Programming on Mac OS X
(HTML)
Learn how to create tightly coupled, distributed algorithms to run on multiple computers using MPI.
|
High Performance Computing, Multiprocessing |
Articles |
2005-02-14
|
OpenGL Release Highlights - Mac OS X 10.3 Panther
(HTML)
TN2131: Contains a list of bugs along with a short description on a release-by-release basis
|
Graphics & Imaging |
Technical Notes |
2005-02-04
|
Tiger Developer Overview Series: Developing 64-bit Applications
(HTML)
Learn how Mac OS X Tiger breaks the limitations of 32-bit computing.
|
Darwin, High Performance Computing |
Articles |
2004-12-20
|
Optimizing Your Applications with Shark 4
(HTML)
Learn how using Shark 4 can help you dramatically improve performance in your application.
|
Tools |
Articles |
2004-11-08
|
dist_fft
(HTML)
(DMG)
(ZIP)
Gigaelement FFTs on Apple G5 clusters
|
Audio, Hardware & Drivers, Vector Engines |
Sample Code |
2004-08-23
|
Using the 3DMixer Audio Unit
(HTML)
TN2112: Discusses how to use Core Audio's 3DMixer version 2.0
|
Audio |
Technical Notes |
2004-06-14
|
Xgrid: High Performance Computing for the Rest of Us
(HTML)
Learn how mathematicians and scientists are making the most of Xgrid's power and easy setup.
|
High Performance Computing |
Articles |
2004-03-29
|
PowerPC Numerics
(PDF)
Describes the Mac OS X numerics environment for implementing IEEE standards 754 and C99.
|
General |
Guides |
2004-01-22
|
Optimizing with Shark: Big Payoff, Small Effort
(HTML)
Learn to improve your application's performance by sampling a real application using Shark.
|
Tools |
Articles |
2004-01-19
|
MapLargeFile
(HTML)
(DMG)
(ZIP)
Shows a technique for mapping files greater than 4GB into memory for faster access.
|
Carbon, Cocoa, Core Foundation, Darwin |
Sample Code |
2003-11-19
|
MPDelayUntilTest
(HTML)
(DMG)
(ZIP)
Tests and demonstrates the MT/MP MPDelayUntil API.
|
Multiprocessing |
Sample Code |
2003-10-27
|
MPPeriodicalTest
(HTML)
(DMG)
(ZIP)
Tests and demonstrates the MT/MP timers.
|
Multiprocessing |
Sample Code |
2003-10-27
|