Sorted by Title |
Sort by Topic |
Sort by Resource Type |
Sort by Date |
64-Bit Guide for Carbon Developers
(HTML)
(PDF)
Explains the changes necessary to create a 64-bit executable version of a Carbon application.
|
Carbon |
Guides |
2007-12-11
|
64-Bit Transition Guide
(HTML)
(PDF)
Describes the 64-bit features available in Mac OS X.
|
Darwin, High Performance Computing |
Guides |
2008-04-08
|
Accelerate Reference Update
(HTML)
(PDF)
Summarizes the symbols added to the Accelerate framework.
|
Vector Engines |
Release Notes |
2007-07-18
|
Accelerate Release Notes
(HTML)
|
Vector Engines |
Release Notes |
2007-10-31
|
Affinity API Release Notes for Mac OS X v10.5
(HTML)
Explains how to influence which CPU core runs a group of threads (for performance optimization).
|
Darwin, Hardware & Drivers |
Release Notes |
2007-10-31
|
AltiVec/SSE Migration Guide
(HTML)
(PDF)
Explains how to convert PowerPC AltiVec code to Intel SSE code.
|
Intel-Based Macs, Vector Engines |
Guides |
2005-09-08
|
BlitNoVBL
(HTML)
(DMG)
(ZIP)
Shows how to draw directly to the screen without syncing to the VBL of the monitor.
|
Graphics & Imaging |
Sample Code |
2003-01-14
|
BlitVBL
(HTML)
(DMG)
(ZIP)
Shows how to have Mac OS X try its best to sync to the VBL for you.
|
Graphics & Imaging |
Sample Code |
2003-01-14
|
BSDLLCTest
(HTML)
(DMG)
(ZIP)
Program sample demonstrates how to send and receive raw LLC Ethernet packets.
|
Hardware & Drivers |
Sample Code |
2003-06-12
|
Changing the TCP Window Size
(HTML)
NW47: Describes how to change the TCP window size in Open Transport.
|
Carbon, Cocoa |
Technical Q&As |
1997-03-14
|
Coalesced Updates
(HTML)
TN2133: How to achieve the maxium frame rate in your Mac OS X application
|
Graphics & Imaging |
Technical Notes |
2006-01-20
|
Cocoa OpenGL
(HTML)
(DMG)
(ZIP)
Demonstrates using Cocoa with OpenGL, including window setup and event handling.
|
Graphics & Imaging |
Sample Code |
2007-10-22
|
Cocoa Performance Guidelines
(HTML)
(PDF)
Guidelines for improving the performance of Cocoa applications.
|
Cocoa |
Guides |
2005-08-11
|
Code Size Performance Guidelines
(HTML)
(PDF)
Guidelines for reducing the size of an application binary.
|
Carbon, Cocoa, Tools |
Guides |
2006-06-28
|
Code Speed Performance Guidelines
(HTML)
(PDF)
Guidelines for improving the performance and efficiency of code.
|
Carbon, Cocoa, Tools |
Guides |
2005-07-07
|
Common QA and Roadmap for USB Software Development on Mac OS X
(HTML)
QA1370: Roadmap for development of USB Software on Mac OS X and some Common Questions and Answers
|
Tools |
Technical Q&As |
2006-02-28
|
CopyBits vs. CopyMask
(HTML)
(DMG)
(ZIP)
Deprecated - CopyBits (using a mask region) vs. CopyMask (using a mask BitMap). Which do you think is faster?
|
Carbon |
Sample Code |
2003-07-22
|
CoreFoundation Framework Release Notes
(HTML)
|
Core Foundation |
Release Notes |
2007-10-31
|
Debugger Services Reference
(HTML)
(PDF)
Describes the C API for standard exception-handling and assertion functions used in Carbon applications.
|
Carbon |
Reference |
2003-01-01
|
Debugging Cocoa Applications
(HTML)
(PDF)
Tips and techniques for debugging Cocoa applications.
|
Cocoa |
Guides |
2002-11-12
|
Debugging Graphics with QuartzDebug
(HTML)
()
QA1236: Explains how to use QuartzDebug to debug graphics issues.
|
Graphics & Imaging |
Technical Q&As |
2006-01-12
|
Debugging Programming Topics for Core Foundation
(HTML)
(PDF)
Tips and techniques for debugging Core Foundation code.
|
Carbon |
Guides |
2003-01-17
|
Deploying Mac OS X Server for High Performance Computing
(PDF)
Explains how to configure Mac OS X Server for computational clustering.
|
Storage |
Guides |
2005-10-04
|
Disabling Processor Cores on a Multi-Core System
(HTML)
()
QA1141: Describes how to disable processor cores on a multi-core system for testing purposes.
|
Audio, Carbon, Cocoa, Core Foundation, Darwin, Graphics & Imaging, Hardware & Drivers, Java, Multiprocessing, Tools, Vector Engines |
Technical Q&As |
2008-09-16
|
dist_fft
(HTML)
(DMG)
(ZIP)
Gigaelement FFTs on Apple G5 clusters
|
Audio, Hardware & Drivers, Vector Engines |
Sample Code |
2004-08-23
|
Drawing Performance Guidelines
(HTML)
(PDF)
Guidelines for improving the speed of drawing code.
|
Graphics & Imaging |
Guides |
2006-04-04
|
Enabling multi-threaded execution of the OpenGL framework
(HTML)
TN2085: OpenGL on Intel-based Macintosh systems can use multi-threading to increase the performance of CPU-bound OpenGL-based applications.
|
Graphics & Imaging |
Technical Notes |
2006-11-07
|
Ensuring Backwards Binary Compatibility - Weak Linking and Availability Macros on Mac OS X
(HTML)
()
TN2064: Ensuring that Mach-O applications built using today's Mac OS X runs on previous versions of the OS.
|
Carbon, Cocoa |
Technical Notes |
2003-02-18
|
Error -151 and NewGWorld
(HTML)
Deprecated - QD18: Explains what the error code -151 means when in NewGWorld.
|
Carbon |
Technical Q&As |
1995-09-15
|
Error Handler Reference
(HTML)
(PDF)
Describes the C API for a Mac OS 9 service that assumes control when certain low-level system errors occur.
|
Carbon |
Reference |
2003-01-01
|
FBOBunnies
(HTML)
(DMG)
(ZIP)
Demonstrates how to use framebuffer objects (FBO)
|
Graphics & Imaging |
Sample Code |
2006-09-18
|
File-System Performance Guidelines
(HTML)
(PDF)
Guidelines for improving the performance of file-related code.
|
Carbon, Cocoa, Storage, Tools |
Guides |
2005-07-07
|
Fractal Performance
(HTML)
(DMG)
(ZIP)
Three fractal applications that show various bottlenecks and how they can be fixed.
|
Java |
Sample Code |
2006-04-17
|
GCC Porting Guide
(HTML)
(PDF)
Provides guidance on how to migrate projects to new GCC releases.
|
Intel-Based Macs |
Guides |
2006-10-03
|
GDB for MacsBug Veterans
(HTML)
TN2030: Translate your experience with MacsBug into a working knowledge of the GNU source-level debugger (GDB).
|
Carbon, Darwin, Tools |
Technical Notes |
2001-10-18
|
GeekGameBoard
(HTML)
(DMG)
(ZIP)
Shows how to use Core Animation for the user interface of a board or card game.
|
Graphics & Imaging |
Sample Code |
2007-12-19
|
How can I optimize a Quartz Composer composition depending on the hardware it runs on?
(HTML)
QA1433: Explains how to design compositions that adapt to the hardware limitations.
|
Graphics & Imaging |
Technical Q&As |
2005-06-01
|
How do I tell if a particular display is being hardware accelerated by Quartz Extreme?
(HTML)
()
QA1218: Describes how to use CGDisplayUsesOpenGLAcceleration to see if a display is accelerated or not.
|
Carbon, Cocoa, Graphics & Imaging |
Technical Q&As |
2002-12-04
|
I/O Kit Fundamentals
(HTML)
(PDF)
The basics of developing device drivers. Includes descriptions of I/O Kit families.
|
Hardware & Drivers |
Guides |
2007-05-17
|
icon cache demo
(HTML)
(DMG)
(ZIP)
Demonstrates the use of an icon cache to limit the search for icon resource to one resource file.
|
Carbon, Graphics & Imaging |
Sample Code |
2003-01-30
|
Improving Your Software with Xcode andStatic Code Analysis Techniques
(HTML)
Learn about static analysis and get started using it with an Xcode project.
|
Tools |
Articles |
2006-07-10
|
Introduction to MPI Distributed Programming on Mac OS X
(HTML)
Learn how to create tightly coupled, distributed algorithms to run on multiple computers using MPI.
|
High Performance Computing, Multiprocessing |
Articles |
2005-02-14
|
Is ColorSync thread safe?
(HTML)
()
QA1261: Discusses ColorSync thread-safety issues.
|
Graphics & Imaging |
Technical Q&As |
2003-04-17
|
JavaSplashScreen
(HTML)
(DMG)
(ZIP)
Deprecated - Quickly display a splash screen while instantiating the 1.4.x/1.5 JVM from a Cocoa application.
|
Java |
Sample Code |
2006-04-12
|
Launch Time Performance Guidelines
(HTML)
(PDF)
Guidelines for improving the launch performance of an application.
|
Carbon, Cocoa, Tools |
Guides |
2006-04-04
|
Leopard Technology Series for Developers: Graphics & Media Overview
(HTML)
Describes Leopard's graphics and media capabilities.
|
Graphics & Imaging |
Articles |
2007-12-11
|
Mac OS X 10.2
(HTML)
TN2053: Describes software development-related changes provided in system software update Mac OS X 10.2.
|
Tools |
Technical Notes |
2002-09-04
|
Mac OS X: v10.1.1 - v10.1.3
(HTML)
TN2043: Describes changes provided by system software updates 10.1.1 through 10.1.3.
|
Tools |
Technical Notes |
2002-03-06
|
MapLargeFile
(HTML)
(DMG)
(ZIP)
Shows a technique for mapping files greater than 4GB into memory for faster access.
|
Carbon, Cocoa, Core Foundation, Darwin |
Sample Code |
2003-11-19
|
MassiveImage
(HTML)
(DMG)
(ZIP)
Shows how to use a CGDataProvider to save a very large image with Image IO
|
Graphics & Imaging |
Sample Code |
2007-09-27
|
Maximizing Mac OS X Application Performance
(HTML)
Learn how to achieve better performance on Mac OS X.
|
Carbon, Cocoa, Graphics & Imaging, Tools |
Articles |
2003-06-23
|
Memory Usage Performance Guidelines
(HTML)
(PDF)
Guidelines for improving the performance of memory-related code.
|
Carbon, Cocoa, Core Foundation, Hardware & Drivers, Tools |
Guides |
2006-06-28
|
MPDelayUntilTest
(HTML)
(DMG)
(ZIP)
Tests and demonstrates the MT/MP MPDelayUntil API.
|
Multiprocessing |
Sample Code |
2003-10-27
|
MPFileCopy
(HTML)
(DMG)
(ZIP)
Demonstrates how to copy a folder and its contents using the HFS Plus APIs from an MP task.
|
Multiprocessing |
Sample Code |
2003-01-14
|
MPPeriodicalTest
(HTML)
(DMG)
(ZIP)
Tests and demonstrates the MT/MP timers.
|
Multiprocessing |
Sample Code |
2003-10-27
|
MultiprecisionFP
(HTML)
(DMG)
(ZIP)
How to utilize the gmp and arprec multiprecision floating point packages on Mac OS X
|
High Performance Computing |
Sample Code |
2007-03-26
|
NSAssertionHandler Class Reference
(HTML)
(PDF)
Describes the facility for handling false assertions.
|
Cocoa |
Reference |
2007-02-22
|
NSAutoreleasePool Class Reference
(HTML)
(PDF)
Describes the interface to the deferred-release mechanism in Cocoa's reference-counted memory management system.
|
Cocoa |
Reference |
2009-01-02
|
NSRunLoop Class Reference
(HTML)
(PDF)
Describes the object that manages events on a thread.
|
Cocoa |
Reference |
2008-02-08
|
OpenGL Filter Basics Cocoa
(HTML)
(DMG)
(ZIP)
How to use Objective-C and MVC design patterns in installing and utilizing filters in an OpenGL rendering pipeline
|
Graphics & Imaging |
Sample Code |
2008-02-06
|
OpenGL Release Highlights - Mac OS X 10.3 Panther
(HTML)
TN2131: Contains a list of bugs along with a short description on a release-by-release basis
|
Graphics & Imaging |
Technical Notes |
2005-02-04
|
Optimization Strategies for Mac OS X
(HTML)
TN1174: Achieving the best possible performance in your applications.
|
Carbon, Hardware & Drivers |
Technical Notes |
1999-09-01
|
Optimizing for the Power Mac G5
(HTML)
Learn how to optimize your code for the Power Mac G5.
|
Vector Engines |
Articles |
2003-10-24
|
Optimizing with Shark: Big Payoff, Small Effort
(HTML)
Learn to improve your application's performance by sampling a real application using Shark.
|
Tools |
Articles |
2004-01-19
|
Optimizing Your Application with System Trace in Shark 4
(HTML)
See how your code interacts with Mac OS X using the power of Shark.
|
Tools |
Articles |
2006-01-30
|
Optimizing Your Applications with Shark 4
(HTML)
Learn how using Shark 4 can help you dramatically improve performance in your application.
|
Tools |
Articles |
2004-11-08
|
OTScheduleDeferredTask When Task Running
(HTML)
()
NW52: Describes what happens when you use OTScheduleDefferedTask to schedule a task that is running.
|
Carbon, Cocoa, Hardware & Drivers |
Technical Q&As |
1997-10-13
|
The "packages" node in the device tree
(HTML)
HW90: Describes the "packages" node in the Open Firmware device tree.
|
Hardware & Drivers |
Technical Q&As |
2006-02-22
|
Performance Overview
(HTML)
(PDF)
Introduces the factors that determine performance.
|
General |
Guides |
2006-10-03
|
Porting Multithreaded Applications from Win32 to Mac OS X
(HTML)
Learn how Mac OS X handles multithreading, before porting your Win32 application.
|
Carbon, Cocoa, Multiprocessing |
Articles |
2005-06-20
|
PowerPC Numerics
(PDF)
Describes the Mac OS X numerics environment for implementing IEEE standards 754 and C99.
|
General |
Guides |
2004-01-22
|
Problem with PaintRgn on 256-color Screens
(HTML)
Deprecated - QD23: PaintRgn with RGBForeColor and transfer mode addOver doesn't return color to original on 256-color-screens.
|
Carbon |
Technical Q&As |
1995-09-15
|
PThreadSorts
(HTML)
(DMG)
(ZIP)
Applies various sorting algorithms to pictures using POSIX threads (pthreads) on Mac OS X.
|
Carbon |
Sample Code |
2003-01-14
|
QDFlushPortBuffer
(HTML)
()
QD65: Describes a possible solution for window update problems under Carbon.
|
Graphics & Imaging |
Technical Q&As |
2000-11-08
|
Quartz 2D Thread Safety
(HTML)
()
QA1238: Explains the thread-safety issues for the Quartz 2D API.
|
Carbon, Cocoa, Graphics & Imaging |
Technical Q&As |
2003-02-25
|
QuartzCache
(HTML)
(DMG)
(ZIP)
Demonstrates several caching techniques using CGBitmapContext, CGImageRef re-use, CGLayerRefs, CGImageSource.
|
Graphics & Imaging |
Sample Code |
2005-06-01
|
QuartzLines
(HTML)
(DMG)
(ZIP)
Drawing Lines using Quartz's CGPath & CGContextStrokeLineSegments functions.
|
Graphics & Imaging |
Sample Code |
2005-06-01
|
Real world profiling with the OpenGL Profiler
(HTML)
TN2178: This document describes how to use OpenGL Profiler, a very powerful tool for your OpenGL development.
|
Graphics & Imaging |
Technical Notes |
2008-09-16
|
RecordAudioToFile
(HTML)
(DMG)
(ZIP)
Demonstrates recording audio to an AAC file using Core Audio
|
Audio |
Sample Code |
2007-02-27
|
Requirements for Quartz GL
(HTML)
QA1536: Describes the requirements for enabling Quartz GL.
|
Carbon, Cocoa, Graphics & Imaging |
Technical Q&As |
2008-08-08
|
Setting environment variables for user processes
(HTML)
QA1067: Tells how to set environment variables for user processes.
|
Darwin, Tools |
Technical Q&As |
2001-10-25
|
SharedMemory
(HTML)
(DMG)
(ZIP)
Shows how multiple applications can access the same memory using the Unix shmget system call.
|
Cocoa |
Sample Code |
2003-01-14
|
Shark User Guide
(HTML)
(PDF)
Explains how to analyze code performance by profiling the system.
|
Tools |
Guides |
2008-04-14
|
SIMD Primer
(HTML)
(DMG)
(ZIP)
Introduction to using SIMD/SSE
|
High Performance Computing, Intel-Based Macs, Vector Engines |
Sample Code |
2008-06-06
|
Sleep vs. Doze on Mac OS X
(HTML)
QA1309: Discusses and demonstrates sleep versus doze detection on Machintosh Mac OS X
|
Hardware & Drivers |
Technical Q&As |
2003-10-09
|
Specifiying if the CPU or the GPU should be used for rendering.
(HTML)
QA1416: Which processor will be used for rendering in Core Image and how to affect it.
|
Graphics & Imaging |
Technical Q&As |
2005-08-16
|
Synchronizing OpenGL rendering updates to the vertical refresh of the display
(HTML)
QA1521: How to avoid tearing by synchronizing your rendering to the display VBL
|
Graphics & Imaging |
Technical Q&As |
2007-07-16
|
Taking Advantage of the Accelerate Framework
(HTML)
Learn how your application can run on PowerPC- or Intel-based Macs without processor-specific customization.
|
Audio, Carbon, Cocoa, Graphics & Imaging, Vector Engines |
Articles |
2005-10-03
|
Test64BitMultiprec
(HTML)
(DMG)
(ZIP)
Implements (PPC) A*Y+B where A & B are arrays of 64-bit words and Y is a 64-bit integer
|
High Performance Computing, Tools, Vector Engines |
Sample Code |
2006-06-09
|
Thermal considerations for Mac Pro FB-DIMMs
(HTML)
TN2156: Design considerations and specifications for the AMB and Heat spreader for the Mac Pro
|
Hardware & Drivers |
Technical Notes |
2006-11-10
|
Threading Programming Guide
(HTML)
(PDF)
Explains how to use threads in Cocoa applications.
|
Carbon, Cocoa, Core Foundation, Multiprocessing |
Guides |
2008-02-08
|
Tiger Developer Overview Series: Developing 64-bit Applications
(HTML)
Learn how Mac OS X Tiger breaks the limitations of 32-bit computing.
|
Darwin, High Performance Computing |
Articles |
2004-12-20
|
Universal Binary Programming Guidelines, Second Edition
(HTML)
(PDF)
Conceptual information and tips for writing code that runs on PowerPC-based and Intel-based Macintosh computers.
|
High Performance Computing, Intel-Based Macs |
Guides |
2009-02-04
|
URL CacheInfo
(HTML)
(DMG)
(ZIP)
Demonstrates resource caching behavior using the Cocoa URL loading system.
|
Cocoa |
Sample Code |
2008-06-05
|
Using Temporary Memory with OpenPicture
(HTML)
Deprecated - QD20: Provides several techniques of causing OpenPicture to allocate temporary memory for a picture handle.
|
Carbon |
Technical Q&As |
1996-02-01
|
Using the 3DMixer Audio Unit
(HTML)
TN2112: Discusses how to use Core Audio's 3DMixer version 2.0
|
Audio |
Technical Notes |
2004-06-14
|
vDSP Complex Vector Conversion Reference
(HTML)
(PDF)
Describes functions that convert complex vectors between interleaved and split forms.
|
Carbon, Vector Engines |
Reference |
2007-06-15
|
vDSP Correlation, Convolution, and Filtering Reference
(HTML)
(PDF)
Describes an interface for performing correlation, convolution, and filtering operations on real or complex signals.
|
Carbon, Vector Engines |
Reference |
2009-01-06
|
vDSP Examples
(HTML)
(DMG)
(ZIP)
vDSP sample code
|
Graphics & Imaging, High Performance Computing, Tools, Vector Engines |
Sample Code |
2007-05-10
|
vDSP Matrix Operations Reference
(HTML)
(PDF)
Describes an interface for matrix arithmetic operations.
|
Carbon, Vector Engines |
Reference |
2009-01-06
|
vDSP One-Dimensional Fast Fourier Transforms Reference
(HTML)
(PDF)
Describes an interface for performing one-dimensional fast Fourier transforms on an input signal.
|
Carbon, Vector Engines |
Reference |
2009-01-06
|
vDSP Reference Collection
(HTML)
(PDF)
Describes the vDSP programming interface defined in the Accelerate framework for digital signal processing.
|
Vector Engines |
Reference |
2008-10-15
|
vDSP Single-Vector Operations Reference
(HTML)
(PDF)
This document describes the C API for performing common routines on a single vector in vDSP.
|
Carbon, Vector Engines |
Reference |
2009-01-07
|
vDSP Two-Dimensional Fast Fourier Transforms Reference
(HTML)
(PDF)
Improved function discussions and corrections.
|
Carbon, Vector Engines |
Reference |
2008-11-19
|
vDSP Vector Scalar Arithmetic Operations Reference
(HTML)
(PDF)
Describes vDSP functions that perform arithmetic operations combining a scalar with each element of a vector.
|
Carbon, Vector Engines |
Reference |
2007-06-15
|
vDSP Vector-To-Scalar Operations Reference
(HTML)
(PDF)
Describes functions that receive a vector as input and compute scalars as output.
|
Carbon, Vector Engines |
Reference |
2009-01-06
|
vDSP Vector-to-Vector Arithmetic Operations Reference
(HTML)
(PDF)
Describes functions that receive a vector as input and return a vector as output.
|
Carbon, Vector Engines |
Reference |
2009-01-06
|
vecLib Framework Reference
(HTML)
(PDF)
Describes the C API for vector mathematical functions in the vecLib subframework of the Accelerate framework.
|
Carbon, General, Vector Engines |
Reference |
2009-01-06
|
vecLib Reference Update
(HTML)
(PDF)
Summarizes the symbols added to the vecLib framework.
|
Vector Engines |
Release Notes |
2005-06-04
|
VelEng FFT
(HTML)
(DMG)
(ZIP)
G4 Velocity Engine implementation of Fast Fourier Transform (FFT) and associated convolution/correlation routines.
|
Audio, Carbon, Graphics & Imaging, Hardware & Drivers, Tools, Vector Engines |
Sample Code |
2003-01-14
|
VelEng Multiprecision
(HTML)
(DMG)
(ZIP)
An implementation of arbitrary precision arithmetic using the PowerPC Velocity-Engine (G4) vector instructions.
|
High Performance Computing, Vector Engines |
Sample Code |
2003-01-14
|
VelEng Wavelet
(HTML)
(DMG)
(ZIP)
This demonstrates a Velocity Engine (G4) implementation of wavelet processing of color images
|
Vector Engines |
Sample Code |
2003-01-14
|
VideoViewer
(HTML)
(DMG)
(ZIP)
Simple example of video rendering using QuickTime visual contexts, OpenGL, Core Video and Core Image.
|
Graphics & Imaging |
Sample Code |
2005-08-01
|
vImage Alpha Compositing Reference
(HTML)
(PDF)
Describes the programming interface for high-performance alpha compositing operations.
|
Graphics & Imaging |
Reference |
2007-07-12
|
vImage Conversion Reference
(HTML)
(PDF)
Describes the programming interface for high performance image conversion operations.
|
Graphics & Imaging |
Reference |
2007-07-12
|
vImage Convolution Reference
(HTML)
(PDF)
Describes the programming interface for high performance image convolution operations.
|
Graphics & Imaging |
Reference |
2007-07-12
|
vImage Data Types and Constants Reference
(HTML)
(PDF)
Describes the data types and constants used by the vImage framework.
|
Graphics & Imaging |
Reference |
2007-07-12
|
vImage Decompression Filtering Reference
(HTML)
(PDF)
Describes the programming interface for decompression filtering operations.
|
Graphics & Imaging |
Reference |
2007-07-12
|
vImage Geometry Reference
(HTML)
(PDF)
Describes the programming interface for high performance geometric operations on images.
|
Graphics & Imaging |
Reference |
2007-07-12
|
vImage Histogram Reference
(HTML)
(PDF)
Describes the programming interface for high performance image histogram operations.
|
Graphics & Imaging |
Reference |
2007-07-12
|
vImage Morphology Reference
(HTML)
(PDF)
Describes the programming interface for high performance morphological operations on images.
|
Graphics & Imaging |
Reference |
2007-07-12
|
vImage Programming Guide
(HTML)
(PDF)
Explains how to use the C programming interface for high-speed vector image processing.
|
Graphics & Imaging |
Guides |
2008-10-15
|
vImage Reference Collection
(HTML)
(PDF)
Describes the C programming interface for high-performance image processing.
|
Graphics & Imaging, Vector Engines |
Reference |
2007-07-12
|
vImage Transform Reference
(HTML)
(PDF)
Describes the programming interface for high performance image transform operations.
|
Graphics & Imaging |
Reference |
2007-07-12
|
Xcode Debugging Guide
(HTML)
(PDF)
Describes the Xcode debugging facilities and the recommended debugging techniques.
|
Tools |
Guides |
2009-01-06
|
Xgrid Foundation Reference
(HTML)
Describes the API for monitoring and controlling Xgrid cluster operations.
|
High Performance Computing |
Reference |
2005-06-04
|
Xgrid Foundation Reference Update
(HTML)
(PDF)
Summarizes the symbols added to the Xgrid Foundation framework.
|
Darwin, Multiprocessing |
Release Notes |
2007-07-18
|
Xgrid Programming Guide
(HTML)
(PDF)
Explains how to create client applications that use Xgrid, Apple's parallel multiprocessing technology.
|
High Performance Computing, Multiprocessing |
Guides |
2007-10-31
|
Xgrid: High Performance Computing for the Rest of Us
(HTML)
Learn how mathematicians and scientists are making the most of Xgrid's power and easy setup.
|
High Performance Computing |
Articles |
2004-03-29
|
Xsan 2 Administrator's Guide
(PDF)
Explains how to set up and manage Xsan volumes in a storage area network.
|
Storage |
Guides |
2008-06-09
|
Xsan 2 Setup Guide
(PDF)
Explains how to set up a volume on a storage area network (SAN) using Xsan 2.
|
Storage |
Guides |
2008-06-09
|
Xsan Programming Guide
(HTML)
(PDF)
Describes managing files and storage pools with Xsan.
|
High Performance Computing, Storage |
Guides |
2006-05-23
|
Xsan Reference
(HTML)
(PDF)
Describes the Xsan API commands.
|
Storage |
Reference |
2006-05-23
|